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Taking this as everyone switching to zero cards.


CRISIS: Elections Loom

Skill check: POL/LEA = 8
PASS: No effect
5+: -1 Morale
FAIL: -1 Morale and the President discards 4 Skill Cards

Post Crisis: Activate Heavies, +1 Jump Prep


POL/LEA = 8
Engineering-2 (Repair)
Piloting-1 (Evasive Maneuvers)

0 - 3 = -3 FAIL!

-1 morale and kingepyon discards his only card, XO-1. each basestar launches a heavy raider and +1 jump prep.
 
Turn 5


Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]


1: EL ~ Callandra "Cally" Tyrol   [5]
2: TNT ~ Louanne "Kat" Katraine  [4]
3: Jopi ~ Helena Cain  [1,2N]
4: Kiwi ~ Karl "Helo" Agathon  [7]
[B]5: Kingepyon ~ Laura Roslin [0+5,1Q][/B]

Destiny Deck [8]


Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       0/8

[b]Food[/b]       08/08      [b]Vipers[/b]         1 Active, 3 in Reserve, 4 Damaged
[b]Fuel[/b]       08/08      [b]Raptors[/b]        4 in Reserve
[b]Morale[/b]     08/10      [b]Jump Prep[/b]      3/5 (Cannot jump)
[b]Population[/b] 11/12      [b]Cylon Boarding[/b] None

Reserve   Civs  7
Active    Civs  4
Destroyed Civs  1

Ships and Resources Remaining
-- 1 Pop            x5
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Code:
[b]Galactica[/b]  (0/6 Damage)
[i]FTL Control[/i] 
[i]Weapons Control[/i]Jopi ~Admiral Helena Cain
[i]Command[/i]  
[i]Communications[/i] ~ EL Cally
[i]Admiral’s Quarters[/i] 
[i]Research Lab[/i] 
[i]Hangar Deck[/i]  
[i]Armory[/i] 
[i]Sickbay[/i] ~TNT Kat
[i]Brig[/i]

[b]Pegasus[/b] (1/4 Damage)
[COLOR="Red"][i]Pegasus CIC[/i]  [/COLOR]
[i]Airlock[/i]
[i]Main Batteries[/i] 
[i]Engine Room[/i]
Code:
[b]Colonial One[/b] 
[i]Press Room[/i] 
[i]President’s Office[/i] Kingepyon~President Roslin
[i]Administration[/i] 

[b]Cylon Locations[/b]
[i]Caprica[/i] 
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]

[b]Off-ship[/b]Kiwi~Helo,

Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            | civ x2     /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P   Basestar  \|/   Basestar  L
H   Heavy     /|\   Heavy     T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    / Rdrs x6  |          \
   /           | rdrs x5   \
  /            |   Viper x1 \
 /             |  civvie x2  \
/    FOXTROT   |   ECHO       \

Civvie A is in charlie
Civvie B is in echo

Special Rule - Training New Pilots: Until the next jump, all unmanned vipers have -2 to their attack rolls.

Action queue:
GM~Stuff
Kingepyon~turn
 
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XOing one of our sickbay players would be an excellent idea if you can, Madam President.
 
I had to discard it, but I drew another one, so I'm going to executive order TNT

Also shouldn't we have another -1 to morale?

Are you going to move first?
 
Thanks, much appreciated.

Move to Hangar Deck, launch into Echo, play Piloting-3 Maximum Firepower
 
[video=youtube;6G9t0OFHSWg]http://www.youtube.com/watch?v=6G9t0OFHSWg[/video]
 
Thanks, much appreciated.

Move to Hangar Deck, launch into Echo, play Piloting-3 Maximum Firepower

Yea, yea. You have all the fun of shooting things and it up to me to put them back together after you mess up.

Anyway, on my turn I think I will be moving to the hanger deck to repair some vipers, we already got half of them blown up after all.
 
Thanks, much appreciated.

Move to Hangar Deck, launch into Echo, play Piloting-3 Maximum Firepower


1st=2 miss
2nd=8 nuked raider
3rd=3 nuked raider
4th=7 nuked raider

3 dead raiders

Crisis time!


Sending 2 crisis to kingepyon.
 
jacob-Lundgren said:
CRISIS: Loss of a Friend

Skill check: POL/LEA = 9
PASS: No Effect
7+: The current player discards 2 Skill Cards
FAIL: -1 Morale and the current player discards 2 Skill Cards

Post Crisis: Activate Heavies, +1 Jump Prep
Now you see how your power can be EXTREMELY good. Pick the one you want to keep and copy/paste it into the thread.

This is the one I chose, other one really sucked, so I like this ability already.

one strong one weak
 
0 cards

Edit: The number of cards in the turn update is wrong. I only wish that I still had 4 cards left. ;)
 
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