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Owen

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Please do not move to the MP forum. This is a bug report that I hope Johan will see, rather than a request for information from the MP community. Thanks. :)

On hosting up games of EU2 and pressing <start>, all players see a screen that lists all player names and countries and either says "Connecting" or "In", though I may be wrong on the exact words used. When someone crashes while hosting up, the other players are left in limbo and still appear to be in the process of connecting to the crashed player. This continues until they kill EU2 and rehost.

What is happening here? In most games you would expect to host up OK, but find the crashed player absent when you are ready to start. However, Johan has said that in EU2, and as I understand it all Paradox games, as part of the hosting process all players must act as hosts simultaneously while the game is being hosted up. I believe this is due to needing to ensure chat works properly, but I'm not sure. Thus, when any player crashes while hosting up, the whole process is knackered, leaving the other players trying to connect to his hosting.

How could this be solved? Well, either the initial hosting process needs to be changed, or a connection timeout needs to be introduced. I would expect the latter to be easier to implement. This timeout would either be 1 minute or 2 minutes waiting for any connection at all from the crashed player, or 5 minutes for the total hosting. With my experience of hosting and GMing a player who used to run EU2 on an extremely slow computer, I believe 5 minutes is the lowest you could comfortably take such a limit without causing serious problems.

Of course, the EU2 MP community have become used to the hosting process, and the hosts generally know how long to continue before someone has clearly crashed, while the other players know a rehost is happening if the host's info goes back to "connecting" again. While a change to the code wouldn't affect EU2 that much, such a change could easily be ported into all of Paradox's products, benefitting many more people including all those HoI2 players who are new to Paradox games.
 
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Are you saying this only happens when the host crashes during game start, or anyone does?

If the latter, I'mnot aware of anything during the start of MP when everyone becomes host for a period (I think that's what you are saying?).

How often does this happen? I know Johan plays MP all the time, so if it were common he'd have seen and fixed it already.

BTW what patch, beta, and/or mod are you using?
 
AndrewT said:
Are you saying this only happens when the host crashes during game start, or anyone does?

If the latter, I'mnot aware of anything during the start of MP when everyone becomes host for a period (I think that's what you are saying?).
It happens whenever anyone crashes on the loading screen, i.e. after the host presses "start" and before the players enter the main game screen.
How often does this happen? I know Johan plays MP all the time, so if it were common he'd have seen and fixed it already.
It depends on the stability of the connection of the players and also whether players game files are set up correctly. I guess it happens about once a session or two, but sometimes much more frequently. With his HoI2 commitments, Johan hasn't played EU2 MP for a couple of months. He had to pull out of Battlefront. I'm sure he must have seen this, all the same.
BTW what patch, beta, and/or mod are you using?
Latest beta, but it's been like this since I started playing MP under 1.05.

I imagine it hasn't been fixed because there were many more pressing EU2 issues that didn't have workarounds. Despite that, I figure it's worth fixing because the code change would apply to so many different games in MP.
 
I believe I have once read that vnet (a complex system) was made by a bunch of guys that are no longer employed by Paradox and thus changes and enhancements to it is quite diffcult to make.
 
Daniel A said:
I believe I have once read that vnet (a complex system) was made by a bunch of guys that are no longer employed by Paradox and thus changes and enhancements to it is quite diffcult to make.

Yes, I heard the same thing.

But they can make something new from scratch instead then...