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unmerged(15101)

Second Lieutenant
Feb 25, 2003
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MTTH modifiers in "death from illness" events

The base MTTH for death from illness events (event IDs 1001 and 1128) is 480 months, with the following modifiers based on the character's health:

Code:
		modifier = {
			condition = { type = health value = 10 }
			factor = 1.5
		}
		modifier = {
			condition = { type = health value = 7 }
			factor = 1.0
		}
		modifier = {
			condition = { type = health value = 6 }
			factor = 0.9
		}
		modifier = {
			condition = { type = health value = 5 }
			factor = 0.9
		}
		modifier = {
			condition = { type = health value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = health value = 3 }
			factor = 0.75
		}
		modifier = {
			condition = { type = health value = 2 }
			factor = 0.7
		}
		modifier = {
			condition = { type = not value = { type = health value = 2 } }
			factor = 0.1
		}
It looks like the effects are cumulative, so you are actually penalized for having higher health! :eek: For example:

7 health = 480 x 1.0 x .9 x .9 x .8 x .75 x .7 = 163.296 months
3 health = 480 x .75 x .7 = 252 months
 
Upvote 0
Waow good catch !

I should have spotted that !

Cat
 
Well that sort of explains an oddity I had the other day. A guy who had previously been one of my top commanders developed an illness and just died not very long afterwards in his early 20's, but I had a coutier who was ill for better than 15yrs :).
 
Copying the MTTH modifiers from the events where characters get basic illness or stress should do the trick. Those ones have the health ranges correctly set up.

While we are at it, any chance of revising the MTTH of recovery from illness and stress events? Currently they are 960 months, while recovery from plague is only 144 months and recovery from pneumonia is 24 months!
 
I think that is to simulate that those diseases are more fatal. Having a character with some sort of illness for several years is fine, but pneunomia shouldn't stay very long. It should be fatal or at least go away.
 
Ilkhold said:
I think that is to simulate that those diseases are more fatal. Having a character with some sort of illness for several years is fine, but pneunomia shouldn't stay very long. It should be fatal or at least go away.
Yes, and we also need the time for an illness to develop into a more severe form, otherwise, they will never appear...

That said, I have not played a lot with illness MTTH (although I think there are too many crazed people compare to ill people in the game).

Cat
 
Also it looks like illness and health are not factors in the death from old age events, and age is not a factor in the death from illness events. Shouldn't poor health increase the chance of an early death from 'natural causes', and advanced age increase the chance of dying from illness? Unless maybe there is already a built-in decrease in health as the character ages?
 
Cat Lord said:
That said, I have not played a lot with illness MTTH (although I think there are too many crazed people compare to ill people in the game).
I've got the same impression. Maybe it's subjective, but everytime when I get some stress/depression/shizophrenia/manic message I think: "Not again". If I get some illness message I only think: "Well, bad luck."
 
Well, illnesses just give at worst -5 to all stats. No futher effects. Maniac gives first -5 to all stats and then starts bombing the victim with more statreducers, Heretic Messiah events and Towers of Babylon. And Schizo is even worse as when one learns that a courtier has become schizo, the royal assassin soon finds himself a job to do or the schizo becomes a count of Ulan Bator. Just to save the rest of the court.

So, all in all, I feel the madnesses as much worse than illnesses, so could those be made rarer?