• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Iituem

Corporal
42 Badges
Jun 12, 2013
47
4
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
The Bread Baskets Mod

A mod that lets you ship food between worlds. Incorporates 8 new buildings, 4 new techs and a new 'stored food' resource.

"Bread basket" worlds are a staple of science fiction, worlds devoted purely to agriculture in order to support vast, coruscating city worlds, and whilst Stellaris incorporates planet-restricted food for good reason, I still wanted to see a bit of that old magic. So instead of just lifting the 'planet-bound' restriction on food (easy to do, not much fun), this mod adds two new buildings; the 'dehydrator' and 'rehydrator'.

The dehydrator takes food from a world that has a surplus and converts it into 'stored food' (tasteless nutrition blocks), which is a resource that can be transported without spoilage.

The rehydrator converts 'stored food' back into food, making it available for an urban planet's population.

Both buildings are tech-restricted, with 3 upgraded forms that increase the amount of food that can be stored/released.

--==Current Pros==--

- Permits even further planetary specialisation.
- Reduces space needed for farming.
- Food Preservation techs slightly increase farming efficiency.
- Agri-worlds are cool!


--==Currrent Cons==--

- Changes the balance of the game slightly. I have tried my best to rebalance, but odd things may still happen.
- Stored Food is presently a Strategic Resource.*
- Food dehydration/rehydration is affected by agricultural efficiency.**


* I have not been able to fix the GUI to make Stored Food show up as an ordinary resource, so instead it shows up in Strategic Resources. It can be stored accurately as a normal resource, but there is not an easy way to measure it. I am working on this, but open to suggestions.

** I have not been able to get planets to 'consume' food properly from a local planetary store, so instead the dehydrator applies a Food production penalty (and the rehydrator a bonus). As a result, you can game the system by putting inefficient farmers on the Dehydrator and efficient farmers on the Rehydrator and getting a slight bonus to production. Given the energy cost to run both buildings, fixing this is not a high priority.
 
  • 3
Reactions: