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AncientOne said:
While I don't disagree with any of the data here, I would like to comment on the Inf+Art debate. If Paradox were to make the Art brigades more powerful than now, wouldn't everyone place brigades on every single Inf division?

I suppose we would build them every time, but at any rate, it would at the very least be worth it, as opposed to now when it's rarely (never?) worth it.

There has to be a way to balance these brigades.

I think that it all boils down to use. If I'm defending a front or a beach, do I really need an engineer brigade, that makes me move faster? If I have air supremacy, do I need AA brigades? If we do a numerical analysis and find a brigade that is always worth the IC/MP investment, we would build them every time. How boring.

I think the core of the arguement here is that brigades are simply not worth it regardless of the situation and that it just makes more economic/military sense to queue up another parallel run of infantry, or whatever, as opposed to brigading anything under any circumstance.
 
Are you sure that the Eng.'s are speeding up your mountaineers? MTN-I should be the only ones affected by ENG's, all other levels of MTN start at their speedcap number.

There will be a lot of people(including myself) who say that the .5 speed bonus you get from the ENG's is not worth their cost(the DEF bonus is completely worthless). If you like them though, go for it.

They were all mountaineer 1s!

Believe me, if you play Soviets and you decide to bull rush everyone that doesn't have a protection treaty with the U.K. or Germany (this would be all the Chinese states) in order to try to pre-empt the Japanese takeover of those nations, every little bit of speed helps. Especially when the mountaineers hit the jungles and swamps in Siam. .5 makes the difference between a full month's movement time or 2-3 weeks. And where isn't there a river in S.E. Asia? :p

Later in the game when the speed caps don't matter I plan to replace them with SP rocket Artillery. I checked the brigades charts and they don't affect speed and add the best punch / tc hit at the highest tech level.
 
Vortex79 said:
They were all mountaineer 1s!

Believe me, if you play Soviets and you decide to bull rush everyone that doesn't have a protection treaty with the U.K. or Germany (this would be all the Chinese states) in order to try to pre-empt the Japanese takeover of those nations, every little bit of speed helps. Especially when the mountaineers hit the jungles and swamps in Siam. .5 makes the difference between a full month's movement time or 2-3 weeks. And where isn't there a river in S.E. Asia? :p

Later in the game when the speed caps don't matter I plan to replace them with SP rocket Artillery. I checked the brigades charts and they don't affect speed and add the best punch / tc hit at the highest tech level.
Alrighty then, carry on. :)
 
AncientOne said:
... If Paradox were to make the Art brigades more powerful than now, wouldn't everyone place brigades on every single Inf division?...
Brigades should be balanced so that they are more cost-effective per-Manpower than vanilla Infantry, but less cost-effective per-IC-day and per-TC-load. They should represent a way for a highly industrialized country (like the USA or Germany) to save lives by substituting firepower instead, while remaining impractical (on the large scale) for low-tech, poorly-industrialized, high-Manpower countries (like Nat China).
 
Kanitatlan said:
Before going on I want to restate what is wrong with the current brigade arrangement. The fault lies with the fact that brigades only contribute to a division in limited ways..

...snip...

Point 4 is the key. The only change needed is to make brigades contribute some org to all divisions. As explained in the previous thread this ought to be a ratio of the base org of the division but there is no way to make it vary based on doctrines (is there?). Doctrine tech commands appear to simply add a fixed value to the org of all divisions.

Humm could this not be done by events?

Can you give Art a base org of 0, so then when you get "Delay" doctrine an event fires that changes this org level to 10 or similar?
 
SirCliveWolfe said:
Humm could this not be done by events?

Can you give Art a base org of 0, so then when you get "Delay" doctrine an event fires that changes this org level to 10 or similar?
Possibly... but possibly not. Many of the scripting commands that work with Division-sized units simply don't work on brigades... check out the infamous "Infiltration Doctrine" fiasco for a good example of that.
 
blue emu said:
Brigades should be balanced so that they are more cost-effective per-Manpower than vanilla Infantry, but less cost-effective per-IC-day and per-TC-load. They should represent a way for a highly industrialized country (like the USA or Germany) to save lives by substituting firepower instead, while remaining impractical (on the large scale) for low-tech, poorly-industrialized, high-Manpower countries (like Nat China).
A good theory, but you'd also have to drastically reduce the manpower growth rates and starting levels. There's no point in building brigades to prevent casualties if anybody can take ridiculous losses in battle and keep going as if nothing happened.
 
My first post!

I'm very new to the game. In fact I only played one 1936 campaign and the Ardennes scenario.

To Kanitatlan:
Great threads (both this and the old one, the only ones I've read).
I was just thinking that as artillery brigades are more useful in a war of attrition, it would be more usefulness in multiplayer as I would imagine (though never having played multiplayer I can't be sure) that by having another player as an opponent greatly limit one's ability to achieve a battle of annihilation (ie encirclement).

Also, is it true that the battle matrix, like a unit AT dealing more damage than normal (as in normal attached) against armor but not against other units? Like say fighting with 10% more efficiency or 10% more hard attack from the already increased hard attack? If it's not implemented then what exactly is the difference between brigades that have the same stats, like Advanced SP-artillery and Advanced SP-rocket artillery?



In a (futile) attempt to improve my skills and understanding of the game mechanics, I've been digging around the forums and hoi2wiki. I read both this thread and the first brigade one (though didn't read many of the long posts entirely)

I have been thinking of a possible new system for a newer game or an add-on to Hoi2 to make brigades worth more, as I agree they don't seem to worth much. I want to post it here (sorry for 2month+ necro, but hey, you've seen worse) to hear comments from the pros before even considering posting at other places.

Personally I agree that brigades (and armor/mech/motor/air force/navy) are things industrialized nations field to turn their industrial might into fighting power so while costing more ICdays they get more per manpower. This means it shouldn't be a waste brigading every single division and the equation should not be curve but linear.

Someone said in the first thread that each division had a group of attachments (engineers, anti-air, anti-tank battalions I think it was, and an artillery regiment). This was where the game division's hard attack and air attack and defense are as well as the ability to cross a river at all (ie not suffering a 100% penalty).
Meanwhile things with the size and power of separate brigades as shown in the game were not attached to individual divisions but to the corps headquarters, which would then be used as needed.


So what if we add the ability to attach brigades to the general. A few things I have in mind are:

1) Each general can effectively command the same amount of attachments at the same time as he can divisions. A Major General can command one division and one brigade. A Lt General can command three division and three brigades, and so on.

This increases the firepower potential of a single stack, so would in theory help the little countries with few leaders get more out of the larger stacks they have. Under this system a 12 division formation under an FM can actually have 24 brigade attachments.


2) The brigade that the general command now improves ALL divisions under his command. I think there could be two ways to do this:

a) For every hour (or a few hours) of combat, each brigade attached to the commander would randomly choose a division under that commander to attach to, and give that division its bonus. This (sort of) reflects on the equipment can only be used to support one division at any given time. While the total attack/def stays the same, the interesting thing comes with engineer and armored car. If a LG commanding an assault has an engineer brigade and three different types of unit, say an armor, a motor, and an infantry, then the duration that engineer brigade is assigned to one of the divisions simulates that division being given the corps equipment and ordered to lead the assault across the river in trying to make a beachhead while the other units support. Each assault would be different in attacking stats though I'm not sure it differs enough to matter, not having done the calculation.
As for armor car with its organization bonus, it would be interesting when a unit that has been hit long enough its organization decreased to less than 5% and so stop shooting suddenly gets the armor car from the corps, pulling it back in the fight for a tiny little while.

Though this is most realistic (to me) it doesn't increase the efficiency of brigades. That is unless of course we make additional changes taken from b).

b) The other way would be that it simply increase the stats of all units under the commander. Either something like i) increase/decrease the stats all divisions by a fraction of the amount it would if it was attached to the division say a base of 10% with a 10% increase per skill level of the commander ii) multiply the increase of the attachment by 1 + (the skill level of the commander/X), say x=2 for now, and then divide the increase between the units

The problem with i) is that with all others are equal, in a FM of 2 skill with 1 artillery attached commanding 12 infantry has more firepower than a FM (or 3 LG or 9 MG) of 2 skill with no attachments commanding 12 infantry with 3 of them having attached artillery (since base 10% + skill 20% = 30% per unit and there's 12 units, giving a total of 360% or 3.6 artillery brigades). But at the same time a MG with 2 skill attached with 1 artillery would only give the division he commands 30% of the artillery's power when if it is attached to the division instead would give it 100% of its power, even though the engaged troops are 1 division and 1 artillery brigade on both sides. With this system, while it is always worth attaching brigades to FM of any skill level, it is not worth attaching brigades to General with 0 skill, LG with 2 skills or less, or a MG with 8 skill or less (which pretty much means all MG).

The problem with ii) is that the total change stays the same even as the formation gets larger, so the percentage change gets smaller and smaller. Though it does reflect the fact that the corps attachment have to spread out its firepower to support the entire corps during the entire battle and is at least partially compensated by the fact that higher ranking generals can command more attachments, it also means that attaching stuff like artillery would spread out its speed penalty across the units, which is a bit unrealistic.
Though a simple solution would be that the speed penalty would not change but be equally distributed.

Both i) and ii) increases brigade efficiency by the skill of the general, making both the brigade more efficient and good generals more valuable. Another trait could be made to increase the base change of brigade attachment if system i) is used.


3) A general can have multiple numbers of the same detachment. I'm not sure this should be implemented, or if it is how many of the same should be allowed. It depend on balancing I guess.
On one hand if it is not implemented but instead restricted so that a general can only a brigade or the same kind, then there's more benefit in researching all the brigade types as a FM can command 12 different brigades.
On the other hand if allowed a player could in theory mass a total of 24 heavy armor brigades under one FM for awesome firepower, and would be (sort of) realistic in being another form of force concentration.
Perhaps somewhere in the middle, like a general can command up to two of the same kind of brigade.


The most skilled level commander I have personally seen (which is one single 1936 campaign ><) is one with skill level of 5. He would actually give to his formation an additional amount of firepower equivalent to 86.4 brigades or 48 brigades for systems i) and ii) respectively. Let me make a chart from that down, assuming all generals command the maximum number of attachments



system i)
Field Marshal (commanding 12 brigades)
Skill 5 - 86.4
Skill 4 - 72
Skill 3 - 57.6
Skill 2 - 43.2
Skill 1 - 28.8
Skill 0 - 14.4

General (commanding 9 brigades)
Skill 5 - 48.6
Skill 4 - 40.5
Skill 3 - 32.4
Skill 2 - 24.3
Skill 1 - 16.2
Skill 0 - 8.1

Lieutenant General (commanding 3 brigades)
Skill 5 - 5.4
Skill 4 - 4.5
Skill 3 - 3.6
Skill 2 - 2.7
Skill 1 - 1.8
Skill 0 - 0.9

Major General (commanding 1 brigade)
Skill 5 - 0.6
Skill 4 - 0.5
Skill 3 - 0.4
Skill 2 - 0.3
Skill 1 - 0.2
Skill 0 - 0.1


system ii)
Field Marshal (commanding 12 brigades)
Skill 5 - 48
Skill 4 - 36
Skill 3 - 30
Skill 2 - 24
Skill 1 - 18
Skill 0 - 12

General (commanding 9 brigades)
Skill 5 - 31.5
Skill 4 - 27
Skill 3 - 22.5
Skill 2 - 18
Skill 1 - 13.5
Skill 0 - 9

Lieutenant General (commanding 3 brigades)
Skill 5 - 10.5
Skill 4 - 9
Skill 3 - 7.5
Skill 2 - 6
Skill 1 - 4.5
Skill 0 - 3

Major General (commanding 1 brigade)
Skill 5 - 3.5
Skill 4 - 3
Skill 3 - 2.5
Skill 2 - 2
Skill 1 - 1.5
Skill 0 - 1


Okay now let's return to the orginal brigade vs non-brigade by equal manpower.

5 Infantry with a general of skill 2 (being sort of in the middle and able to command 5 infantry) attached with 2 artillery brigades (using the last solution of 3)) and the other 3 attached to infantry.

VS

6 infantry with a general of skill 2

Randomly using 1945 Infantry and Semi-modern artillery
Infantry - SA 18 HA 6
Semi-modern artillery SA 8, HA 3

Total attack would then be
6 infantry = SA 108 HA 36

system i)
5 infantry = SA 90 HA 30
3 artillery = SA 24 HA 9
2 artillery + general bonus = 3 artillery = SA 24, HA 9
total = SA 138 HA 48

system ii)
5 infantry = SA 90 HA 30
3 artillery = SA 24 HA 9
2 artillery + general bonus = 4 artillery = SA 32, HA 12
total = SA 146 HA 51

If the two fights then
6 infantry deals 21.6 SA per target while
system i) deals 23 SA per target
system ii) deals 24.3 SA per target


If we double the number of troops involved and go to Field Marshal skill level 2

12 infantry = SA 216 HA 72

system i)
10 infantry = SA 180 HA 60
8 artillery = SA 64 HA 24
2 artillery + general bonus = 6 artillery = SA 48 HA 18
total = SA 292 HA 102

system ii)
10 infantry = SA 180 HA 60
8 artillery = SA 64 HA 24
2 artillery + general bonus = 4 artillery = SA 32 HA 12
total = SA 276 HA 96

if they fight
12 infantry deals 21.6 SA per target while
system i) deals 24.3 SA per target
system ii) deals 23 SA per target

Both system now give a significant increase in fighting power to the formation who's general has brigade attachments. The increase in fighting power lowers when more troops are involved for system ii), while in system i) the more troops involved the higher its advantage.

I'm not sure how accurate that would be historically. When more troops are involved there will be more guns to bombard an area of higher troop density if the increase in the battlefield area is not proportional to the increase in troop number. On the other hand if the area increase is greater than troop increase, then the guns will do less damage even though there's more of them because there's a less density per gun. I don't know enough to say which was the case if either.

Another bit of realism is that for nations that had very few heavy equipment like tank and artillery concentrated their equipments in the high ranks for general deployment instead of giving them to each division. At least this was the case for China in WWII IIRC.
As with either system giving the equipment to the general is more effective than giving the equipment to the division, a player would also do so and only give any extra to divisions.

But my personal favorite thing about this system is that it increases brigade's efficiency to make them worth while at the same time makes a good general more important, which I think is the case.

Now then I'm done and wish to hear how the veterans of this game feels about this system, and maybe some more tweaks here and there, or point out other flaws in it, maybe how to fix it, or a plain IT DOESN'T WORK AT ALL YOU NEWBIE is fine.
 
Parallel Pain said:
Also, is it true that the battle matrix, like a unit AT dealing more damage than normal (as in normal attached) against armor but not against other units?
No. At least not beyond the obvious increase in respective attack points. The damage done by each point however is constant.
 
I was just thinking about the brigades for mountain divisions, the marine ones definitely got the better slice of the cake with the possibility of attaching SP-Arty there...

So, IIRC; didn't the AA-brigade lose its speed malus at some particular level? This would enable some attack bonuses to the otherwise meagre mountain division stats and still allow somewhat speedy advance through harsh territory.

Or should I stick to the arty? The big pro with the mountain division is of course the lesser penalty at mountains, so mountains are gonna be a slow mule ride anyways, doesn't really matter if youre towing arty behind you? :D
 
Laurwin said:
I was just thinking about the brigades for mountain divisions, the marine ones definitely got the better slice of the cake with the possibility of attaching SP-Arty there...

So, IIRC; didn't the AA-brigade lose its speed malus at some particular level? This would enable some attack bonuses to the otherwise meagre mountain division stats and still allow somewhat speedy advance through harsh territory.

Or should I stick to the arty? The big pro with the mountain division is of course the lesser penalty at mountains, so mountains are gonna be a slow mule ride anyways, doesn't really matter if youre towing arty behind you? :D

if u ahve 12 mtn troops its not bad to equip one group of 3 with art, and others with eng
 
I like to brigade all my offensive units, and some defensive units as well. A smaller and more concentrated force is more potent, IMO. The importance of the small differences in TC and "shots per IC", or whatever, pales in comparison to that one time when I might run into the over command penalty. Plus, with a more concentrated brigaded force, I won't have to build and coordinate as many of those horribly expensive HQ units.
 
I don't think this new idea adequately deals with the problems with brigades. The underlying issue is their lack of manpower efficiency for winning battles. This can be dealt with by the simple expedient of assigning org increases linked to attaching brigades. This has some odd effects but all can be addressed by minor rules adjustment.

My view is that the overall combat design needs reworking before considering any elaborate rearrangement of brigades. I would suggest a read of this thread as my views on changing things. If combined with universal org adjustments this would make brigade usage much more realistic.
 
I read it (or at least the first 2~3 pages) and I don't see how it changes my argument that

1) brigades were attached to the corps not the division unless they had extras
2) the effectiveness of the corps equipment depended upon the skill of the general and his staff (and the troops obviously)

And this increase in firepower gives both brigades and generals increase importance by each other. Unless my numbers are off now the brigades have manpower efficiency for winning battles.

On the other hand I'm not sure I agree with giving brigaded units more organization, at least that equal to their manpower. Especially for artillery troops who participate indirectly and need protection. Increased firepower in the form of artillery barrages and the like seems more important to me, and I am a newbie.
 
The increased org idea is simply that on average 2 manpower in brigades should provide similar org to 2 manpower in divisions. An infantry division already has an artillery regiment in it. This means that some brigades should provide more org and some less. As it turns out artillery brigades only need provide a very small org benefit to turn them into a reliable improvement in battle winning ability.

The real issue I have with your suggestion is simply that it adds a great deal of complexity without doing much more than simply fixing the org problem. The HOI2 combat algorithms have a number of intrinsic faults which detract from the game and from the utility of the brigades. Fixing the problems, as I have suggested in the linked thread, has the interesting side efefct of making brigades desirable in what seems to be quite a lifelike pattern suggesting that the focus should be on fixing the underlying combat algorithms rather than adding a new layer of complexity to brigades.

My objective as a theoretical game designer is to have a game that works with the minimum of programming complexity.
 
I don't think this has been covered at all........

How do CAG's fit into this whole scenario? I don't think that I have actualy been able to train or improve CAGs at all

(as a newbie I am knocking my head against a wall trying to learn everything by playing Japan, they were the most fun to play in Axis and Allies, why not here? :happy: )