Hi, guys! As part of what might eventually become a total conversion, I've been thinking about reworking ethics with the old dnd system. With the expansion coming, I'm just doing planning now and this is what I have so far:
good
pop_happiness = 0.10
country_leader_pool_size = 3
country_unity_produces_mult = 0.20
evil
country_claim_influence_cost_mult = -0.2
country_war_exhaustion_mult = -0.2
add_base_country_intel = 10
law
planet_stability_add = 10
country_ethic_influence_produces_add = 1
country_edict_fund_add = 25
chaos
pop_factions_produces_mult = 0.25
leader_skill_levels = 2
pop_growth_speed = 0.25
Also, the neutral versions of these will be Fanatics with doubled values. You would only have 2 ethics points and True Neutral will replace gesalt. Yes, these values are large, deliberately so.
Good shares its benefits and penalties as broadly as possible. Evil concentrates them on winners and losers, or heroes and villains.
Chaos maximizes personal freedom. Law maximizes societal stability.
I'd like for the Fanatic versions to have their own names.
Fanatic Good is Virtue
Fanatic Evil is Victory
Fanatic Law is Order
Fanatic Chaos is Freedom
I'm not completely happy with the name for Fanatic Evil, and maybe some of these modifiers could be replaced by something more appropriate. For instance Evil's war exhaustion could be replaced with a starship weapon damage boost or Chaos's faction production replaced with a starship speed bonus.
With True Neutral I've thought of just grabbing a modifier from each of these four, but it would need to be something coherent enough for the hive and machine minds to use it. Or since True Neutral is just fanatic neutral, should the former gesalts be able to use any of the fanatic virtues? Determined Exterminator could be based on Fanatic Evil, Rogue Servitor could be Fanatic Good, and Driven Assimilator is Fanatic Law. I'd need a new one for Fanatic Chaos, and maybe hive versions also.
What do you guy's think?
good
pop_happiness = 0.10
country_leader_pool_size = 3
country_unity_produces_mult = 0.20
evil
country_claim_influence_cost_mult = -0.2
country_war_exhaustion_mult = -0.2
add_base_country_intel = 10
law
planet_stability_add = 10
country_ethic_influence_produces_add = 1
country_edict_fund_add = 25
chaos
pop_factions_produces_mult = 0.25
leader_skill_levels = 2
pop_growth_speed = 0.25
Also, the neutral versions of these will be Fanatics with doubled values. You would only have 2 ethics points and True Neutral will replace gesalt. Yes, these values are large, deliberately so.
Good shares its benefits and penalties as broadly as possible. Evil concentrates them on winners and losers, or heroes and villains.
Chaos maximizes personal freedom. Law maximizes societal stability.
I'd like for the Fanatic versions to have their own names.
Fanatic Good is Virtue
Fanatic Evil is Victory
Fanatic Law is Order
Fanatic Chaos is Freedom
I'm not completely happy with the name for Fanatic Evil, and maybe some of these modifiers could be replaced by something more appropriate. For instance Evil's war exhaustion could be replaced with a starship weapon damage boost or Chaos's faction production replaced with a starship speed bonus.
With True Neutral I've thought of just grabbing a modifier from each of these four, but it would need to be something coherent enough for the hive and machine minds to use it. Or since True Neutral is just fanatic neutral, should the former gesalts be able to use any of the fanatic virtues? Determined Exterminator could be based on Fanatic Evil, Rogue Servitor could be Fanatic Good, and Driven Assimilator is Fanatic Law. I'd need a new one for Fanatic Chaos, and maybe hive versions also.
What do you guy's think?