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RingworldUtopia

Captain
May 15, 2025
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i saw in another thread that ringworlds have less jobs than ecus now. they should have more. way more :confused: an ecu should feed your rings, not the other way around. please buff them. i get ecus so i can aspire to build ringworlds. also, there's still some weird interactions between machine gestalts (don't know about hives) and the specializations on ringworlds/the default districts bugging out/buildings disappearing completely if you don't queue up the right districts first. please take a look at them. thanks! :)
 
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i saw in another thread that ringworlds have less jobs than ecus now. they should have more. way more :confused: an ecu should feed your rings, not the other way around. please buff them. i get ecus so i can aspire to build ringworlds. also, there's still some weird interactions between machine gestalts (don't know about hives) and the specializations on ringworlds/the default districts bugging out/buildings disappearing completely if you don't queue up the right districts first. please take a look at them. thanks! :)
They always had fewer jobs. The Problem is they have fewer jobs than regular planets and even broken Ringworld segments now. Both Ecus and Ringworlds kind of deserve a buff as it currently stands.
 
They always had fewer jobs. The Problem is they have fewer jobs than regular planets and even broken Ringworld segments now. Both Ecus and Ringworlds kind of deserve a buff as it currently stands.
that is not true. ringworlds never had fewer jobs than planets, every district added way more jobs than a planetary district, that's why they had less of them.
 
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The maximum amount of jobs a Ring World yielded in 3.14 was depended on the type of specialized Ring World. I often used it for Tech and I could squeeze 161 jobs out of it(163 in a Holy Covenant). It'd require some serious Housing reduction to pull it off, hence it was ideal to be Fanatic Egalitarian since 8 Culture Workers via Holy Covenant resulted in 20% Housing Usage reduction, 10% from Adaptability, 10% from Communal Trait(eh a use) and 10% from Balance in the Middle resolution(Greater Good). Overtuned origin yielded Preplanned Growth for another 10%. Of those 163 jobs, 136 were Researchers, which is equivalent to 6800 of each in 4.0 terms(albeit at base Research output!!). 68 x 6 = 408 Research. That's equivalent to ~41 or 4100 with the maximum 10 Research output. Keep that amount in mind.

A 4.0 Ring World multiplies Zones by a factor of 5 so a double Research Enclave setup results in 7 x 300 = 2100. If you opt for Genetic Cloning, you might want to have a secondary District slated for Urban to plop down 3 Clone Vats. The other two can be Research Enclaves for an additional 300(2400 overall). City Center Build slots would have Capital Building + Gene Clinic + Genomic Lab + Clone Vat + Monument + Holo Theater. Central Zone slots would have all 3 Research Labs(200 of each and boosting output by +2), +15% Efficiency(30% total w/ 3 specialized Labs), -20% upkeep and Research Institute(+2 base output). For the secondary Research Zones, add Astral Siphon(for +4 Physics) and 5 Labs(180 each or 900 total). 2400 + 200 + 900 = 3500 Researchers. That's less than the ~4100 the old Ring World would have had but then you factor in Job Efficiency and well.. you're well over 8k Researchers at this point. May consume more CG than 3.14 but you're producing more Tech than you could have too.

Ecumenopolis are simply stronger though. You can fit way more Researchers than you could on a Ring World with the added bonus of getting 20% Resources from Jobs **AND** -90% Researcher Upkeep reduction via Ascension. What Ring Worlds need to remain competitive, I don't know.
 
that is not true. ringworlds never had fewer jobs than planets, every district added way more jobs than a planetary district, that's why they had less of them.
I'm not sure what you're answering to, because it sure as hell wasn't my message. Because that said:

- They always had fewer jobs than Ecumenopolis. Which is true for any mid to decent sized Ecumenopolis prior to 4.0. Ecus suffered in 4.0 too, quite a bit.
- They now have way too few jobs, to the point they now have fewer jobs than regular planets which they shouldn't have. And restoring the broken Ring World segments on shattered ring origin Start is WORSE because you lose jobs.
 
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We know they're being worked on:

Gotta say, this post isn't very inspiring. 5300 pops + 3500 open jobs, so capacity for 8300 pops. That looks like that means the specialized segments are still only providing half jobs, which is probably the biggest problem ring worlds have. Who cares if they add special names for the districts when they're built on a ring world if they don't create jobs?
 
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hey, i am currently colonizing two rings, one i found and one i built, so i want to know what has changed with the latest patch. i'm not sure i understand the patchnotes. what does secondary districts giving twice the jobs as the first mean? the bottom three districts i used to only do 1, 1, 1 of each? so it's better to use those than the top ones now?

someone help, i want to spam my build orders since i have hundreds of thousands of minerals lol. but if i do that and build them wrong it'll take a lot of time to undo hahaha
 
hey, i am currently colonizing two rings, one i found and one i built, so i want to know what has changed with the latest patch. i'm not sure i understand the patchnotes. what does secondary districts giving twice the jobs as the first mean? the bottom three districts i used to only do 1, 1, 1 of each? so it's better to use those than the top ones now?

someone help, i want to spam my build orders since i have hundreds of thousands of minerals lol. but if i do that and build them wrong it'll take a lot of time to undo hahaha
The bottom districts only get one specialisation slot while the top one gets two. So doubling the jobs of the secondary districts means they are now more equivalent to the primary one.

They're still not more powerful than the primary one, but they are now actually usable if you want to produce something that's not on the primary district.
 
There is no difference (except for building slots) in building 10 districts with the 2 same designations on top and 10 districts with a single designation on bottom.
 
I was using one specialization for sanctuary for my biotrophies and one for research, lol, so now i gotta actually dedicate specific segments for biotrophies instead of having their jobs be added with the research jobs. i think i will go with double biotrophies up top now for symmetry. thanks for explaining!
 
I don't think the bottom segments are going to be very useful, except for maybe rogue servitors.
The only real use for them is to build one district to gain building slots, unless you for some reason want to produce a resource other than the one you're primarily producing on that ringworld segment.
 
I don't think the bottom segments are going to be very useful, except for maybe rogue servitors.
Actually they are more usefull than the main ones. You can get way more science/alloys on an ecumenopolis, so ring worlds are better for food and energy.
Which is a huge balance issue concerning hive/machine worlds because that makes them the best worlds for everything.