• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Well, time does fly playing this game, but so far I'm still piloting Snake-in-the-Eye so it can't have been that long. I didn't count the prevalences but there's several festivals on some random counties I've selected. I did start the game while having outright deleted the events. They are back for just a few years and they've popped up. Just to be clear: 'I' didn't get the event so far. AI rulers are getting it.

Ah, if *you* aren't the one getting it than it's a matter of making sure the events don't pop op too frequent per realm than per ruler per se, so I'll look into that.
 
Good ol' Sigurdr is still running, and they keep poppin' up for other rulers. I don't understand. I've deleted the on_actions setting entirely, but that's the on_decade_pulse so probably unrelated to the general prevalence. For now, I just want to cancel that one event: how do I do that? :p
 
Good ol' Sigurdr is still running, and they keep poppin' up for other rulers. I don't understand. I've deleted the on_actions setting entirely, but that's the on_decade_pulse so probably unrelated to the general prevalence. For now, I just want to cancel that one event: how do I do that? :p

The on_decade_pulse is related to the prevalence, it's how prevalent it'd pop up for each individual ruler - so it appears it is popping up for other rulers besides you, just more frequently than I estimated. :/

Anyhow, to disable the event for now, I'd advise not removing it; however, you can just prevent it from triggering. Go to mod/Historical Immersion Project/events and open up VIET_cinnamon.txt. Find the following lines and add the highlighted stuff:

Code:
#character arrives in town
character_event = {
	id = VIETmisc.5007
	desc = VIETmisc.5007.desc
	picture = GFX_evt_small_town

	is_triggered_only = yes

	min_age = 16
	max_age = 60
	only_rulers = yes
	only_men = yes
	capable_only = yes
	prisoner = no
	ai = no

	trigger = {
		[COLOR="#FFA500"]always = no  [/COLOR]
		war = no 
		in_command = no 
		is_abroad = no	
		NOT = { has_dynasty_flag =  VIET_veggie_omelette }
		martial = 11
		OR = {
			trait = diligent
			trait = just
			trait = kind
			trait = ambitious
			trait = patient
			trait = duelist
			trait = impaler
		}
		NOT = { trait = craven }
	}


You can also do the same for the cinnamon event at the top if you feel like it.
 
Ok, thanks a lot. As for the cinnamon event: I just changed the odds of you turning glutton to 25%, though your odds are probably right. I can imagine there were many fat kings then. :p
 
I posted this down in the HIP update thread for 2013-03-14, but I may have been over-looked since my posts need to wait for moderator approval at the moment. Makes reporting bugs a little difficult.

I'm having an issue where the White Sea up in Finland is now inhabited by some West African, Mossi mermen. This is running everything except SWMH.


iQw7Lk3.png


C22FxGD.png
 
I did as asked, but it's still triggering for AI, and in a new game. Already I counted 2 cases just after selecting 10 random counties, and that's after 5 years of playing. By 1200, the map will be infested. :p

Do I input something like Trigger NOT if martial = 0?
 
I did as asked, but it's still triggering for AI, and in a new game. Already I counted 2 cases just after selecting 10 random counties, and that's after 5 years of playing. By 1200, the map will be infested. :p

Do I input something like Trigger NOT if martial = 0?

No matter how I adjust the triggers of VIETmisc.5007, it still keeps triggering. I made it so it would only happen to people aged 59 to 60 that have a martial of 5, with always = no. And yet it still triggers for rulers that have stats that are competely different than the parameters. Maybe I just suck at modding (which seems likely, but given your instruction, would not be hard). :p

Maybe I should just edit the -5% revolt chance to -1%, which is what bothered me in the first place.
 
I did as asked, but it's still triggering for AI, and in a new game. Already I counted 2 cases just after selecting 10 random counties, and that's after 5 years of playing. By 1200, the map will be infested. :p

Do I input something like Trigger NOT if martial = 0?

No matter how I adjust the triggers of VIETmisc.5007, it still keeps triggering. I made it so it would only happen to people aged 59 to 60 that have a martial of 5, with always = no. And yet it still triggers for rulers that have stats that are competely different than the parameters. Maybe I just suck at modding (which seems likely, but given your instruction, would not be hard). :p

Maybe I should just edit the -5% revolt chance to -1%, which is what bothered me in the first place.


And this is with the newest version released a few days, huh? You didn't remove the "random_event" by accident, did you, as it was what should have fixed the event firing when it shouldn't have been firing (ie ignoring the triggers). Hmm, well, if not, then it does appear the decade pulse is borked...
 
#character
on_decade_pulse = {
random_events = {
5 = VIETmisc.5000
5000 = VIETmisc.5007
5 = ordepchains.1000
5 = OCC.1
100000 = 0
}
}

This is what I've got. That 5000 value I just changed after multiple attempts at failing to block the event, but to no avail. And the only relevant thing I've changed is the on_actions file in the mod folder. Every time I test it there's at least one event poppin' up somewhere in Europe within 2 years of play.
 
#character
on_decade_pulse = {
random_events = {
5 = VIETmisc.5000
5000 = VIETmisc.5007
5 = ordepchains.1000
5 = OCC.1
100000 = 0
}
}

This is what I've got. That 5000 value I just changed after multiple attempts at failing to block the event, but to no avail. And the only relevant thing I've changed is the on_actions file in the mod folder. Every time I test it there's at least one event poppin' up somewhere in Europe within 2 years of play.


If you put it at a higher value such as 5000 it is more likely to happen. The way it works is currently you have it so there is a 5000 out of 5+5000+5+5+100000 chance the event would happen, rather than 5 out of 5+5+5+5+100000 as I originally had it.

Or at least that's how it is supposed to be in theory, because if what you're telling me is true then the decade pulse isn't triggering the events correctly anyways as it's ignoring the triggers and firing the events like there is no tomorrow so it's irrelevant what values we are putting in there.

I guess for now you'll just have to manually remove the events from the decade pulse to prevent them from firing, I'll probably move them into the five year pulse in the hotfix for this weekend. :/
 
I once tried to remove anything in the 10y pulse, but that also didn't stop it from happening. Maybe I did it mid-game. I'll do it again and see what gives. :)

edit: nope, it keeps spamming them again after a year or two. Sorry to bother you again, but surely there must be SOME way to get rid of it, or mod it so the 5% bonus against revolts doesn't activate. I myself can't find it amongst the files.
 
Last edited:
I once tried to remove anything in the 10y pulse, but that also didn't stop it from happening. Maybe I did it mid-game. I'll do it again and see what gives. :)

edit: nope, it keeps spamming them again after a year or two. Sorry to bother you again, but surely there must be SOME way to get rid of it, or mod it so the 5% bonus against revolts doesn't activate. I myself can't find it amongst the files.

If you've removed them from the decade pulse then you should also be able to safely delete the events themselves, they're in mod/Historical Immersion Project/events/VIET_cinnamon.txt. Just delete that text file.

Can you show me what your decade pulse looks like after you removed the events as well, just for reference?
 
I actually just tested 3 years of play with the whole 5007-5012(?) removed and nope, still there. I did have to look hard to find a triggered event after 3 years, but it's still there.

For the record: I changed this:

Documents\Paradox Interactive\Crusader Kings II\mod\Historical Immersion Project\common\on_actions

VIETmisc.5010

30 = 0
}
}

#character
on_decade_pulse = {

}

# For characters 2 to 16 years old
on_yearly_childhood_pulse = {
random_events = {

In cinnamon, I deleted everything after #the taste you can see aka vietmisc.5006

I always exited the game and restarted after changing the values too. I honestly don't understand. But then again, I'm no CK modder :p

Last resort: I'm changing VIET_event_modifiers
 
Try deleting the entire VIET_cinnamon.txt file and seeing if that works. Now it won't remove any modifiers in existing save games, of course, but it should prevent them from firing in te future.
 
Another weird thing I've seen is the Casus Belli for any religion of full of the Muslim CBs and Crusades/Holy Wars that do nothing. All the legitimate CBs however, do not exist, such as claiming a castle that is in my county, owned by a foreign entity.
 
Another weird thing I've seen is the Casus Belli for any religion of full of the Muslim CBs and Crusades/Holy Wars that do nothing. All the legitimate CBs however, do not exist, such as claiming a castle that is in my county, owned by a foreign entity.
That was fixed in a hotfix some days ago. Try redownloading HIP and the issue should go away.
 
I'll look into it, thanks.

Edit: The only bit that should be broken is specifically converting Greeks.
I'll make it target the kingdom of Sicily as well to guarantee that doesn't fully break in NAE.

I restarted , same game basically, but with ahistorical empires left active. The provinces converted to Sicilian like a charm, so that was the cause.
Even have my first Sicilian character to look forward to, current King's Grandson :)
 
Try deleting the entire VIET_cinnamon.txt file and seeing if that works. Now it won't remove any modifiers in existing save games, of course, but it should prevent them from firing in te future.

I hope so. Unfortunately the event triggered for me some way or another and the game crashed. And that's after waiting for 2 decades for a son. Why that year? Oh, lawd why? :p