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Apart from the missing localization: I can create the title because it is "NOT titular", yet it has no de jure vassals?

I'm playing from the Old Gods start, with all modules except VIET immersion and Arkopack interface, and the default (not the english) names. The HRE has never existed yet.

snapshot1.png
 
Okay this is a very strange bug that has occured in my game. I am a catholic vassal of byzantines and one day I noticed that I had a lot of enemies and yet I was not at war. After checking into it I discovered for some reason I had a lot of "viking" wars activated against catholic and orthodox rulers. When I hover over the wars there is no tooltip. Here is a screenshot I edited showing you what I mean. I have tried reloading the game but to no avail. These same wars appear to apply to all rulers no matter what religion they are.

war.gif


EDIT:
Mod: All Modules (Excepot Immersion)
Submods: Deus Meus et Omnia, Family Relations, Keyboard Shortcuts, Old age, Syren Nicknames
 
Apart from the missing localization: I can create the title because it is "NOT titular", yet it has no de jure vassals?

I'm playing from the Old Gods start, with all modules except VIET immersion and Arkopack interface, and the default (not the english) names. The HRE has never existed yet.

View attachment 102215

This is a PB "issue" (don't know if it's WAD), oddly enough. Meneth, I've no clue what purpose e_germany is supposed to serve, but our lack of localisation for it strikes me as some sort of unused vestigial title. It, ironically, lives in PB_new_titles.txt:

Code:
e_germany = {
	color={ 155 155 155 }
	color2={ 220 220 20 }
	
	capital = 90 # Jülich / Aachen
	
	religion=catholic
	culture = german
	name_tier = king
	short_name = yes
	allow = {
		is_titular = no
	}
}

So, apparently, it is indeed not titular. I guess that is_titular = no doesn't mean what I'd expect it to mean ( NOT = { any_direct_de_jure_vassal_title = { always = yes } ). Well, technically, if it IS shorthand for that, it could have de jure vassal titles that have no holder (any_direct_<etc> returns, e.g., unbuilt baronies that the game won't show but can be in your demesne if some code somehow grants the title to a character), which would be a bug.
 
I tried installing the HIP package with the Beta Linux installer, and while I did get errors during the installation itself these got fixed through communication by e-mail.

Now I have played it though, and tons of provinces show up as noculture, majority of which in Africa (Ghanan/Sudan and Ethiopian/Somalian), Asia (The Turko/Perisan east) and Scotland (for some peculiar reason). Also, because these provinces in Africa aren't of the African cultures they don't use the African Portraits pack, which in itself is pretty trippy.

I installed every mod but SWMH, and got these results. Enjoy!

error2.png
West-African No-Culture.png
 
I tried installing the HIP package with the Beta Linux installer, and while I did get errors during the installation itself these got fixed through communication by e-mail.

Now I have played it though, and tons of provinces show up as noculture, majority of which in Africa (Ghanan/Sudan and Ethiopian/Somalian), Asia (The Turko/Perisan east) and Scotland (for some peculiar reason). Also, because these provinces in Africa aren't of the African cultures they don't use the African Portraits pack, which in itself is pretty trippy.

I installed every mod but SWMH, and got these results. Enjoy!

View attachment 102245
View attachment 102246

cybr (VIET) and I been discussing this with great confusion as to the source of these problems. We're going to need more info. For starters, could you send me an email with the file file2mod_map.txt in your installation directory (presumably "<mod folder>/Historical Immersion Project" if you went with the default folder name)? That will give us a complete map of every installed file in your version of the mod and which HIP mod is responsible for each file's contents (as they override each other).

You know my email. :D
 
This is a PB "issue" (don't know if it's WAD), oddly enough. Meneth, I've no clue what purpose e_germany is supposed to serve, but our lack of localisation for it strikes me as some sort of unused vestigial title. It, ironically, lives in PB_new_titles.txt:

Code:
e_germany = {
    color={ 155 155 155 }
    color2={ 220 220 20 }
    
    capital = 90 # Jülich / Aachen
    
    religion=catholic
    culture = german
    name_tier = king
    short_name = yes
    allow = {
        is_titular = no
    }
}

So, apparently, it is indeed not titular. I guess that is_titular = no doesn't mean what I'd expect it to mean ( NOT = { any_direct_de_jure_vassal_title = { always = yes } ). Well, technically, if it IS shorthand for that, it could have de jure vassal titles that have no holder (any_direct_<etc> returns, e.g., unbuilt baronies that the game won't show but can be in your demesne if some code somehow grants the title to a character), which would be a bug.
It might be scoping to the holder rather than the title.

Anyway, it is there for 867 starts where the French form the HRE, and for when the Roman Empire is reformed.
 
I found another. HIP w/o SWMH, NAE leaves the kingdom of Yemen as de jure Arabian Empire.

Does "HIP w/o SWMH" mean PB+ARKO+NBRT or PB+VIET+ARKO+NBRT? Or, rather, are you talking about VIET Immersion or the PB map?
 
It might be scoping to the holder rather than the title.

Anyway, it is there for 867 starts where the French form the HRE, and for when the Roman Empire is reformed.

Yeah, that's what it's doing. Needs to be FROM = { is_titular = no }​.
 
Everything but SWMH, so PB+VIET+ARKO+NBRT...

Ah, I didn't know about k_yemen, because it's only in VIET Immersion, not PB. However, since they still use our basic landed_titles structure for PB_VIET_Immersion (used by HIP whenever PB and VIET are enabled), I can fix this in PB by just automatically resetting the de jure empire of all titles under e_arabia. Technically, this is how it ought to be done for all the default de jure empires in the first place to reduce maintenance (e.g., you would've never seen this or the last such bug), but PB needs to support SWMH as well, and I think their default de jure empires are totally different (would have to check). I know that VIET has the same ones simply because their PB-compatible version uses the same file structure.

I'll look into a more complete fix that covers PB+SWMH, PB+VIET, and vanilla PB top-down by empire rather than resetting the de jure liege of individual kingdoms once I hear from Meneth why in the world they're coded the way they are in the first place. Maybe there's a good reason. From recent experience, I know that resetting the de jure liege of a title can at times be buggy (blame CKII, not the mod), though I don't see any instances (but the one from my recent experience) of the measures required to counteract that bugginess being used in the NAE code, so it probably just needs to be done the right way.
 
Not to dog-pile on poor VIET Immersion, but the noculture issue reported above also seems to stem from Immersion. Running PB+VIET Full+ARKO+NBRT, many of the Persian/Turkish provinces on the edge of the map are noculture, along with a smattering of Scottish provinces (I don't seem to get noculture in Africa, unlike Luhood). I've tested HIP installed under two other configurations (PB+SWMH+VIET Events+ARKO+NBRT, and PB+VIET Events+ARKO+NBRT), and all provinces have their proper culture on both 867 and 1066 start dates. Noculture only seems to show up when VIET Immersion is present in my install.
 
Not to dog-pile on poor VIET Immersion, but the noculture issue reported above also seems to stem from Immersion. Running PB+VIET Full+ARKO+NBRT, many of the Persian/Turkish provinces on the edge of the map are noculture, along with a smattering of Scottish provinces (I don't seem to get noculture in Africa, unlike Luhood). I've tested HIP installed under two other configurations (PB+SWMH+VIET Events+ARKO+NBRT, and PB+VIET Events+ARKO+NBRT), and all provinces have their proper culture on both 867 and 1066 start dates. Noculture only seems to show up when VIET Immersion is present in my install.

Bring on the dogpile. Are you using Windows, Mac, or Linux? Could you maybe post some screenshots? In-game preferably.
 
Click this link to go to a hopefully useful imgur album. The screenshots reflect the noculture provinces in Persia and the area north of it, both in character selection and actual gameplay. After 60 years, the nocultures hadn't changed at all.

I'm running a Windows 8.1 machine that hasn't really had any other CK2 issues that I can think of. Completely fresh install from a couple days back, and HIP (with Immersion) was actually the very first mod I ran, before doing the brief testing I mentioned before. Unfortunately my picture of Scotland got lost in the upload. Cumberland, Clydesdale, and Teviotdale are the only three noculture provinces I noticed in Scotland. But in the East of the map, there's quite a lot of noculture. Also, found one noculture province in Africa, so nevermind what I said earlier about that.

On another note, is Judaism supposed to be incredibly difficult to spread? I get the historical background for that, but wow, my best efforts and I couldn't convert a single province in 60 years. Gave up and started blobbing my way down to Israel. Damn if being an avenging Jewish horse-archer lord isn't fun though!
 
^Based on that I can tell for some reason the Bactrian, Cumbrian, Mossi, and maybe Udmurt (my memory is hazy on their exact provinces) cultures are not loading for some reason on those versions of PB VIET which is strange because Ordep almost always plays PB VIET so he would've noticed it by now if it were an issue widelsread. It definitely wasn't an issue before my illness, and we haven't really changed the cultures or map to my knowledge (I could be wrong) so I'm assuming the installer might be messing around with the files and replacing them wrongly.
 
It's the one that says, "I have ordered a grand hunt to take place, etc. in the province of whatever. I will find the White Stag!" Something like that.

Yeah, that's the letter event you effectively send yourself. It should have a character portrait attached, but it doesn't because of the way PB changes the hunt. (PB allows you to take the decision any time, but only starts the actual hunt at the right time of the year, which is very, very handy and worth keeping.) So the lack of portrait is basically unavoidable at the moment unless something is changed in the vanilla game.