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Shoot at the basestar (say, in Alpha), play SP on the roll.

If you double hit go for the other basestar, then if you double hit again and did not destroy the first one, you would destroy the second one.
 
First roll is a 1. 1+2=3

Roll is CiC itself for damage. Jopi to sickbay. Humans luck as quickly reversed upon itself.
 
First roll is a 1. 1+2=3

Roll is CiC itself for damage. Jopi to sickbay. Humans luck as quickly reversed upon itself.

Being in Sickbay means that Jopi can only take actions on his cards now. I can say for certain that is not the case. He drew 2 LEA and 1 TAC card. He used his TAC card on the attack, so we learned it was a SP. The only actions in LEA on a card are XO and we already had one of those played.

The only thing that Jopi can do now is trigger his OPG, and I don't know if it would be worth it right now.
 
Could we have had a worse result? Now we have Jopi in sick bay, me AWOL, Roslin with a nasty draw back to activating anything, CiC damaged, wasted XO, basestars and raiders everywhere... What's the bet the crisis is horrific.
 
CRISIS: Cylon Accusation

Skill check: POL/LEA/TAC = 10
PASS: No Effect
FAIL: The current player is sent to the Brig.

Post Crisis: Activate Raiders, NO JUMP PREP

Assuming jopi wont blind jump on the 2nd turn of the game. Would be rather quick to use it and all.
 
Well that was useless. Technically, if we ever want to blind jump, now would be the moment. We're in the middle of a Cylon attack, with no jump prep. But it's a bit too risky, without us having scouted the Destination deck.

No blind jump yet.
 
Well if we lose TNT to the brig, we're pretty much screwed, so we probably want to pass this. Still, I've got nothing much to play into the check.

One weak
 
I really hate the CylonManager.

3 cards

Kingepyon, in the interest of a speedy game player order during crisis is normally not enforced unless somebody requests it.
 
CRISIS: Cylon Accusation

Skill check: POL/LEA/TAC = 10
PASS: No Effect
FAIL: The current player is sent to the Brig.

Post Crisis: Activate Raiders, NO JUMP PREP


POL/LEA/TAC = 10
Leadership-2 (Major Victory)
Leadership-5 (At Any Cost)
Politics-1 (Consolidate Power)
Politics-2 (Consolidate Power)
Tactics-1 (Launch Scout)
Tactics-2 (Launch Scout)
Tactics-2 (Launch Scout)
Tactics-5 (Strategic Planning)

Piloting-2 (Evasive Maneuvers)

20 - 2 = 18 PASS!

So called 'strong charges' are leveled against Kat but so insane was the charges in the end as evidence flew out that the Galactica simply assigned the accuser to clean the toilets, all toilets, naked and using their own toothbrush.

no effect due to pass, raiders activate and no jump prep.
 
Well that was overkill.

Did someone play an 8th card? I only see 7 in the posts.

Also do you have to be honest about cards played?

You have to be honest about the number of cards. 7 were played, plus 2 from the destiny deck, giving 9 in total. Assuming TNT played 3 weak, one of those strong positive cards was from the destiny deck, and if it had instead been strong negative we would have failed. Still, TNT made it hard to judge by not indicating strength.

It's Jopi up again isn't it? Weapons control might be a good move.
 
You have to be honest about the number of cards. 7 were played, plus 2 from the destiny deck, giving 9 in total. Assuming TNT played 3 weak, one of those strong positive cards was from the destiny deck, and if it had instead been strong negative we would have failed. Still, TNT made it hard to judge by not indicating strength.

It's Jopi up again isn't it? Weapons control might be a good move.

Oh right the destiny deck cards. For some reason I thought they were always negative. That helps.
 
Oh since jopi is in sickbay I need to know what card he is going to draw.