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Founding Bronze Age Egyptian and Mesopotamian cities , pyramid wonders, levies. The Bronze Age mod is made for imperator so I really hope so. I think trade is the last base system overhaul needed, and maybe then the mod leader might be convinced. I just think IR has more to be excited about than ck3 for Bronze Age features
 
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Maybe years later, so I'm not expecting it to happen in the short term. That mod was a perfect suit for Imperator, I found that really weird when they decided to move onto the CK3. The game wasn't popular yes but they could be more patient. I was looking forward to playing the mod in Imperator but even if I buy CK3 I'm not sure if I'd play that mod on CK3.
 
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Maybe years later, so I'm not expecting it to happen in the short term. That mod was a perfect suit for Imperator, I found that really weird when they decided to move onto the CK3. The game wasn't popular yes but they could be more patient. I was looking forward to playing the mod in Imperator but even if I buy CK3 I'm not sure if I'd play that mod on CK3.

I've tried to play the mod on CK3, and I find it very odd.

I get that when they were looking to transition to CK3, things were looking bleak for Imperator. But it just feels like in retrospect to be the bad move.

Imperator is truly the superior platform for their mod at this point.
 
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From the mod dev, Svanley, in his discord.


[7:28 PM] Svanley:

No, going back will never happen, sry if people are disappointed. I still believe that CK3 is the best game for the mod and its setting. This is partially because of a difference in the perception of the era and potential with mechanics in CK3. I find that a character driven game dealing with different peoples, their cultures, religions and societies is gonna be more interesting representation of the era than one focused on empire building. CK3 is also a newer game with obviously many more years of support ahead with whatever awesome new stuff they add in the long-term. In that sense I agree with Dried_Dry's point. In the end it is obviously subjective and dependent on different preferences. I have given permission for others to continue the mod on IR and my limited and very basic "conditions" should be available somewhere. (It is basically just that you inform that it is a new project from the original one not connected to this mod team and with appropriate credits given to all original contributors). I can dig it up if anyone wants to know. But while I will never port the mod back to IR and there is no point asking me to do it, if you want it to happen you can/should ask or form a team etc. Especially as the amount of interest for it is essential for ppl to take the large amount of time to do it!

[7:38 PM] Svanley:

Also, at the time, moving the mod to CK3 was not an alternative to staying on IR. The last few patches before the mod moved and all that surrounded them burnt me out on it. Having to overhaul so much every patch was simply not sustainable (with lots of stuff just in the files that is not noticeable in game due to file structure changes). The amount of time that just had to be spent on keeping the mod up to date and functional with changing mechanics was rather ridiculous. Of course it is great that the game gets support and improvements, but it has the rather unexpected downside of adding a lot of work for modders. So there is no reason to be sad that the mod moved to CK3, even though it obviously might seem like it.
Which, I mean yeah it's a real shame because the Bronze Age for Imperator was a fantastic mod, the themes fit the mechanics well imo. The Bronze Age for CK3 is... decidedly less fantastic in my personal opinion. The idea that one can have a Bronze Age era game without a single spot of trade mechanics is... very unfaithful to the period. I do not enjoy the CK3 version of Bronze Age at all. :/
 
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I still believe that CK3 is the best game for the mod and its setting.
Just.. wow.

Anyway, maybe a team would continue that work on Imperator successfully someday. The chance of this happening will increase in time due to the increase of the game's popularity.
 
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sadly the rocky start of IR made it a wasteland for big/total conversion mods we know from other PDX games. Maybe some new team will get permission to take over the bronze age mod and update it
 
Maybe years later, so I'm not expecting it to happen in the short term. That mod was a perfect suit for Imperator, I found that really weird when they decided to move onto the CK3. The game wasn't popular yes but they could be more patient. I was looking forward to playing the mod in Imperator but even if I buy CK3 I'm not sure if I'd play that mod on CK3.
Paradox devs wooed them over apparently
 
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I get that the guy has his own opinion but I can't imagine thinking that a bronze age period game should NOT be about empire building as he states, pretty much the defining factor of the near east bronze age (at least in terms of social organisation) was the formation of a succession of greater and greater empires resulting in the late bronze age period of relative peace and stability before the collapse
 
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I get that the guy has his own opinion but I can't imagine thinking that a bronze age period game should NOT be about empire building as he states, pretty much the defining factor of the near east bronze age (at least in terms of social organisation) was the formation of a succession of greater and greater empires resulting in the late bronze age period of relative peace and stability before the collapse

Agreed - there are so many elements that IR has which could be built on.

Not to mention it's got elements of individual character interactions, empire and trade elements...
How could they think that CK3 is superior for all of the intricacies of this period?

I totally understand if they would just acknowledge that CK3 had a bigger player base and therefore made most sense for them to move at that given time.
But trying to rationalize it through some historical relevance argument seems rather hallow and doesn't hold up under scrutiny... At least to me.

That said - if any of you in the modding community want to pick up that Bronze Age mantle I'd be greatly appreciative. :cool:
 
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Paradox devs wooed them over apparently
This is incorrect. Before CK3s release modders could apply to get early access to have a mod ready for release. Bronze Age applied and was successful. He wooed paradox, not the other way around
 
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It would honestly be super weird for one Paradox dev team to "poach" modders from another.

I mean, it would be super weird for them to give enough of a shit about modders to poach them at all, but doing so within the company is a level beyond even that.

It's mad conspiracy theorising on its face.
 
I just think trying to relate to Bronze Age Pharoahs CK3 style for characters like Hatsheppsut and Rameses isn’t easy because those peoples’s values were worlds apart from our own. Like sure society isn’t fanatically Christian or Muslim (bar the exceptional extremists on all sides) now as it was during the crusades but the world is still for the most part majority those religions in CK3 so their relatable. But Bronze Age values are so out of touch with our own it just doesn’t feel right to play through the characters eyes. And it doesn’t come across well in my opinion.

But their civilisation and the time are fascinating. So that detached pop, city building perspective of IR combined with the more abstract characters I can really get into, like building cities along the Nile and the Euphrates is what the period is all about along with empire building.

But the modders comments about constantly updating the game is such a valid reason. I can imagine updating the game must have been a total nightmare. So in that regard I hope trade is the last ‘core system’ that’s gonna be ripped out and reworked. After that I think diplomacy, governorments and characters have just more detail added but not ripped apart and reworked (but new tabs like vassal interactions are needed)
 
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To be frank, as someone who has tried modding Paradox games before- constantly having to redo everything because of patches is a common feature of working with every Paradox game, at least since Stellaris came out. You just have to accept that overhead if you want to mod the games.

All this said, though, if the Bronze Age team think it's better on CK3 then I respect that. I'm non-plussed by the argument that it's better to focus on personalities in that era (where we know so little about those personalities), but I don't see a strong positive argument for Imp's mechanics matching the era, either.

And, ultimately- it's their mod.
 
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I'll be even more excited to see the Lord of the Rings - Realms in exile be picked back up/taken over. It's still one of the most subscribed mods and it's been dormant since 1.2....
 
This is incorrect. Before CK3s release modders could apply to get early access to have a mod ready for release. Bronze Age applied and was successful. He wooed paradox, not the other way around
Well that's even worse, sold out for early game access when both seemed incomplete at the time
 
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Credit: @Snowlet
 
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