CYLON ATTACK: Jammed Assault
1. Activate Raiders
2. Setup: ALPHA Civilian Ship BRAVO: 4 Raiders CHARLIE: 1 Basestar, 2 Heavy Raiders DELTA: Civilian Ship ECHO: Viper, Civilian Ship FOXTROT: Viper, Civilian Ship
3. Special Rule - Communications Jamming: Until the fleet jumps, no player may activate the Communications location.
CRISIS: Water Sabotaged
Current Player Chooses
Skill check: POL/LEA/TAC = 13
PASS: No Effect
FAIL: -2 Food
OR
-1 Food
Post Crisis: Activate Raiders, +1 Jump Prep
CRISIS: Informing the Public
Current Player Chooses:
Skill check: POL/LEA = 7
Pass: Current player looks at one loyalty card belonging to any player.
FAIL: -2 Morale
OR
Roll a die. On a 4 or less, -1 pop, -1 morale.
Post Crisis: Activate Raiders, +1 jump prep
CRISIS: Suspicious Election Results
Admiral Chooses:
Give President title to character (aside from current President) highest in the line of sucession
OR
Admiral discards 1 random Skill Card and draws 1 Treachery Card
POST CRISIS: Activate Raiders, NO JUMP PREP
CRISIS: Scouting For Fuel
Current Player Chooses
Skill check: TAC/PIL = 12
PASS: +1 Fuel
FAIL: -1 Fuel and destroy 1 raptor
OR
Roll a die; if 4 or lower, -1 Fuel
Post Crisis: Activate Raiders, +1 Jump Prep