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Zlorfiker

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May 19, 2014
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If someone* were to make such a mod, what would you like to see in it?

Here are some general ideas.

- A more accurate conflict at the start of the game, modeled with a branching event chain and ending in a number of possible prescripted outcomes, one of which should be the historical partition of Antigonus' asiatic territory. Also each power should start with their (estimated) historical army and fleet size.

- Elimination of internal unhappiness penalties from aggressive expansion with a buff to war exhaustion to compensate. Perhaps a drastic reduction of war score cost for areas with claims, to enable large-scale conquests in the fight for Alexander's empire.

- Diadochi should be much more aggressive with each other than they currently are. While you're busy fighting on one front, rivals on other fronts should be very likely to invade (unless they are occupied with other problems). Treaties should sometimes be broken by the AI.

- A simulation of the Diadochid manpower issue, i.e. the chronic shortage of Greek/Macedonian troops. Perhaps each Diadoch decides to draw on some percentage of foreign manpower, but if this excessively outnumbers the manpower from hellenic pops (say 2:1)** a sharp discipline penalty is applied.

- Drastic changes to culture conversion. In general it should be slower and more geographically limited. Perhaps it should require a pre-existing 'seed' (a hellenic non-slave pop). Hellenic settlers can come from the west via events and should target desirable areas, especially easily accessible ones (Anatolia, coastal Levant). The ability to set up military colonies should also be unlocked at the game start for all Diadochi, thus providing a more 'manual' option.

- Misc. fixes of historical details, e.g. Doura-Europos didn't exist in 304 b.c. Tags renamed to Antigonids, Seleukids, Lagids/Ptolemies, Antipatrids, Lysimachids. Reunited empire renamed to Macedonian Empire.

* ;)
** That may have to wait until Menander. Until then some crude workaround will have to do.
 
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I was thinking of some these suggestions.
My two main issues with the game is the start at 304 with none of the Diadochi at war and Ephisus exists with a "14" year old Phyrrus and has the City of Ambracia in his possession. That particular event does not happen until 297 when Phyrrus was 21 and is supported by Ptolemy Soter who allies with them against both Cassander and Seleucus.

At 304 Macedon, Thrace and Egypt should be allied, at war with Phrygia. Phrygia should be on a series defensive movements in the west Anatolian region to cut-off Macedon's rear escape near Ephesos. Cassander was near Sardeis in Anatolia causing havoc to "One-Eye" western core cities. Seleucus had just finished his Mauya peace deal, had his elephants and near Issos IN Phrygia, marching pretty much unchecked clear to the Battle of Ispos.

One of the key blunders that "One-Eye" historically performed. He left a small 5-10k mixed cav/foot force in Ephesos to attack Cassander as he was retreating home. Cassander never ended up retreating, these were the missing wing troops that should have been on the flank that Demetrios exposed when he rode off into the "Ipsos Trap".

If the game start is saying that "One-Eye" is still alive, then Battle of Ispos had not occurred yet.

For continuity sake the start in these options
a) prior to Battle of Ispos, Macedon, Egypt and Thrace in an alliance and at war with Phrygia. Selecus is also at war but NOT WITH the other three. He happens upon the Ipsos battle and causes the death of "One-Eye".
b) post Battle of Ispos, which would be a better start with "One-Eye" dead, Demetrios would be in charge and on the Western shores of Macedon exacting revenge on Cassander.
My biggest issue is forcing us to be pigeon holed into a start that has the script event to splinter Phrygia, but it is too easy to prevent from happening.
 
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Thanks for the suggestions. Yeah I'll add fixing Pyrrhus to the to-do list.

At the start date (1 October 304) Demetrius is fighting Cassander in Greece and the other Diadochi aren't actively involved yet, according to my research. The situation you're describing is correct for early 302, which would be an interesting start date.

A post-Ipsus start date could also work, I'll think about it. The outcome of the diadochid war will be scripted though (unless Antigonids manage to win), so that may not be necessary.
 
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You are correct on Cassander, it was Lysimachos in Antiolia prior to Ipsos in 302. I was changing the order of the reply and goofed it up. Now in my most recent pre-Ipsos mod I merely changed three of the necessary pieces to cause the fragmenting Phrygia upon "one-eyes" death, but that script only seems to work if you are the player, not AI. Now in observation mode Macedon/Thrace and Egypt wooped up on Phrygia with moving just Askalon to Egypt, Chalkis to Eretria and Aigina to Macedon. Then I removed the Etreria and Athens dependency and gave it a guarantee instead (basically equal to free and autonomous) Those mild changes causes a HUGE change in how the start rolls out.
 
Some results of my mod Starting in 302 (all at war), then 296 another pivotal year (Seleucus Peace and Macedon escapes capture and at One-Eye's death in 292.
Played on Very Hard as an OBSERVER I am not as bad as the AI (At least I hope not)
mymod302.jpg

mymod296.jpg

mymodpergamonfracture.jpg
 
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Nice, so they actually managed to defeat Antigonus for once.

Re: Pergamum, I'll probably remove the event that makes them form with a massive block of territory. That's just not even remotely what happened in real life.
 
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Re: To Pergamum what is the most widely accepted outcome... Cilicia was divided by Ptolemy I Soter and Seleucus I Nicator, two former friends of Alexander. From now on, the coastal towns belonged to the Ptolemaic empire, and the interior became, after some confusion, part of the Seleucid empire in 301. In game translation that Lycia, Pamphylia and Cilicia Tracheaus, Cilicia Pedias went to Egypt and the rest above went to Selecuids. Places in game that were Selecuid was Sagalassus and its surrounding areas including Ipsos. Now there was a Thrace area in the NW of Phrygia south to the river that runs through Nysa in game, but it was not made into Pergamon. The area I have the least amount of information is between Ipsos and Bagis and the two rivers that are in that region. I think the event uses the Asia region as the cut for ease of scripting.
 
Several Phrygian strongholds switched allegiance from Antigonos to Lysimachos even before the battle of Ipsos. Philaiteros at Pergamon of course, but also Antigonos Dokimos at Synnada is mentionned.
 
I just saw this posting today and noticed ironically that I released a mod in this setting around the time of its posting. Wanted to strike up the discussion again or else let it gravitate over to the thread related to the mod: