If someone* were to make such a mod, what would you like to see in it?
Here are some general ideas.
- A more accurate conflict at the start of the game, modeled with a branching event chain and ending in a number of possible prescripted outcomes, one of which should be the historical partition of Antigonus' asiatic territory. Also each power should start with their (estimated) historical army and fleet size.
- Elimination of internal unhappiness penalties from aggressive expansion with a buff to war exhaustion to compensate. Perhaps a drastic reduction of war score cost for areas with claims, to enable large-scale conquests in the fight for Alexander's empire.
- Diadochi should be much more aggressive with each other than they currently are. While you're busy fighting on one front, rivals on other fronts should be very likely to invade (unless they are occupied with other problems). Treaties should sometimes be broken by the AI.
- A simulation of the Diadochid manpower issue, i.e. the chronic shortage of Greek/Macedonian troops. Perhaps each Diadoch decides to draw on some percentage of foreign manpower, but if this excessively outnumbers the manpower from hellenic pops (say 2:1)** a sharp discipline penalty is applied.
- Drastic changes to culture conversion. In general it should be slower and more geographically limited. Perhaps it should require a pre-existing 'seed' (a hellenic non-slave pop). Hellenic settlers can come from the west via events and should target desirable areas, especially easily accessible ones (Anatolia, coastal Levant). The ability to set up military colonies should also be unlocked at the game start for all Diadochi, thus providing a more 'manual' option.
- Misc. fixes of historical details, e.g. Doura-Europos didn't exist in 304 b.c. Tags renamed to Antigonids, Seleukids, Lagids/Ptolemies, Antipatrids, Lysimachids. Reunited empire renamed to Macedonian Empire.
*
** That may have to wait until Menander. Until then some crude workaround will have to do.
Here are some general ideas.
- A more accurate conflict at the start of the game, modeled with a branching event chain and ending in a number of possible prescripted outcomes, one of which should be the historical partition of Antigonus' asiatic territory. Also each power should start with their (estimated) historical army and fleet size.
- Elimination of internal unhappiness penalties from aggressive expansion with a buff to war exhaustion to compensate. Perhaps a drastic reduction of war score cost for areas with claims, to enable large-scale conquests in the fight for Alexander's empire.
- Diadochi should be much more aggressive with each other than they currently are. While you're busy fighting on one front, rivals on other fronts should be very likely to invade (unless they are occupied with other problems). Treaties should sometimes be broken by the AI.
- A simulation of the Diadochid manpower issue, i.e. the chronic shortage of Greek/Macedonian troops. Perhaps each Diadoch decides to draw on some percentage of foreign manpower, but if this excessively outnumbers the manpower from hellenic pops (say 2:1)** a sharp discipline penalty is applied.
- Drastic changes to culture conversion. In general it should be slower and more geographically limited. Perhaps it should require a pre-existing 'seed' (a hellenic non-slave pop). Hellenic settlers can come from the west via events and should target desirable areas, especially easily accessible ones (Anatolia, coastal Levant). The ability to set up military colonies should also be unlocked at the game start for all Diadochi, thus providing a more 'manual' option.
- Misc. fixes of historical details, e.g. Doura-Europos didn't exist in 304 b.c. Tags renamed to Antigonids, Seleukids, Lagids/Ptolemies, Antipatrids, Lysimachids. Reunited empire renamed to Macedonian Empire.
*
** That may have to wait until Menander. Until then some crude workaround will have to do.
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