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Havamal

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Jan 3, 2018
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  • Shadowrun Returns
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On Battletech facebook today: https://bg.battletech.com/books/upcoming-releases/




29356853_10155367360023148_2671066055740227584_n.jpg


2018_Box_Lance.jpg


BT-BB-Box-Front-Web_preview.jpg


BT-AGoAC-Box-Front-Web_preview.jpg
 
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That's a pretty cool TDR image anyway.
 
Awesome. I'd love to see this start up again so I can actually play after all this time.
 
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Still just listed as 3rd quarter. Wanted an actual release date. The game of armored Combat box has a fantastic starting lineup of units.
At least it will be close enough to BATTLETECH's launch that it should get some of the follow-on interest. : )
 
It kind of sucks you only get 8 minis from the main box, and you can't get the Griffin unless you buy the introbox as well. The anniversary box came with something like 24 minis for the same price. And if you want minis, the alpha strike lance packs make a much better deal at ~$12 for 4 mechs instead of $60 for 8 mechs.
 
Maybe I'm just not getting the distinction, but do these come with the alpha strike rules book, or the classic? I don't see it said there, and from what I've seen I'm probably looking for the Alpha Strike. Classic seems to be a lot of "roll to see if you hit! Now roll again and consult this chart! Roll two more times and consult this table!" kind of stuff that seems like a grind. That's great for a computer game since it can do that automatically and instantly, but I imagine it must slow things down a ton.
 
A moment of silence for Gladiator Gazette....(Did it have something to do with Solaris?*shrugs*).

Looking forward to the new products. The idea of putting a "season" of pdf products into a dead-tree format compilation is brilliant.
 
Maybe I'm just not getting the distinction, but do these come with the alpha strike rules book, or the classic? I don't see it said there, and from what I've seen I'm probably looking for the Alpha Strike. Classic seems to be a lot of "roll to see if you hit! Now roll again and consult this chart! Roll two more times and consult this table!" kind of stuff that seems like a grind. That's great for a computer game since it can do that automatically and instantly, but I imagine it must slow things down a ton.

It seems they come with both. Once you know the rules the rolling doesn't slow things down much and makes for a highly detailed game, but with the Alpha strike rules, you can play with a lot more figures in the same amount of time. There are benefits to both.
 
It kind of sucks you only get 8 minis from the main box, and you can't get the Griffin unless you buy the introbox as well. The anniversary box came with something like 24 minis for the same price. And if you want minis, the alpha strike lance packs make a much better deal at ~$12 for 4 mechs instead of $60 for 8 mechs.
The quality on these miniatures is much higher though, which matters to some people who enjoy that side of the hobby.
 
The quality is a very big deal. Look, I love Battletech, but the old sculps just haven't aged well for a lot of units.

Compare this
DSCF3005.JPG


to this
2018_Box_Awesome.jpeg


And tell me that's not a serious upgrade in quality. It's exactly what the line needs.
 
Minis that look like that are also a fair bit closer in appearance to those being used in the various video games at the moment. This is important to new blod as they are likely to see those before thry see a copy of TRO3025 1st Edition that is likely older then they are.
 
OK, I'm going to be the sole dissenting voice.
I don't like the way the Battlemaster and Griffin are made to look like they are holding a gun. Since they aren't holding guns (I presume, unless things have changed) then making them look like they are effectively removes one of the hand actuators. But now I'm making the cardinal sin of trying to impose common sense on a game featuring giant stompy robots!:rolleyes:
 
OK, I'm going to be the sole dissenting voice.
I don't like the way the Battlemaster and Griffin are made to look like they are holding a gun. Since they aren't holding guns (I presume, unless things have changed) then making them look like they are effectively removes one of the hand actuators. But now I'm making the cardinal sin of trying to impose common sense on a game featuring giant stompy robots!:rolleyes:

Since I came to BT via the MW game series (which doesn't really have melee and grabbing things) how do held guns work? The same as if they are just built into the arm, but with the ability to drop them to use the hand?
 
I don't have the rules to hand, and i have a mind like a sieve. But in these instances, the weapons should be the ones included in the tonnage of the mech - i.e. built in, it's just made to look like they are holding guns.
Actual hand held weapons (HHW for brevity) do not count towards the mech chassis' tonnage limit, but do count towards the carry limit (someone can confirm how that is arrived at, i think it's a % of total tonnage). HHW prevent the use of built in weapons blocked by the carried weapon. HHW contain their own power supply and heat sinks (meaning they do not add to the mechs heat build up) so they can be dropped by the carrying mech should the need arrive.
I'm hoping someone with a better memory (or who has actually used HHW on the TT) will put me straight on all the mistakes.
 
Ok then I see what you mean, if those models used to have weapons built into the arm and a hand, switching to a held gun would be a nerf for them.

Unless perhaps they thought those particular designs needed nerfing. They werent in any of the games I played. Though I think in MW2 you could get a Battlemaster via a cheat code.