After my earlier thread on
brainstorming institutions was such a success (actually managed to work out a set of institutions that make sense!), figured I'd give a shot on making another thread for brainstorming societal values. We've
already had the TT on them, so there's no time like the present to start thinking about whether the existing list makes sense and whether there aren't more that can be added (there are always more that can be added).
First, looking at the mechanics for societal values, there's a few things to keep in mind. One, they exist per country. Two, they exist at the country level, not the population level; pops have no "memory" of the societal values they used to live under following changing from one country to another. Three, Johan mentioned somewhere in the posts on that TT that there's a goal for an "equilibrium point" system much like stability so that things don't just drift towards the extremes but that it wasn't implemented yet. Four, societal values can have triggers for when they show up in the first place. Five, they're
usually determined by things like government reforms and policies. My guess is that they're just modifiers that can be set by
anything, but for the sake of the base game implementation it'll mostly be through those.
So, I think it's fair to assess the "societal value" system as more of a "country attribute" system. My original idea for societal values was that it was gonna be some sort of system to make "legitimacy" work; the ruler had to behave in accordance to the societal values of their country or else their legitimacy would crater. However, in hindsight that makes no sense; the specific examples I was working with were universally examples of "nobles wanting the ruler of a country to take actions that would benefit them";
greed might be a societal value, but a "societal value" it is not. That plus the lack of conquered pops "remembering" the societal values of their former overlords, makes it abundantly clear to me that such an interpretation didn't make sense.
Interpreting societal values as "country attributes", though? Works perfectly fine. However, key component here is that they have to be attributes of the
country, not the people in it. If it's something that exists independent of their overlord, it shouldn't be a societal value (such as how
monetized they are; as worked out in that thread there's a whole lot more going on than what would be aptly represented with a societal value there and I still haven't worked out a good system). It should also avoid overlapping with the effects of the actual laws in-place that achieve that societal value; if all the laws that centralize the state also just give you the effects of a centralized state, then the societal value is meaningless. Additionally, it shouldn't just be a proxy for estate power.
With all that in mind, let's run through the list of the ones mentioned in that TT and see which make sense and which do not.
- Centralization vs Decentralization isn't that unreasonable. Biggest issue here that I see is that whole "should not overlap with laws" that I mentioned above; I'm inclined to say that the "crown power" benefit here should go away since laws increasing centralization are likely also going to increase crown power on their own. Maybe those counterespionage effects would also be better handled as a law that sways things one way or another
- Traditionalist vs Innovative is also rather reasonable, as long as it's recognized that the attribute applies to the country, not its people. That is, it's the country that's erring towards preserving the status quo versus pushing forward rather than any sort of conservatism/progressivism of the people. The effects seem honestly completely fine with this one
- Spiritualist vs Humanist is... mostly just a proxy for clergy estate power? I'd rather just tie these things into the laws that empower/disempower the clergy
- Aristocracy vs Plutocracy is again just a proxy for nobility versus burgher estate power, which is especially odd given how often those two things coexisted in this era (though certainly at odds). Again, tie these effects into the laws that require you to pick between nobles and burghers
- Serfdom vs Free Subjects, at least with my land proposal, is quite confused given that serfs and commoners are distinct pop types. Even without that, though, given that commoner freedom-of-movement is a standalone thing (in the sense that it's an on-off modifier per-country as to whether commoners can migrate naturally), this is mostly covered by that law? Really though I'd rather just tie all of these things into the laws regarding labor requirements/obligations for serfs/commoners
- Belligerent vs Conciliatory works fine, though admittedly I don't actually know what the laws that impact this one would look like
- Quality vs Quantity... not entirely sure I like this one? Feel like it's the sorta thing covered by the laws that change it
- Offensive vs Defensive is another one where I don't know what laws would actually change this value, but in all honestly I feel like those laws would be the drivers of the effects and not this attribute
- Land vs Naval is something that's a consequence of building ports and roads and whatnot rather than an attribute; it's also the sort of thing that sticks around after the country goes away
- Capital Economy vs Traditional Economy is the sort of thing that I think is better represented with a broad mechanic because it's the sort of thing that isn't driven by the country itself (not directly, anyway; these things are more an accidental consequence of laws under specific circumstances rather than an actual policy)
- Individualism vs Communalism is perhaps a bit too population-centric rather than something that exists at the country level
- Mercantilism vs Free Trade has an idea here, but it's mostly wrong in practice. Most of my argument here stems from Freedom and Capitalism in Early Modern Europe, but there is a convincing argument here that a better name than "mercantilism" for this dichotomy is "cameralism" (for which the Wikipedia page does no help here; this stuff dates to the 16th century, not the 18th). Two, it's not about "protectionism" but a matter of production, where the goal is the generation of value rather than the distribution of value. That is not to say that they were about "controlling the market" or that they were against "free trade"— far from it— but that they would use the levers that they have to increase the thing that they actually cared about. The idea of "free trade" as a thing in itself, unfettered at all by the state, wasn't really a thing in this era. I'll elaborate on a better idea for this one below
- Outward vs Inward conceptually is sound, but the gameplay implications to me seem to simply depend on "are you colonizing?"
- Liberalism vs Absolutism works; I suggest reading The Myth of Absolutism as to important details. "Absolute monarchs" never existed and the entire thing was written up as explicitly a way to contrast English monarchs against the "continental" monarchs for which they were so often in opposition. Every monarch would alternate between consultation and rule by fiat depending on circumstance. Consider this "liberalism vs absolutism" a representation of the sway between the rights of subjects and the rights of the monarch; there wasn't actually much in the way of distinction between England and France in this regard
As for my own ideas as to what would make for interesting societal values:
- Patrimonialism vs Proceduralism. Here I'm going to differ a bit from the Weberian definition of this dichotomy and make things more robust. To define at the extremes, a patrimonial country is one that is very much ruled "as a household" insomuch that there's no difference between monarch and state. That is to say, positions are granted out of personal loyalty and all notions of power derive from that of the monarch. Proceduralism, meanwhile, has a hard distinction between monarch and state. This is usually tied up in some notion of "bureaucracy", since employment through wage is generally a way to ensure that someone is loyal to the state rather than the individual at the top. However, whenever I talk about bureaucracy people seem to get this idea in their heads that I'm referring to the modern bureaucratic state; I am not. As for how this is distinct from absolutism, that is a difference between the rights of the monarch versus the rights of subjects as opposed to the relationship between the monarch and the state itself. This is, of course, also something that applies to non-monarchies; it really does just have to do with personal rule versus "bureaucratic rule". The effects are straightforward enough: towards patrimonialism you get an increased stability hit upon succession (potentially quite large of one at the far end) with the benefit of reduced stability hit when changing laws. Towards proceduralism you get a longer time for a law to be "fully enacted" with the benefit of a higher stability equilibrium. Patrimonial states can "get more done" with a single ruler at the risk of devastating succession crises, while a procedural state is going to be more stable but take much longer to actually fully implement any laws.
- Cameralism vs Physiocracy is perhaps an odd replacement for "mercantilism vs free trade" since it has nothing to do with trade, but the ideas here are at least on sounder footing. Here, cameralism represents the side of manufacturing while physiocracy represents the side of agriculture as the thing the state emphasizes is the "source of value" for their country (no state was committing the Midas fallacy of thinking that the goods themselves held the value; people in the past weren't stupid any more than we are today). The implementation, I think, spells itself out rather clearly: modifiers to improve manufacturing versus modifiers to improve agriculture.
- Caesaropapism vs Independent Church would be a Christian-specific societal value (specifically Christian non-theocracies). While the more extreme examples refer to explicit subordination of the Church to the State (such as the Byzantines, or the British post-Anglican), even the broader ability to sway the Church to act on behalf of the state is captured in this. The reason why this isn't just a matter of clergy power and clergy estate satisfaction is because it's entirely possible for the clergy to hold quite a bit of power in these states where the Church is directly subordinated to the State (such as, again, the Byzantines). That doesn't make them not subordinated, just that their power isn't independent of the State itself. Unfortunately I can't think of specific modifiers that this captures, as opposed to broader mechanics like being able to have better control over the things the Church is doing in your country (sale of indulgences, inquisitions, etc.). I guess if there's some thing to capture "resistance to the Reformation", you'd give that to caesaropapism while independent churches are better at converting people or something (satisfaction would be captured in the laws themselves)
I'll stop myself here since if I don't this'll turn into another 5000-word essay and I feel those scare people off rather than invite discussion. So, what other ideas for societal values do all of you have?