• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Serenissima

Major
146 Badges
Aug 14, 2009
620
3
  • Naval War: Arctic Circle
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Victoria 2: A House Divided
  • For the Motherland
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Rome: Vae Victis
  • Darkest Hour
  • Ancient Space
  • Arsenal of Democracy
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
Just a brief heads-up that in the 0.50 stable release, event
# 820202 Comm. of 1st Batch of US Destroyers
is broken.

It tries to spawn the destroyers in London (which has no port or sea access). Subsequent events don't seem to work either; as they create multiple empty fleets in Halifax, but it seems to all start with the first. Found this in my first UK campaign on a new install and new computer.

This might have been fixed in one of the betas - if so, I apologise, as I tend to wait for stable releases before starting campaigns, and so wouldn't know!
 
I checked this and the first fleet comes up as an empty "Ghost Fleet" while the second one works for me.

Can you recheck you data?

Of course the first fleet should work, too, but I can´t find out why it doesn´t (ATM).

Edit:

Actually easy to fix:
Code:
	action_b = {
		name = "EAB820201"
		ai_chance = 0
		command = { type = add_corps which = "Escort Flotilla 1" value = naval when = 0 where = 579 } # Halifax
		command = { type = activate_division which = 12074 value = 3343 [I][B]where = 579 when = 0[/B][/I] } # HMS Castleton
		command = { type = activate_division which = 12074 value = 3344 where = 579 when = 0 } # HMS Campbeltown
		command = { type = activate_division which = 12074 value = 3345 where = 579 when = 0 } # HMS Chelsea
		command = { type = activate_division which = 12074 value = 3346 where = 579 when = 0 } # HMS Caldwell
		command = { type = activate_division which = 12074 value = 3347 where = 579 when = 0 } # HMS Churchill
		command = { type = activate_division which = 12074 value = 3348 where = 579 when = 0 } # HMS Clare
		command = { type = activate_division which = 12074 value = 3349 where = 579 when = 0 } # HMS Cameron
		command = { type = activate_division which = 12074 value = 3350 where = 579 when = 0 } # HMS Chesterfield
		command = { type = manpowerpool value = -0.88 } # 0.11 per destroyer
		command = { type = supplies value = -80 } # 10 per destroyer
		command = { type = local_setflag which = DDs_commissioned_1 }
	}
Event 820202 lacks the "where = 579 when =0" command, which the other destroyer for bases events have.
 
Last edited:
Attached the event file with the fixes from above. Please replace mod-CORE2\db\events\gameplay\core_UK.txt with the unzipped event file.
Game checksum has not changed for me ?!?
 

Attachments

  • core_UK.zip
    27,9 KB · Views: 43
Last edited: