After last patch still here
- sometimes, save in "bad" moment, still possible empty treasure chest stay on map and block hero
- sometimes destroyed wizard guild/tower stay on map and block new buildings, grow up price for towers and block new wizard guild
- sometimes any "npc" passants, monsters, tax collectors and specially thanks for hero can stay on map after dead and block new. Hero in roster stay like not dead with no mission, cant be ressurect from spell, dont go to graveyard.
- big thanks for still here "mission" to defend home. When monsters attack guild sometimes hero left home and start to defend in "protecting land". He just stay with protecting/waiting and dont do anything, just ignored enemy. Wait for destroy guild and then go to palace or, when is attacked, fight to death.
- sometimes hero dont have any mission icon in roster and then if fight with monster just fight to death and dont run. Looks like "hidden" berseker mission. Most time if fight close to home.
- when monsters attack building still passants dont go to repair. Just 1 go and all other stay in home. Finally offcourse he cant repair in time and building is lost.
- many times hero with adventure mission ignore enemies. He can stay on monster place and dont attack and go away. Most time dont attack long time and finally see enemy and suprice, attack! Can understand, stupid but ok, if hero ignore monsters when move for staff or home, but with adventure? This algorithm is just very bad.
- new catalogue or fix campagne for single mission save. Now for mission i can see for load but cant for save. Point is still here but im confuse. Now i have new catalogue "single" but problem with regalia, other thread ;p
If game is not playabe i can just ignore it and throw to trash. But if is playable all this irritating bugs very angry me.
When i comparison first Majesty and Majesty 2 its look like leave all bad and change all good and we have new game...
- sometimes, save in "bad" moment, still possible empty treasure chest stay on map and block hero
- sometimes destroyed wizard guild/tower stay on map and block new buildings, grow up price for towers and block new wizard guild
- sometimes any "npc" passants, monsters, tax collectors and specially thanks for hero can stay on map after dead and block new. Hero in roster stay like not dead with no mission, cant be ressurect from spell, dont go to graveyard.
- big thanks for still here "mission" to defend home. When monsters attack guild sometimes hero left home and start to defend in "protecting land". He just stay with protecting/waiting and dont do anything, just ignored enemy. Wait for destroy guild and then go to palace or, when is attacked, fight to death.
- sometimes hero dont have any mission icon in roster and then if fight with monster just fight to death and dont run. Looks like "hidden" berseker mission. Most time if fight close to home.
- when monsters attack building still passants dont go to repair. Just 1 go and all other stay in home. Finally offcourse he cant repair in time and building is lost.
- many times hero with adventure mission ignore enemies. He can stay on monster place and dont attack and go away. Most time dont attack long time and finally see enemy and suprice, attack! Can understand, stupid but ok, if hero ignore monsters when move for staff or home, but with adventure? This algorithm is just very bad.
- new catalogue or fix campagne for single mission save. Now for mission i can see for load but cant for save. Point is still here but im confuse. Now i have new catalogue "single" but problem with regalia, other thread ;p
If game is not playabe i can just ignore it and throw to trash. But if is playable all this irritating bugs very angry me.
When i comparison first Majesty and Majesty 2 its look like leave all bad and change all good and we have new game...
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