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Reckall

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I have, of course, read all the classics: Asimov, Niven, LeGuin and all other patches. I have also read series like "The Expanse" - which I loved but present a pre-FTL tech level. I think that the closest thing to Stellaris I read is the "Hyperion" cycle - which is just great.

This week Kindle Unlimited proposed to me a series by a certain Gary Gibson titled "The Final Days". I'm only at chapter two, but it already has deadly anomalies, space gates, Blade Runner-ish cities on other planets, and power dynamics between Megacorps, Criminal Cartels and Confederation of States (the three often being a single identity).

Being at chapter two I still can't judge how good this series is. It proves, however, that book series with a Stellaris vibe do exist. Does anyone have anything else to suggest? Thanks!
 
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I would heartily recommend the Thrawn Series by Thimothy Zahn.

Frank Herbert`s Dune is an Interesting read, but it is showing it`s age, especially if you are born in the 90s or later.

The Red Rising series by Pierce Brown is something I really loved as a teenager / young adult.
It`s well written and quite dark, but it is the "dystopian setting where the teenagers / young adults fix it" trope.
Atleast the first books from 2014.
 
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I have, of course, read all the classics: Asimov, Niven, LeGuin and all other patches. I have also read series like "The Expanse" - which I loved but present a pre-FTL tech level. I think that the closest thing to Stellaris I read is the "Hyperion" cycle - which is just great.

You didn't name Arthur C Clarke nor Philip K Dick but I'm assuming you read their stuff, too. A few less-obvious classics:

- Diaspora and Permutation City (Greg Egan)
- A Fire Upon the Deep (Vernor Vinge)
- The Real Story (Stephen R Donaldson)
- The Martian (Andy Weir)
- Perdito Street Station (China Miéville)


Eclipse Phase is an RPG with similar themes, and a great setting which was for for me to read (as an RPG nerd).
 
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Project Hail Mary (also by Andy Weir) is also an easy recommend for this thread
 
Alastair Reynolds has several series very good and interesting scifi.

For me all times bests are
Ursula K. Le Guin: The dispossessed
Arthue C. clarke; Childhood's end
Robert A. Heinlein: The Moon is a Harsh Mistress
 
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I am reading Hyperion as well, it's excellent. That supernatural intrigue it creates is one of the main aspects that drew me to Stellaris in the first place.

I will drop in Startide Rising by David Brin. Lots of overlord and subject relations, genetically and psionically-'ascended' empires battling it out in space, hunky genius dolphins, etc etc. Heavily themed around the idea of 'uplifting' pre-sapient species.
 

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I am reading Hyperion as well, it's excellent. That supernatural intrigue it creates is one of the main aspects that drew me to Stellaris in the first place.

I will drop in Startide Rising by David Brin. Lots of overlord and subject relations, genetically and psionically-'ascended' empires battling it out in space, hunky genius dolphins, etc etc. Heavily themed around the idea of 'uplifting' pre-sapient species.
I see that we share similar tastes; not only have I read David Brin, but I also ran a tabletop RPG campaign based on "Uplift" using GURPS (those were the days).

Anyway, I came back to Stellaris after watching a playlist on YT with all the trailers. The narrative strength of the setting is really high (I agree that Stellaris is, in many ways, a RPG), and it just begs for a series of novels.

Speking of RPGs, by all means GURPS gives you everything you need to create your own "Stellaris". And "Coriolis", by Free League publishing just oozes Stellaris.

A series of novels should, IMHO, take a leaf from "A Song of Ice and Fire" and follow a multitude of individuals - from the crew of the first science ship that goes beyond the Solar System, through the machinations of the galactic senate, ending with the Crisis. The raw material is there. One can only hope.
 
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[...]
Speking of RPGs, by all means GURPS gives you everything you need to create your own "Stellaris". And "Coriolis", by Free League publishing just oozes Stellaris.

[...]
Couldn't agree more. GURPS can model everything Stellaris has done so far and model it well and playable enough. Though, it's a tough sell for anybody who doesn't play well with spreadsheets... ah, I see what you did there ;)

But seriously, it's an acquired taste as an RPG system, extremely front-loaded and hugely-detailed in terms of character generation, but yes, that might be draw for the Stellaris crowd.

As for books, I can heartily agree to trying anything by Vernor Vinge and Iain Banks. I'd just throw an oddball out there: if you want a feel for what first contact is like, when your Megacorp overlords decided the colonisation project didn't work out and conveniently forgot to evacuate you, try Elizabeth Moon's Remnant Population. It's interesting and extremely entertaining. Moon's SF is often about non-military folks stuck in bad political situations, so things like the Vatta's War series might also be interesting. I'm looking forward to reading Perdito Street Station myself. It's been on my shelf for a while now.
 
Honestly, any and all scifi classics work. Stellaris is essentially a composite of the whole genre of science fiction, read any of the greats and you'll see nods to it from Stellaris the next time you play. Not super helpful, I know, but it goes to show how passionate the developers are about scifi, generally.
 
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A series of novels should, IMHO, take a leaf from "A Song of Ice and Fire" and follow a multitude of individuals - from the crew of the first science ship that goes beyond the Solar System, through the machinations of the galactic senate, ending with the Crisis. The raw material is there. One can only hope.
Kevin J Anderson wrote a series "A Saga of Seven Suns" that was a bit like that, it followed a spread out group of characters from space miners to tree priests to a homeless kid abducted to be a puppet ruler, etc. It is timely with the Infernals DLC later this year as alongside a machine uprising it has plant species, a gas giant native species, and other sort of elementally aligned space aliens fighting. It does suffer from "calamity magnet" characters in that the cast of viewpoint characters is unfortunately small so that relatively small group of people seem to be present at every major event and disaster in a way that would confound historians and delight conspiracy theorists looking back at events.

I'd second the earlier mention of Alastair Reynolds as his Revelation Space and Prefect Dreyfus series are fantastic sci-fi in setting that tries to not wander into space-fantasy while still having future technology. Revelation Space is largely about the war against the Inhibitors which answer the Fermi paradox question, while the Prefect trilogy is a series of three space detective stories in the same setting but, iirc, earlier in the timeline than the Revelation Space books occur.
 
I would heartily recommend the Thrawn Series by Thimothy Zahn.
Seconding this.

Post-Endor Legends canon has content that feels very Stellaris.

Almost makes you wonder how the Stellaris devs came up with “suddenly extragalactic invaders in living spaceships show up”.

Speking of RPGs, by all means GURPS gives you everything you need to create your own "Stellaris". And "Coriolis", by Free League publishing just oozes Stellaris.
Couldn't agree more. GURPS can model everything Stellaris has done so far and model it well and playable enough. Though, it's a tough sell for anybody who doesn't play well with spreadsheets... ah, I see what you did there ;)
Stars Without Number is good for people who aren’t spreadsheet gamers.
 
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Stars Without Number is good for people who aren’t spreadsheet gamers.
Speking of RPGs, by all means GURPS gives you everything you need to create your own "Stellaris". And "Coriolis", by Free League publishing just oozes Stellaris.
Coriolis is great, it's "1001 Arabian Nights in Space" vibe in the design is very unique and very fun.
Stars Without Number is another great system.

Personally, I prefer Traveler still. The current edition is solid and it is still getting active support, expansions, and updates. It's the OG of space sci-fi games and while it's default feel is "blue collar gig workers trying to pay off their ship mortgage" it has a lot of options for different play and campaign styles.

My actual favorite though is the old West End Games d6+pips Star Wars game, which I've seen adapted by fans to all kinds of other settings. Used to be really good adaptations of that system to both Firefly and Mass Effect out on the internet. More related to the thread, Zahn's Star Wars novels began from short fiction he wrote for the Star Wars Adventure Journals publication that supported the game. The game and those journals carried the torch between when the Marvel SW comics stopped publication and the novels started the expanded universe.
 
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I have, of course, read all the classics: Asimov, Niven, LeGuin and all other patches. I have also read series like "The Expanse" - which I loved but present a pre-FTL tech level. I think that the closest thing to Stellaris I read is the "Hyperion" cycle - which is just great.

This week Kindle Unlimited proposed to me a series by a certain Gary Gibson titled "The Final Days". I'm only at chapter two, but it already has deadly anomalies, space gates, Blade Runner-ish cities on other planets, and power dynamics between Megacorps, Criminal Cartels and Confederation of States (the three often being a single identity).

Being at chapter two I still can't judge how good this series is. It proves, however, that book series with a Stellaris vibe do exist. Does anyone have anything else to suggest? Thanks!
I heavily recommend the Culture series of books by Iain M. Banks. It's basically if rogue servitors had individual machines as the servitors, and they were fanatic egalitarian, fanatic xenophile, fanatic materialist.

I recommend reading in publication order, starting with Consider Phlebas (don't ask, it's a bible quote lol). This book starts from the point of view of a member of a species that is a vassal of the Fanatic Militarist Fanatic Authoritarian Fanatic Spiritualist enemy of the Culture: the Idirans. The very concept of Rogue Servitor, is Idiran propaganda about the Culture: they think the Humans of the Culture have been taken over by their AI who keep them as pets. They also think the Culture is weak and degenerate, and that's why they think it'll be easy to go to war and finish them.

This is the only book from the point of view of someone who HATES the Culture, so that is why I recommend ignoring the internet who try to say to not start here. Start there, and read in publication order. The rest of the books go very deeply into the Culture itself. Just remember, every place you read about in Consider Phlebas is NOT inside the Culture, but rather the rest of the galaxy effected by the galactic war between the two superpowers.

Also, human does NOT refer to us, we don't join until thousands of years later. It's just the english translation of a Marain (their language) word for their species. They are a federation of THOUSANDS of species, all of whom are called Human because they genetically modified themselves to be xenocompatible and consider themselves ONE species.
 
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I would like to reiterate my recomendation to not start with Consider Phlebas.

The readers get a distorted and limited view of what the Culture is, how it operates, or why it’s compelling, which can put people completely off reading the other books. Later Culture novels, such as The Player of Games or Use of Weapons, offer nuanced explorations of morality, politics, and post-scarcity society. Consider Phlebas, in contrast, leans heavily on action and set-pieces at the expense of the rich philosophical underpinnings that define the series.

It is also by far the worst written of the series both when it comes to pacing and plotlines, especially the part taking place on Vavatch is outright offputting and completely irrelevant to the story (and I usually skip the whole thing when I re-read the book).

They also think the Culture is weak and degenerate, and that's why they think it'll be easy to go to war and finish them.

It is actually a very important part of both the book and the entire world building that it is The Culture that declares war on the Idirans.
 
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I would like to reiterate my recomendation to not start with Consider Phlebas.

The readers get a distorted and limited view of what the Culture is, how it operates, or why it’s compelling, which can put people completely off reading the other books. Later Culture novels, such as The Player of Games or Use of Weapons, offer nuanced explorations of morality, politics, and post-scarcity society. Consider Phlebas, in contrast, leans heavily on action and set-pieces at the expense of the rich philosophical underpinnings that define the series.

It is also by far the worst written of the series both when it comes to pacing and plotlines, especially the part taking place on Vavatch is outright offputting and completely irrelevant to the story (and I usually skip the whole thing when I re-read the book).



It is actually a very important part of both the book and the entire world building that it is The Culture that declares war on the Idirans.
it's actually not the culture that declared war, did you maybe skip the part where the Idirans declared on the culture when you were too annoyed by the part describing how Vavatch orbital (which is non-culture) has some people who descended into cannibal doomsday cultism as the front lines of the war get closer? It was absolutely a defensive war. once at war, they rapidly armed and surprised their enemies as to the ferocity with which they were willing to defend their utopia.

*edit: I was wrong. it was a liberation war declared by the culture, the lines blurred for me between JUSTIFIED and defensive.

i will reiterate that the best way to be introduced to the culture is to FIRST hear its enemies attack it, and only then arrive at the culture like an oasis in the middle of an awful galaxy you just had to march through. and then in the next book, Player of Games, you have that oasis to quench your thirst. it is precisely because Consider Phlebas is nothing like the other books that it is best to get it out of the way FIRST. this is also further reinforced by the fact that this war is the single most important historical event in the entire history of the culture and possibly the galaxy, and the only one ever repeatedly referenced in other books. by getting it out of the way FIRST, you then feel the passage of time as it fades from your memory, and the references to it later will have the correct impact.

furthermore, even if you have a "pet order" you prefer, it is always best to let someone's first exposure to any series be the intended order of the author and stop influencing people's first experience negatively in this way. if they want to change the order on second reading, let them. but the first time you read these ten books, it should be as they were published.

Use of Weapons is an absolutely AWFUL recommendation as first, please never recommend that first. it is the most traumatizing of the books and has massive emotional impact, but traumatizing is not what the first experience with the culture should be, and the impact is lessened or twisted if you don't already love the culture. I have NEVER heard ANYONE recommend THAT first. What is wrong with you? lol. Player of games I have heard before, but Use of Weapons? WHAAT? If any book will ensure your reader never reads another culture book because they read this one first when they were not ready, it's use of weapons. Amazing work, ruined completely because you recommended it be read in the wrong order. It is third. Read it third.
 
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Seconding this.

Post-Endor Legends canon has content that feels very Stellaris.

Almost makes you wonder how the Stellaris devs came up with “suddenly extragalactic invaders in living spaceships show up”.

He wrote new ones for Disney Canon focusing on his time in the Chiss Acendancy. And a seperat series as he was a rising star in the Imperial Navy.
They are amazing, and I love how he writes the character.