Chapter 6:
The replacement is done by event, so it doesn't happen until the month ticks over. I don't know - maybe it could have been done better if the HPP country decision that removed one minister triggered the replacement event immediately?
My guess would be the latter. I see that decision taken by different countries at different times.
That's going to lead to a bigger and messier Scandinavian campaign for the Germans. I haven't watched that play out very often, but I'm guessing it could lead to more German divisions having easier access to Finland and thus Leningrad?
The Belgians didn't mobilize because I told them not to! The practical problem is that France is a lot stronger than in vanilla and Germany can stumble trying to get through Belgium.
Like the French puppets, they need to be called to arms.
If they have a direct connection to their master's territory, yes, I that's the case. I remember being India, having my own supply network, then linking up with British territory and suddenly losing it. Not a good experience!
Not sure if the game can do the automatic supply transfer here or not, but if not at least Ethiopia should be generating some supply itself. At least, that's the intention. From observation, the Italians seem to perform quite well in East Africa - and you'll probably get to see how well they're being supplied as your campaign progresses?
And that is one problem in 3.4.0. There is no longer a wall of impasssible terrain separating Egypt from Ethiopia, and the AI seems to think it's more important to move units to the Ethiopian front than to defend Egypt and Suez. It is by no means unrecoverable, but in this case it will make Canada's job a bit more challenging!
Yes, the German war goal will be enforced if France reaches 100% surrender progress, but France also has a decision to sue for peace.
If you're referring to the special forces limits, I think it worked for the ones PDS added to the game but doesn't work for the regular unit types we redesignated as special forces, or at least not for all of them.
According to some notes I found later, there needs to be some forced government change for it to properly take effect. For Heads of State/Government, the death event should probably get a replacement right away. Or maybe he's just such a gentleman he won't let his country down even in death.) In March, his corpse was replaced by Alexander, Earl of Athlone as Governor General (Head of State). He was a Stern Imperialist, giving me +5% IC. No complaints from me there.
The replacement is done by event, so it doesn't happen until the month ticks over. I don't know - maybe it could have been done better if the HPP country decision that removed one minister triggered the replacement event immediately?
Later that month Romania decided to hold early elections. I'm not entirely sure what caused that decision. It could be specifically scripted or their ruling party becamse so weak the AI decided it was time to replace it.
My guess would be the latter. I see that decision taken by different countries at different times.
Until April 10th that is, when Hitler decided it was time for a Norwegian campaign. They quickly asked Sweden for Military Access which was promptly declined. Norway is another theatre I could have put my forces. I haven't considered it much. And in retrospect I'm glad I didn't attempt this because a week later Germany declared war on not only the Netherlands but also on Sweden. Things were heating up very quickly.
That's going to lead to a bigger and messier Scandinavian campaign for the Germans. I haven't watched that play out very often, but I'm guessing it could lead to more German divisions having easier access to Finland and thus Leningrad?
The Germans barely waited for their tanks to form up on the Belgian border before declaring war on them as well on the 7th of May. At this point it was somewhat baffling why the Belgians were unmobilized still, they probably should have mobilized right after the DoW on the Netherlands. The extra 3 weeks of quick reinforcement probably wouldn't have changed the course of the war but it would have given some time for France to react.
The Belgians didn't mobilize because I told them not to! The practical problem is that France is a lot stronger than in vanilla and Germany can stumble trying to get through Belgium.
On the same day Belgium surrendered, Italy has joined the war. I only noticed that three days later and oddly enough Ethiopia was not yet involved.
Like the French puppets, they need to be called to arms.
Unless things have changed since my latest memories, when you have units in allied territory and thus have to use their supply network, you automatically and instantly pay their requirements to that country via an uninterceptible transaction every day, from your capital to their capital, though they still have to move said supplies from their capital to the front lines. Then again, I'm not 100% sure if that is the case for puppets, since I seem to remember them being integrated into their master's supply network.
If they have a direct connection to their master's territory, yes, I that's the case. I remember being India, having my own supply network, then linking up with British territory and suddenly losing it. Not a good experience!
If that is the case for Ethiopia as well, that would be magnificent for me since the Mediterranean is closed at both ends so there's no way to get supplies there from Italy even if I can't manage to take their ports. Ethiopia might be producing some supplies locally but probably not enough.
Not sure if the game can do the automatic supply transfer here or not, but if not at least Ethiopia should be generating some supply itself. At least, that's the intention. From observation, the Italians seem to perform quite well in East Africa - and you'll probably get to see how well they're being supplied as your campaign progresses?
So as I was saying, about the capabilities of the AI:German Paratroopers lent to Italy as Expeditionary Forces. We might need to capture those Italian ports after all...
And that is one problem in 3.4.0. There is no longer a wall of impasssible terrain separating Egypt from Ethiopia, and the AI seems to think it's more important to move units to the Ethiopian front than to defend Egypt and Suez. It is by no means unrecoverable, but in this case it will make Canada's job a bit more challenging!
The French still need to surrender for this to happen (or sue for peace via their own decision).
Yes, the German war goal will be enforced if France reaches 100% surrender progress, but France also has a decision to sue for peace.
I never quite understood how the limit failed. For my own information, what was the situations where it didn't work?
If you're referring to the special forces limits, I think it worked for the ones PDS added to the game but doesn't work for the regular unit types we redesignated as special forces, or at least not for all of them.
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