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Can someone please point out that 'cinnamon' event so I can delete that too. It bothers me a lot that I seem to get it every game within 5 years of play, even when playing MODERATE rulers. You don't seem to have a choice in the matter. My last 5 rulers were all gluttons, which I despise. It should be very rare, and contextdependant (especially for moderate rulers). At least the omelette's are gone now. :p I like flavor, but it's best in small, non-repetitive doses. Or maybe I'm just unlucky this past week, with my formidable fighters slain and other rulers gluttonized :p.

@blot-thing: thanks guys, I've applied the fix. I'll see if it works now in a new Fairhair game (though I was shooting for a Gautske game now).

edit: wow, there's a seperate cinnamon-file? Can I just remove #the taste you can see, or will that cause problems? I just edited this for now:

limit = {
NOT = { trait = gluttonous }
NOT = { trait = temperate }
random_list = {
75 = { }
25 = { add_trait = gluttonous }

This seems more fair to me.
 
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Can someone please point out that 'cinnamon' event so I can delete that too. It bothers me a lot that I seem to get it every game within 5 years of play, even when playing MODERATE rulers. You don't seem to have a choice in the matter. My last 5 rulers were all gluttons, which I despise. It should be very rare, and contextdependant (especially for moderate rulers). At least the omelette's are gone now. :p I like flavor, but it's best in small, non-repetitive doses. Or maybe I'm just unlucky this past week, with my formidable fighters slain and other rulers gluttonized :p.

@blot-thing: thanks guys, I've applied the fix. I'll see if it works now in a new Fairhair game (though I was shooting for a Gautske game now).

edit: wow, there's a seperate cinnamon-file. Can I just remove #the taste you can see, or will that cause problems?

Just delete everything in the decade pulse in the on_actions. i.e., the stuff highlighted below:

Code:
#character
on_decade_pulse = {
[COLOR="#FFA500"]		10 = VIETmisc.5000
		10 = VIETmisc.5007
		10 = ordepchains.1000[/COLOR]
		1500 = 0
}


That will prevent these event chains from firing in the first place.

In general it wasn't our intention to make these way too frequent of course and these events are supposed to be very rare as to make them more special, but it appears we did indeed severely miscalculate how often these events would occur.
 
Well, my post makes it seem like a plague, but 'every game' basically means 2 games, so it might just be bad luck like I indicated. But thanks! It's noted like this now, is that correct, or does the spacing matter?:

Code:
#character
on_decade_pulse = {

		1500 = 0
}

# [etc etc]

As for the omelettes. It still fired for an AI ruler even though I followed the advice and deleted the event. For some reason it still triggers. :p Normally I wouldn't mind, but the effects are so powerful and everlasting it's just gamebreaking in these doses. By 1000, there will never be any civil uprisings. The Age of the Omelettes has manifested itself! :p
 
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Well, my post makes it seem like a plague, but 'every game' basically means 2 games, so it might just be bad luck like I indicated. But thanks! It's noted like this now, is that correct?:

Code:
#character
on_decade_pulse = {

		1500 = 0
}

# [etc etc]

As for the omelettes. It still fired for an AI ruler even though I followed the advice and deleted the event. For some reason it still triggers. :p Normally I wouldn't mind, but the effects are so powerful and everlasting it's just gamebreaking in these doses. By 1000, there will never be any civil uprisings. The Age of the Omelettes has manifested itself! :p

Hmm. It's quite possible the event chain was already starting for the AI ruler before you removed the trigger for the event.
 
Even if seems to be reported, omelette and cinnamon event chains fire very often for me too.

Aye, it has been reported several times and will hopefully be fixed with the next version. If you want to get rid of the events on your local copy, follow the instructions in my post above (#482). Alternatively to reduce their chances of happening, find the same code referenced in that post, and change the "1500" to something much higher, like 10000 or 666666 or what have ou.
 
Well, my post makes it seem like a plague, but 'every game' basically means 2 games, so it might just be bad luck like I indicated. But thanks! It's noted like this now, is that correct, or does the spacing matter?:

Code:
#character
on_decade_pulse = {

        1500 = 0
}

# [etc etc]

As for the omelettes. It still fired for an AI ruler even though I followed the advice and deleted the event. For some reason it still triggers. :p Normally I wouldn't mind, but the effects are so powerful and everlasting it's just gamebreaking in these doses. By 1000, there will never be any civil uprisings. The Age of the Omelettes has manifested itself! :p

Actually, if anybody's going to just remove these event chains entirely rather than simply make them less likely by greatly increasing the left-hand-side number in the 1500 = 0 style entry in this file, you should just remove everything WITHIN the on_decade_pulse.

Code:
on_decade_pulse = {
}

That's how it is by default anyway. Again, this is only if you just want those 3 event chains to go away entirely. ... which might be simpler and thus more appropriate, unfortunately, than fiddling with increasing the counterweight of nothing happening on the decade pulse (the number that = 0 instead of some event name).
 
Hey Guys,
Since I updated to the newest version my game is unable to recognise my older HIP saves. I use every module except SWMH. After looking trough the files I have noticed that the PB folder containes the vanilla map which would be incompatible to my older saves. I'm not totally sure if this is a bug or a new feature I never read about, but as no one else seems to complain about this I decided to report it here.
I allready redownloaded HIP an reinstalled it several times.

Thank you for your time
 
You are (were) not using any other mods?
What was the last HIP release that you were using without problem?

EDIT - I just ran a test starting a game with the 31 Jan version of HIP (Immersion install), saved and then reloaded it in the current version without a problem. So I am not certain what is going on in your files.

Hey Guys,
Since I updated to the newest version my game is unable to recognise my older HIP saves. I use every module except SWMH. After looking trough the files I have noticed that the PB folder containes the vanilla map which would be incompatible to my older saves. I'm not totally sure if this is a bug or a new feature I never read about, but as no one else seems to complain about this I decided to report it here.
I allready redownloaded HIP an reinstalled it several times.

Thank you for your time
 
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That's how it is by default anyway. Again, this is only if you just want those 3 event chains to go away entirely. ... which might be simpler and thus more appropriate, unfortunately, than fiddling with increasing the counterweight of nothing happening on the decade pulse (the number that = 0 instead of some event name).

I started a new game while having only this:



#character
on_decade_pulse = {

15000 = 0
}

and guess what? They still fire. :p Not as frequently indeed, but like you point out it just seems to refer to everything. So I'm going to listen and just delete the whole thing. :p

#characteron_decade_pulse = {}

Is this correct now? Because I seem to have an on_action wordpad file that is totally scrambled and without spacing. Does that matter? Because one more game I have to restart will not do well to rekindle my love for this game.

And I can confirm the blots are back on. Sorry for that, imprisoned catholic priest. You almost got away with it (well, that and molesting kids I reckon), but the feast is back on!
 
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You are (were) not using any other mods?
What was the last HIP release that you were using without problem?

EDIT - I just ran a test starting a game with the 31 Jan version of HIP (Immersion install), saved and then reloaded it in the current version without a problem. So I am not certain what is going on in your files.

No I'm not using any other mods and my the last version from the 15. february is still working with my saves if I reinstall it. I've redownloaded it again and their are still files lacking. The ony files in the map folder are the terrain.txt and a province.bmp of the vanilla map.
 
No I'm not using any other mods and my the last version from the 15. february is still working with my saves if I reinstall it. I've redownloaded it again and their are still files lacking. The ony files in the map folder are the terrain.txt and a province.bmp of the vanilla map.

EDIT - see Meneth's post below
 
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What's the modding we need to do to give the combat trait advancement a little more succesfull rate? I don't think one of my courtiers ever succeeded in that one, and I see it's been planned for the next patch.
 
Speaking of combat traits, is anyone else bothered that the first level of swordsmanship, or whatever it is, is called 'Poor'? I find that a bit misleading, as it implies that he is sub-par to everyone else, when in actuality he is still better than someone without the trait. I would think a term like 'Novice' or 'Beginner' would be more appropriate.
 
Speaking of combat traits, is anyone else bothered that the first level of swordsmanship, or whatever it is, is called 'Poor'? I find that a bit misleading, as it implies that he is sub-par to everyone else, when in actuality he is still better than someone without the trait. I would think a term like 'Novice' or 'Beginner' would be more appropriate.
That probably does make more sense.
Changed it to "novice fighter" in the beta now.

If you could suggest the change to jordarkelf as well in his Duel Engine thread, he'd probably appreciate it.
 
I see your problem. Something does indeed seem to have changed since the 10th when a minor change was made. It is not properly copying the map files for Immersion but it does appear the files are there - so it is not a huge problem - just a bit of a workaround.

reopen your new 'HIP - 2014-03-08.7z' file. Go to modules\ProjectBalance\map Copy the entire contents to your map directory where you have installed the mod. Then go to modules\NBRT+\map and copy the entire contents - the terrain folder and the thumbs.db into your map directory.

This SHOULD work based on the file sourcing from my working copy downloaded on 3/10.

The HIP team will work on getting a patch into the release file - but until then it looks like anyone installing Immersion may need to do those steps to fix it.

Thank you for your patience so far, but the problem is quite different. The installer copies the files correctly, however only the ones which are their in the first place. Even if I open the archive instead of simply unpacking it I cannot find the others. Sadly I don't understand why I'm the only who downloaded an incomplete file. :/

Edit: Okay, this reads as I want to make any accusations but I simply don't understand the situation.
 
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Thank you for your patience so far, but the problem is quite different. The installer copies the files correctly, however only the ones which are their in the first place. Even if I open the archive instead of simply unpacking it I cannot find the others. Sadly I don't understand why I'm the only who downloaded an incomplete file. :/
What's happened is that in a hotfix we did, we accidentally included an updated PB map which we were planning to use for the RoI compatibility patch. That map dropped all provinces PB introduces in order to make all future compatibility patches simpler, and to focus PB on its main purpose: historical plausibility, not the map.
As a result, any save from before that hotfix got broken, except those where SWMH was also enabled.

You could download PB's map files from an earlier version on GitHub (see PB's thread for a link to that) in order to get your saves to work once more.
 
What's happened is that in a hotfix we did, we accidentally included an updated PB map which we were planning to use for the RoI compatibility patch. That map dropped all provinces PB introduces in order to make all future compatibility patches simpler, and to focus PB on its main purpose: historical plausibility, not the map.
As a result, any save from before that hotfix got broken, except those where SWMH was also enabled.

You could download PB's map files from an earlier version on GitHub (see PB's thread for a link to that) in order to get your saves to work once more.

Thank you for the clarification. At least it is now mentioned in the thread.

Edit: So I changed the map files and found other problems. The history files seem to be messed up too. I've got african provinces in germany as an example and even after replacing them as well the game still cannot recognise my savegames. I'm not sure which of the other changes would lead to this problems.
 
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I tried reverting to the earlier version of HIP, and alas, my chancellor now can be sent fabricating. As soon as I update -> cant send him anywhere. I've used the same modules every time.

EDIT

Okay, I fixed my problem by replacing the content of the map-folder from the newest HIP-Install (without SWMH) with the files from the earlier release.

I'm having the same problem. I even did a fresh install and started a new game. I'll see if I can find an earlier release and replace the map folder.