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unmerged(1560)

Recruit
Mar 6, 2001
7
0
Last night I was in the middle of Yet Another Russian Expansionary campaign, when I noticed something pretty odd.

Situation: Assaulting a minimal fortress with 5000 infantry defending, probably tech level 0, 1, or 2.

First method: Attack with an army of 70,000 infantry, of tech level 1. Succeeds around half the time or so.

Second method: Attack with an army of 20,000 infantry, of tech level 1. Succeeds <b>virtually</b> every time.

Does anyone know what could be causing this? Is there some undocumented 'command power' point, such as, say, movement value * 10,000 men, beyond which leaders can't effectively command an army? If so, can you get around it by having multiple armies at the cap? Is anyone even listening? I'm cold, and there's wolves after me.
 
Hey, nice to see another Seattlite on the forum.

Don't have an answer but am interested if there is a factor involved in troop numbers. Did the 70K attack happen in the same season (summer) as the 20K? How about terrain (same)?

This info might help a 'expert'provide an answer.

Habs
 
Mysterious size differences

Yep. The test case I setup was:

Save the game and split off a 20,000 man army with the default 2/0/2 leader to attack a province.

Reload the game and split off a 70,000 man army with the default 2/0/2 leader to attack the province.

It's entirely possible it's just a wierd function of the random number generator, but out of a couple of tries with each it seemed more effective to attack with roughly four times the number of defenders. This seemed to be the case in all the other varying attacks I've done, too.
 
Well, regardless of whether it's intended or not, it makes for an amusing game as Russia. It must be highly entertaining for the poor Crimean seige defenders to watch a human wave of 20,000 show up and assault their fortifications <b>every month</b> for three months to take their cities.