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Ivan Rogov

Lt. General
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Jun 1, 2004
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How do I build a brewery? I assume that it only give benefits with grain, but I don't even see it on a city screen...
 
Ivan Rogov said:
How do I build a brewery? I assume that it only give benefits with grain, but I don't even see it on a city screen...

Click on the manufactory building (if you haven't built any manufactory in this province there should be a some sort of pile of boards) in the city screen. Then there comes a list of different manufactories witch you can build.
 
It doesn't seem to list Breweries....is the list longer than what can be seen at first (do I have to "scroll?")
 
Maybe you mean refineries?
 
The "?" button to the right of the science budget sliders says "infrastructure level 2: Allows breweries." It has been mentioned in older posts I've read.
 
It may refer to Refineries anyway--the picture by them have Wine and Beer and such on it.
 
Pretty sure you mean refineries. Grain is logical choice of province bonus, but in EU-land, refineries grant bonuses if built in sugar or wine provinces. A refinery built in a grain province (or a china, ivory, wool, etc. province) gives a 6D annual bonus, while refineris in sugar or wine provinces give a 12D annual bonus.
 
It may refer to Refineries anyway--the picture by them have Wine and Beer and such on it.

That sounds logical, but I honestly wish it would SAY "grain" - I hate to waste so much money and have it not work!!!!
 
A refinery built in a grain province (or a china, ivory, wool, etc. province) gives a 6D annual bonus, while refineris in sugar or wine provinces give a 12D annual bonus.

It doesn't seem worth the price unless you have wine or sugar. I'm not spending $600 and have to wait for it to pay for itself in 100 years!

Why can't they have a furrier? As the Iroquois, I am swamped with furs and there isn't even a decent way to make a fur coat? :rolleyes:
 
Refineries also provide trading bonuses in CoTs--it's discussed in another thread nearby, I think.
 
Refineries will NOT give the extra 6d if built in a grain province.

There are no breweries in the game, only refineries. The screen you saw must be a bad translation.

Refineries will not be a 100 year payback. Their benefits are large and fast no matter where you put them:

(a) Base 6d/year added to income (12d if you put them in the suitable wine/sugar provinces)
(b) 5d/month (60d total/yr) added directly to trade research until you max out at level 10.
(c) +1% to your trade income (adds to the modifier for trade tech, so you multiply once, not twice, and can go over 100%, e.g. 100d base income/month * 101% for trade tech 10 and 1 refinery)
(d) +2% population growth rate -- since population size modifies all of a provinces production and taxation numbers, growth is a very good thing.
(e) -1% revolt rate -- since revolts are annoying and resource-wasting, this is another nice benefit.

Since your first manufactories usually cost around 600-700d, even if you put it in a grain province, you'll be making back your investment in about 10 years (600d of trade research and 60d of general income) without factoring in any of the other effects.

In a large world-conquest type of game, just that 1% trade bonus can be ridiculous. As of 1698 in my current Spanish IGC, I have around 30 each of refineries and goods manufactories (which add to production income) Note that almost all of them were built in a single enormous purchase since the cost to build the next manufactory doesn't go up until the ones on order are completed. Since my base production and trade were each around 550/month for a total of around 1100/month, just the 1% added on for each manufactory gives me an extra 330/month (30% * 1100d)! :wacko:

Of course, you have to be careful where you put them. In case you haven't noticed, manufactories are very easily lost during looting -- enemy or rebel action in the province can be very, very expensive... :mad:
 
Ivan Rogov said:
It doesn't seem worth the price unless you have wine or sugar. I'm not spending $600 and have to wait for it to pay for itself in 100 years!

Although the main bonus for any manufactory is the 5/month research bonus, meaning cost of 600 pays for itself in less than 10 years, and you get all kinds of small bonuses on top of this (like the monthly income bonus of ½ or 1, less RR, + growth..)