I didn't want to mess up the original discussion about some kind of mod that changes the internal politics of the game and as there was suggested changing the current National Idea system into something that would have more to do with the senate, such as kind of agenda list.
Well, I've spent this day to create something like that (sounds dramatical but let's say that the most of the time went into screwing around and getting used to GFX modding (which is still a little uncertain)) and here is my idea about it:
The basic republic government (surprisingly named as "basic_republic" and localised as "Republic") that every nation starts with has 4 interest slots, one for every senate faction except populists. I took the ruler image away because I wasn't sure how many slots will fit into the GUI but it seems that I won't be needing more than 5 so it'll fit in like it is usually.
Each slot will be filled with an interest of the faction, basically a law proposal or similar that the faction is trying to get passed. Once the interest gets passed the slot will become empty again and the player has to choose another one. The interest will be passed either after certain tech improve or after enough time has passed. I also think that making it possible to fail to pass the law proposal or whatever would be a good idea.
Here is an image of Carthage which is Oligarchic Republic so they have 2 mercantile faction focuses instead of one, the other republic types will open once certain interests have been passed. Unlike this image the "better" governments will have 5 slots, one of each and extra one for the focus (i.e. military rep. will have 2 military ideas and 1 of others)
Don't mind the different font in the images, I was testing them and I'm yet to find perfect one..
Now what I want here are ideas and discussion instead of plain "lookin'-cool"-comments. It seems that it is possible to change the idea system into senate agenda list but what should the senate do with the "list"? Should the current laws be changed to something else and this agenda system be used for passing the laws? Should the technology be dependent (on some level) on the senate's passed interests?
I also intend to make this the way for player to have almost full control of the factions so as an example you can use all 5 slots for civic faction and let the others bite the dust while you reign.. However events are nice and a decision like that might hurt you in the end...
This is the old idea window with new texts and tags (could it be better if the text was xxx faction's interests instead of the current?)
PS. I was surprised how painless GUI tweaking was but still I couldn't do it well so instead of making normal mod folder stuff I had to tweak the game files so if the mod ever becomes good enough to give it to people for playing I'll need a week to find all files I've modified and copy them to mod folder...
Well, I've spent this day to create something like that (sounds dramatical but let's say that the most of the time went into screwing around and getting used to GFX modding (which is still a little uncertain)) and here is my idea about it:
The basic republic government (surprisingly named as "basic_republic" and localised as "Republic") that every nation starts with has 4 interest slots, one for every senate faction except populists. I took the ruler image away because I wasn't sure how many slots will fit into the GUI but it seems that I won't be needing more than 5 so it'll fit in like it is usually.
Each slot will be filled with an interest of the faction, basically a law proposal or similar that the faction is trying to get passed. Once the interest gets passed the slot will become empty again and the player has to choose another one. The interest will be passed either after certain tech improve or after enough time has passed. I also think that making it possible to fail to pass the law proposal or whatever would be a good idea.

Here is an image of Carthage which is Oligarchic Republic so they have 2 mercantile faction focuses instead of one, the other republic types will open once certain interests have been passed. Unlike this image the "better" governments will have 5 slots, one of each and extra one for the focus (i.e. military rep. will have 2 military ideas and 1 of others)
Don't mind the different font in the images, I was testing them and I'm yet to find perfect one..

Now what I want here are ideas and discussion instead of plain "lookin'-cool"-comments. It seems that it is possible to change the idea system into senate agenda list but what should the senate do with the "list"? Should the current laws be changed to something else and this agenda system be used for passing the laws? Should the technology be dependent (on some level) on the senate's passed interests?
I also intend to make this the way for player to have almost full control of the factions so as an example you can use all 5 slots for civic faction and let the others bite the dust while you reign.. However events are nice and a decision like that might hurt you in the end...
This is the old idea window with new texts and tags (could it be better if the text was xxx faction's interests instead of the current?)

PS. I was surprised how painless GUI tweaking was but still I couldn't do it well so instead of making normal mod folder stuff I had to tweak the game files so if the mod ever becomes good enough to give it to people for playing I'll need a week to find all files I've modified and copy them to mod folder...