I can see this working if you keep it very simple and keep it so the players play only one side in the conflict, 2 sides and I don't see this working out.
I was indeed asking for player input. Let's say we remove nearly all of the congress thing. The only thing the congress is to do is meet yearly and decide strategy?
So the recipe is:
Congress meets decides yearly strategy.
Generals tries to do win with this strategy.
Battles commence.
Repeat.
What about that?
Also do you think that both sides of the conflict should be player controlled?
Lets assume we only have one side for now. What is in your opinion the best way to simulate battles? I was thinking of making a map like Stuckenschmidts' in the Vietnam game and let battles last several turns with several updates. I like his formula but making in way bigger so that each square, when filled, is a regiment of several hundred men and that several of these were controlled by players.
I was thinking of making a map like Stuckenschmidts' in the Vietnam game and let battles last several turns with several updates.