Byakhiam said:
Having Pagan Brandenburg would be a smack at game logic's face, since there is strong TO in Abe and TO historically warred every Pagan realm it could find. Historically only Lithuania survived TO and that was because they beat TO in war.
Pagan provinces might do, though you'd need a plausible story for it. TO wasn't tolerant of pagans at all and therefore you need some explanation why TO didn't have free reign at the Pagan Wends. And also why Wends were able to resist conversion and colonization by Germans.
Steady on.
Having a pagan Brandenburg was a concept by me as an Aberration, and a way of dealing with Hinterpommern, which Hansa
don't start with as a core province.
ITRW HInterpommern and Brandenburg were still pagan until late in the 1300s. The Aberrated history has these pagans being led by a strong leader (King Grog the Literate ?), and surviving until - say mid 1400's. Yes, they would become a target for the TO. But this is a
minor we are talking about, not a potential player nation. They might have 3 events, total.
But if it's too difficult for everyone to imagine, then leave them as catholic germans, and let Hungary and Bavaria absorb them as usual. I don't think it's that important, and perhaps there is enough going on ion germany already. At some point we have to stop working on ideas, and start the process of finishing this version of Abe. Not that I can talk....
I had been trying to work in a "Berlin traders joins Hansa" event should Bradenburg still exists by the late 1400s, but really, the expectation is that they get absorbed, but by someone other than Bavaria.
I thought Brandenburg might be pagan tech group, but could be a non-colonisable nation with a distinct (and doomed) culture - say Wendish, lovely idea - and perhaps any primitive religion.
Having Kalmar and TO cores on Hinterpommern is a good idea, but the ReAberrated Hansa wouldn't have cores on it. Brandenburg as Hansa core, following certain events, yes, but not Hinterpommern.