First Post
Battlestar Galactica
Season 36 - Back to Basics
Welcome to Battlestar Galactica: The Board Game, a game of politics, betrayal, and survival!
The previous game is Here
BSG is a board game based on the acclaimed SF tv show. The game contains references to several Seasons of the show. Some (minor) spoilers may be unavoidable!
The game itself works on the basis of humans, cylons, actions and crises. All players are seemingly human in the beginning of the game, but one or two know privately that they are a Cylon.
The humans' task is to keep the Fleet alive and moving towards its objective, the planet of New Caprica, and to root out the hidden Cylons.
The Cylons' objective is to prevent the human fleet from reaching New Caprica and Leaving by any means necessary, mostly covertly sabotaging their efforts or by exposing themselves and using special cylon actions to harm the humans.
This game will be using the Kobol destination, Pegasus Expansion, Exodus Expansion and Daybreak Expansion. All other options are standard setup.
Every round, every player has an action. After every player's action (unless they are a revealed Cylon), a crisis card is drawn. A crisis card is typically a scenario that if not resolved satisfactorily by expending resources (mostly skill cards that everyone draw on their turn) will cause some bad things to happen to the humans. This is the basis of the game - to survive the crises. The humans have the advantage of time, because crisis cards will automatically advance the time and the so called Jump Prep track, which allows the human fleet to progress towards New Caprica when full.
Playing the game online works like this - I have a software tool called 'Deck Manager' which will handle the various decks in the game.
I will be the game master, handling game operations via private messages and public messages in this thread. I will keep the players up to speed on everything that is public information in the thread. Players will announce their public actions in the thread. Everything that only one player can know or find out, such as their true loyalty and their card hand, I communicate to them via PM.
The game also has a rule on communication - exact information should never be exchanged. For instance, you should be ambiguous on the strength of your card hand, instead of announcing "I have three strong red cards". You can always announce that you are a Cylon, but if you are actually a human, casting unnecessary doubt on yourself is bad sportsmanship, and if you are actually a Cylon, casting doubt on yourself is simply stupid. The paranoia between humans is what helps the Cylons the most, and makes the game so much fun.
(See also below ..)
Some things have been tweaked to help facilitate online play:
Violating any of these rules will incur a card discard of any kind (Normal hand card, Quorum Card or Super Crisis) per infraction of the GM choosing when the violation occurs, from future turns if needed.
The GM is allowed to wave this discard, if a player realizes that they made a mistake before the GM caught it and took their best effort to fix the mistake in a timely manner. GM ruling on if the player took the best effect in a timely manner is the final say.
Do not forget the Secrecy Rules!
(See also page 20 of the rulebook.)
In case of doubt, err on the side of caution.
The basic rule is that any statement made about cards in your hand should be one of two things:
1) A binary statement about card strength: "strong" or "weak". Players should never say "neither strong nor weak". Saying that you play "two big help cards and one small help" for instance is acceptable, though, since the player is still making binary statements.
2) A statement of possession for the purpose of using said posessed card for a specific purpose. For instance "I can XO Adama and then he can nuke the basestar" is acceptable. However, GM's discretion applies. It is not intended as a tool for figuring out other people's hand strengths, or as a roundabout way to divulge your own hand either.
Handy links:
Official Rules (pdf)
Official Pegasus Rules (pdf)
Official Exodus Rules (pdf)
Official Daybreak Rules (pdf)
FAQs and Errata 2-1
Unofficial boardgamegeek FAQ
BoardGameGeek page
BoardGameGeek Pegasus page
BoardGameGeek Exodus page
Reference
These lists, along with reading the rules of play, should be all you need to know!
Season 36 - Back to Basics

Welcome to Battlestar Galactica: The Board Game, a game of politics, betrayal, and survival!
The previous game is Here
BSG is a board game based on the acclaimed SF tv show. The game contains references to several Seasons of the show. Some (minor) spoilers may be unavoidable!
The game itself works on the basis of humans, cylons, actions and crises. All players are seemingly human in the beginning of the game, but one or two know privately that they are a Cylon.
The humans' task is to keep the Fleet alive and moving towards its objective, the planet of New Caprica, and to root out the hidden Cylons.
The Cylons' objective is to prevent the human fleet from reaching New Caprica and Leaving by any means necessary, mostly covertly sabotaging their efforts or by exposing themselves and using special cylon actions to harm the humans.
This game will be using the Kobol destination, Pegasus Expansion, Exodus Expansion and Daybreak Expansion. All other options are standard setup.
Every round, every player has an action. After every player's action (unless they are a revealed Cylon), a crisis card is drawn. A crisis card is typically a scenario that if not resolved satisfactorily by expending resources (mostly skill cards that everyone draw on their turn) will cause some bad things to happen to the humans. This is the basis of the game - to survive the crises. The humans have the advantage of time, because crisis cards will automatically advance the time and the so called Jump Prep track, which allows the human fleet to progress towards New Caprica when full.
Playing the game online works like this - I have a software tool called 'Deck Manager' which will handle the various decks in the game.
I will be the game master, handling game operations via private messages and public messages in this thread. I will keep the players up to speed on everything that is public information in the thread. Players will announce their public actions in the thread. Everything that only one player can know or find out, such as their true loyalty and their card hand, I communicate to them via PM.
The game also has a rule on communication - exact information should never be exchanged. For instance, you should be ambiguous on the strength of your card hand, instead of announcing "I have three strong red cards". You can always announce that you are a Cylon, but if you are actually a human, casting unnecessary doubt on yourself is bad sportsmanship, and if you are actually a Cylon, casting doubt on yourself is simply stupid. The paranoia between humans is what helps the Cylons the most, and makes the game so much fun.
(See also below ..)
Some things have been tweaked to help facilitate online play:
- At the bottom of every GM post, there will be a helpful Action Queue that announces what we are waiting for to continue the game. This will usually be the current player's move/action, but could also include such things as a decision from the President/Admiral.
- If you are at the top of the Action Queue, you have 48 hours to post/PM to complete it. Once the 48 hours pass, the top of the action queue will be auto-resolved, usually as a "do nothing" action. Weekends will add an additional 24 hours to this and all other deadlines.
- Skill checks will have 48 hour time limit, with the deadline moving to at least 12 hours later after each player's play. After the deadline is reached, the check will be resolved.
- If you do not play cards for the skill check, I'll let the other players berate you. If I have to auto-resolve a choice for you, 1st and 2nd offenses get a warning, 3rd time you get replaced. It might seem a bit harsh, but this is needed to keep the game moving.
- There will be leniency with the 48 hour rule over weekends
- All game actions should be bolded in Werewolf style (eg: ##move to Communications or ##use "Executive Order" on Helo).
- All face-down cards, including Quorum Cards and Skill Cards will be delivered to the players via PM/AIM. If your draw is straightforward (eg: Adama) your cards will be auto-drawn for you at the beginning of your turn. Players with multi-skills (eg: Apollo) or abilities allowing them to draw cards (eg: Baltar) need to post in the thread what type of card they are drawing (eg: ##draw 1 Politics 1 Engineering). Discards are to be posted openly in the thread.
- Skill Checks are handled slightly differently than in the regular rules. Players must announce the number of cards they are playing in the thread, then PM me the specific cards they are playing. This can be done in any order. Once everyone has PMed me, the check will be resolved.
- During Skill Checks, players may play cards in any order they choose. You do not have to start with the current player. (However: the official turn order can be enforced in game critical situations on request.)
- You may "pre-load" actions ahead of time; (eg: ##If my Viper is attacked, I'll use "Evasive Maneuvers".) This should be done via PM. Think about this, especially as most of the expansion skill cards are very timing-specific! Please Preload what you can to keep this game moving smoothly and quickly.
- Players do not choose the order in which Cylon ships are activated, as in the normal rules. Instead, ships are activated starting in Sector Alpha and proceeding clockwise around Galactica.
- This game does not allow Private messages between the players.
Violating any of these rules will incur a card discard of any kind (Normal hand card, Quorum Card or Super Crisis) per infraction of the GM choosing when the violation occurs, from future turns if needed.
The GM is allowed to wave this discard, if a player realizes that they made a mistake before the GM caught it and took their best effort to fix the mistake in a timely manner. GM ruling on if the player took the best effect in a timely manner is the final say.
Do not forget the Secrecy Rules!
(See also page 20 of the rulebook.)
In case of doubt, err on the side of caution.
The basic rule is that any statement made about cards in your hand should be one of two things:
1) A binary statement about card strength: "strong" or "weak". Players should never say "neither strong nor weak". Saying that you play "two big help cards and one small help" for instance is acceptable, though, since the player is still making binary statements.
2) A statement of possession for the purpose of using said posessed card for a specific purpose. For instance "I can XO Adama and then he can nuke the basestar" is acceptable. However, GM's discretion applies. It is not intended as a tool for figuring out other people's hand strengths, or as a roundabout way to divulge your own hand either.
Handy links:
Official Rules (pdf)
Official Pegasus Rules (pdf)
Official Exodus Rules (pdf)
Official Daybreak Rules (pdf)
FAQs and Errata 2-1
Unofficial boardgamegeek FAQ
BoardGameGeek page
BoardGameGeek Pegasus page
BoardGameGeek Exodus page
Reference
These lists, along with reading the rules of play, should be all you need to know!