Recently been enjoying the game, but I want better choices and more interesting gameplay.
Current features-
massively rebalanced buildings, buildings have far more impact on a city than in vanilla
more building slots, cheaper buildings
settlements have 2 slots by default, and their buildings are cheaper and more impactful
pop stats tweaked
changed starting populations of Roman territories to match 'desired ratios'
amount of population in a territory has many effects, including reducing pop growth and happiness, increasing civilization, increasing promotion/demotion/migration/assimilation/conversion speed
food system changed- can't quite do what I want to do with this, not sure how this will turn out- but as it is now, sometimes a city will run out of food when being sieged
trade/goods production increased -more goods, more trade routes
more in depth civilization mechanic
migration, population growth, conversion, assimilation, promotion and demotion all generally slowed/ more sources of modifiers
sieges cost more manpower because forts now increase attrition, and there are many more sources of Fort Defense, meaning some sieges may take longer than normal
and more smaller changes made and many more changes are planned!
____
I've only played and observed a few games with this, it is not polished, needs more balancing done, and might have some things that I forgot to get rid of from testing. But I think that overall it is a much better experience than vanilla. Countries expand more slowly, but construct more buildings. Cities rely on migration and slaves to keep growing once they reach a certain size, and take longer to promote pops.
Current features-
massively rebalanced buildings, buildings have far more impact on a city than in vanilla
more building slots, cheaper buildings
settlements have 2 slots by default, and their buildings are cheaper and more impactful
pop stats tweaked
changed starting populations of Roman territories to match 'desired ratios'
amount of population in a territory has many effects, including reducing pop growth and happiness, increasing civilization, increasing promotion/demotion/migration/assimilation/conversion speed
food system changed- can't quite do what I want to do with this, not sure how this will turn out- but as it is now, sometimes a city will run out of food when being sieged
trade/goods production increased -more goods, more trade routes
more in depth civilization mechanic
migration, population growth, conversion, assimilation, promotion and demotion all generally slowed/ more sources of modifiers
sieges cost more manpower because forts now increase attrition, and there are many more sources of Fort Defense, meaning some sieges may take longer than normal
and more smaller changes made and many more changes are planned!
____
I've only played and observed a few games with this, it is not polished, needs more balancing done, and might have some things that I forgot to get rid of from testing. But I think that overall it is a much better experience than vanilla. Countries expand more slowly, but construct more buildings. Cities rely on migration and slaves to keep growing once they reach a certain size, and take longer to promote pops.