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Just a little update guys.
The Franks are largely done, next week I'll begin to take care of the mighty Burgundians (events, leaders, monarchs).
I plan to finish it for the beginning of February.
 
Now you post is added in BoPMOD helpers, but I want to know a thing.

Just a little update guys.
The Franks are largely done, next week I'll begin to take care of the mighty Burgundians (events, leaders, monarchs).
I plan to finish it for the beginning of February.

So, do you mean precisely by 31st january?
 
Hi guys! Looks like you have a great project going here. If you are still looking for some help, I'd be interested in doing some research for you. I have some experience with this period in history (I just graduated university in Ancient History) and also with paradox event scripting.

I could start by looking at the Western Roman Empire (I think that hasn't been looked at yet) and then perhaps the Anglo-Saxons in England?
 
Hi guys! Looks like you have a great project going here. If you are still looking for some help, I'd be interested in doing some research for you. I have some experience with this period in history (I just graduated university in Ancient History) and also with paradox event scripting.

Excellent! :)

I could start by looking at the Western Roman Empire (I think that hasn't been looked at yet) and then perhaps the Anglo-Saxons in England?

Ok.
Firstofall, I'm sorry for my english not very well and for my late answer.
Nobody looking for Western Roman Empire and Anglo-Saxons yet, so you can indeed make events, leaders, monarchs... about these coutries.
Remember about Anglo-Saxons that you already know which countries you can do: in fact in SGL map could be all contries of that epoch simultaneously in a scenario, as you can display in the first version of the map, for FTG demo.

The main point is that you might write in a post what you want to do - you choose - by the date - again you choose - in which you are quite sure to finish up it. So, if you think to finish up by the end of febraury, you can write you finish by the end of april, but to be sure to finish. Sorry for my pedantry, but some people don't give by time (or never) their tasks. ;)
If you write that post, you became a BoPMOD official helper, and you will be added in the first post of this topic. :)

What do you think about ToT provinces for barbarian and arab invasions? Own ToT provinces can be owned without peace by a ToT country. Yoda tells a country could have only a static ToT province, so I've thought to give not one, but more tag for each ToT countries, so that for example Vandals could invade easily Spain and then Northern Africa with another tag, but with the same latin country name, settings...
IMHO ToT provinces are necessary, because Germania Magna will have 60 - 70 provinces (30 in the actual Germany to the north of Danube and to the East of Rhine; 25 in Poland and the others in Bohemia), instead WRE 45 in (actual) France, 15 in Germany, 15 in Benelux...
 
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Great, glad I can help!

I think I'll start with the Western Roman Empire, and try for:
Monarchs by February 1st
Events and Leaders by March 1st

I will check out the map soon - looks like you've done an excellent job so far!

For the ToT question, I think that could work quite well. As I understand it, it would allow the 'barbarian' tribes to attack and capture Roman provinces without a DoW, and give them cores on their eventual homelands. So Franks would have cores in Gaul, Visigoths in Hispania, Vandals in Africa, Arabs in Egypt, etc.

The only problem might be that (I think) it works for all people of the same religion, even if they have no cores. In Vanilla, e.g., France can attack Aztecs or Iriquois or any Pagans without a CB.
So for BoPMOD, will we have ToT for all barbarians (who include Pagans, Arians, Muslims) against Roman Christianity? If we have more 'civilised' Arian countries they will also be able to take Roman provinces without a DoW. Also what happens when Franks, Saxons and others convert to Christianity? Then they become like the Romans and vulnerable to attack?

Also we need to think whether Romans will be able to take their provinces back easily enough, especially for Eastern Romans. If the Huns or Slavs invade the Balkans, they would own all the provinces they capture, and the Romans might not be able to recapture them in a treaty?
I like having cores for each invader, but I'm not sure about the automatic capture of provinces...

A different option might be to have events for each country, like AGCEEP has for some countries like Russia, Mughal Empire, Spain, Portugal. So when the invaders capture an important province, they automatically get some lands given to them. For example, when Vandals capture Carthage they are given most of African provinces, or when the Franks capture Arles or Lutetia they get parts of Gaul. Then the invaders will more likely arrive in their correct new home provinces.

P.S. Don't worry about your English - it's much better than my Italian!
 
A different option might be to have events for each country, like AGCEEP has for some countries like Russia, Mughal Empire, Spain, Portugal. So when the invaders capture an important province, they automatically get some lands given to them. For example, when Vandals capture Carthage they are given most of African provinces, or when the Franks capture Arles or Lutetia they get parts of Gaul. Then the invaders will more likely arrive in their correct new home provinces.

+1. Pretty interesting idea.
 
Great, glad I can help!

:cool:

I think I'll start with the Western Roman Empire, and try for:
Monarchs by February 1st
Events and Leaders by March 1st

Added in the first topic post

I will check out the map soon - looks like you've done an excellent job so far!

Thanks, but it requires so much time!

For the ToT question, I think that could work quite well. As I understand it, it would allow the 'barbarian' tribes to attack and capture Roman provinces without a DoW, and give them cores on their eventual homelands. So Franks would have cores in Gaul, Visigoths in Hispania, Vandals in Africa, Arabs in Egypt, etc.

I don't know what do you mean for DoW, but I think you mean a peace.

The only problem might be that (I think) it works for all people of the same religion, even if they have no cores. In Vanilla, e.g., France can attack Aztecs or Iriquois or any Pagans without a CB.
So for BoPMOD, will we have ToT for all barbarians (who include Pagans, Arians, Muslims) against Roman Christianity? If we have more 'civilised' Arian countries they will also be able to take Roman provinces without a DoW. Also what happens when Franks, Saxons and others convert to Christianity? Then they become like the Romans and vulnerable to attack?

Also we need to think whether Romans will be able to take their provinces back easily enough, especially for Eastern Romans. If the Huns or Slavs invade the Balkans, they would own all the provinces they capture, and the Romans might not be able to recapture them in a treaty?
I like having cores for each invader, but I'm not sure about the automatic capture of provinces...

Even if this matter represents a problem, I think we can set two or more different religions, with the same names and the same settings, except ToT provinces, so that some arians can conquer ToT province, and other arians no.
Also ToT provinces themselves aren't changeble by events: Yoda say they are part of static database. So, if the vandals must go in Spain, and then in North Africa, just assign to vandals two or more different tags to simulate the invasions.

A different option might be to have events for each country, like AGCEEP has for some countries like Russia, Mughal Empire, Spain, Portugal. So when the invaders capture an important province, they automatically get some lands given to them. For example, when Vandals capture Carthage they are given most of African provinces, or when the Franks capture Arles or Lutetia they get parts of Gaul. Then the invaders will more likely arrive in their correct new home provinces.

Ok, like secedeprovince commands. If there won't be any possibility to simulate invasions by ToT provinces, we can consider what you say. But, IMHO we can simply assign several tags and several religions to each country.

P.S. Don't worry about your English - it's much better than my Italian!

:D I think English is more important. :)
 
I think it would be great if we can get ToT to work for us, so let's try for that.

I have a couple of questions -

1. what does 'callable' mean for monarchs?

2. I have been following AGCEEP in the format for my Western Emperors. Because so many of them either had regents or were under the control of their generals, I have produced a different version of the monarch for each general who was really in command. So for example I have Honorius, Stilicho (Honorius) and Constantius (Honorius) as three seperate "monarchs". Does this make sense?

3.Are we being strictly historical, or allowing for some alternative history? For example, I have some ideas for events that will allow Stilicho to not be executed, and for Constantine III to overthrow Honorius and become Emperor.

I might as well (tentatively) sign up to write the monarchs and events for Roman Britain also, given that I'm already getting involved in that part of the world. :)
 
I think it would be great if we can get ToT to work for us, so let's try for that.

Perfect!

I have a couple of questions -

1. what does 'callable' mean for monarchs?

Some monarchs can be in the game only if there is a command in a event in order to make it ruler.
So, for example, if you want two monarchs alternately, you must set these two monarchs in the monarch file

Code:
dormant = yes

and call one or another one by the relative command of an event:

Code:
command = { type = monarch which = [monarchID] }

2. I have been following AGCEEP in the format for my Western Emperors. Because so many of them either had regents or were under the control of their generals, I have produced a different version of the monarch for each general who was really in command. So for example I have Honorius, Stilicho (Honorius) and Constantius (Honorius) as three seperate "monarchs". Does this make sense?

You can only set three monarchs alternatively, you can't set three monarchs for the same country simultaneously. If you want to do alternatively these three monarchs, you have my consent: you are indeed more experienced than me in history. :)

3.Are we being strictly historical, or allowing for some alternative history? For example, I have some ideas for events that will allow Stilicho to not be executed, and for Constantine III to overthrow Honorius and become Emperor.

Can be in BoPMOD also alternative history events, because I think who play FTG want to change the history and not to see what it happens in the real history. For the second one can be also history books, not FTG.
But I think also alternative history events aren't fantasy events, so arabs must be anyway powerful when they attack byzzes and ERE can't own immediatly most part of ex WRE when they try to do it.
Another thing: if the arabs attack ERE, and ERE had already an alternative history in which it is powerful, the arabs events must be adapted.

I might as well (tentatively) sign up to write the monarchs and events for Roman Britain also, given that I'm already getting involved in that part of the world. :)

Do you mean to make before Roman britain data files and then other ones about WRE? Ok. :)
I try to make the map so that it not crashes to desktop
 
Another question - when creating leaders, I see that each has movement, fire, shock and siege, from 1-6. How does rank work - is that also from 1-6? Why do some of the vanilla leaders (mostly monarchs) have a rank of 0? Just because they are monarchs, and not generals?
 
Another question - when creating leaders, I see that each has movement, fire, shock and siege, from 1-6. How does rank work - is that also from 1-6? Why do some of the vanilla leaders (mostly monarchs) have a rank of 0? Just because they are monarchs, and not generals?

Read here
 
That helps a lot. Thanks.
 
woo……suddenly I find BoPmod is from the Italian community,so Eraclio is from Italy,is it?

Yes, as I wrote in the first post of the topic. :)

I would like to know:

how much inflation do you want to set at the start of the game for each country?