Broken commands verified not to do some of the things they should
Check these since the fire and I can't prove they do anything but they do fire and have a description.
type = relation which = [country tag] value = X #-2 does nothing and -3 gives a random country? neither the right effect
type = revolt which = culture value = division_type where = [prov/-1] [when = state (if -1 to limit inside)] #which = -2 is bugged and does not work
type = may_inc_capacity #doesn't actually do anything
type = may_dec_capacity #doesn't actually do anything
type = account_eff which = [main/education/police/social] value = X #which = main is broken
type = event_chance which = [event id] value = X #proved to actually do nothing
type = allow_party which = party id #which = -1 doesn't do anything
type = inherit which = country (-1 for random) #which = -1 does nothing
type = leader which = leader id #Not yet implmented
type = addcore which = provnum #which = -2 is bugged
type = delete_unit which = [unit id/-1/-2/-3] # -2 and -3 bugged
type = add_division which = [div type] value = [brigade type] when = province #Doesn't work with the When = XXX
type = construct which = [coaling_station/fort/mission/trade_post/railroad] where = [prov id/-1/-2] # where = -1 doesn't do anything
type = controlstate which = country value = prov #Doesn't seemt to do anything
type = gain_building which = prov/-1 value = [type] #Which = -1 is bugged
Check these since the fire and I can't prove they do anything but they do fire and have a description.
type = national_trauma value = [yes/no]
type = separatism value = [yes/no]
type = revanchism value = [yes/no]
type = social_anthropology value = [yes/no]
type = make_colony which = [country tag]
type = minority_emigration value = X
type = colonial_migration value = X
Last edited:
Upvote
0