Broken
policy = { country = [tag] type = [policy type] } #Doesn't seem to work at all just goes true for everything
uncolonized = [prov_id] # Doesn't seem to register colony buildings, only claimed land
colonialnation = [tag/yes/no/player] #doesn't seem to fire at all whether I make it = no or yes
pending_revolution = [yes/no] # Doesn't work at all, causes crash
police_budget = x # Not work at all
religion = { country = [tag] type = [religion type] } #Doesn't seem to work
culture = { country = [tag] type = [culture type ] } #Doesn't seem to work
policy = { country = [tag] type = [policy type] } #Doesn't seem to work at all just goes true for everything
uncolonized = [prov_id] # Doesn't seem to register colony buildings, only claimed land
colonialnation = [tag/yes/no/player] #doesn't seem to fire at all whether I make it = no or yes
pending_revolution = [yes/no] # Doesn't work at all, causes crash
police_budget = x # Not work at all
religion = { country = [tag] type = [religion type] } #Doesn't seem to work
culture = { country = [tag] type = [culture type ] } #Doesn't seem to work
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