The 00_religions.txt file of the VIET Immersion module still has incorrect character encoding. It's encoded as UTF-8, not Windows-1252.
The 00_religions.txt file of the VIET Immersion module still has incorrect character encoding. It's encoded as UTF-8, not Windows-1252.
Appears the installer was bugged, as it didn't remove certain files as it was supposed to - this will be fixed in this upcoming update for this weekend.
I think for now you can temporarily fix it by going into "mod/Historical Immersion Project/interface" and deleting *every* gfx file that starts with "portraits" in the interface folder, except for "portraits.gfx" and "portrait_sprites.gfx".
'County'(actually kingdom?) of Frisia, which contains all these.
Are they showing as wastelands, or do they simply get a ruler generated upon campaign start, while still preserving proper vassalization?I have the following modules installed:
Historical Immersion Project (2014-03-08)
Enabled modules:
ARKO Armoiries (2014-02-15)
ARKO Interface (2014-02-15)
Project Balance (v3.4.6 - 2014-03-08)
SWMH - English localisation (v2.8521 - 2014-02-17)
NBRT+ (v2.0 - 2014-03-08)
VIET Events (v1.5.4 - 2014-03-08)
I would like to report that in at least the 867 and 1066 bookmarks the counties of Piacenza, Volterra and Arezzo have no holders (No Character). There may be different counties in different bookmarks with a similar problem, but these are the ones I know of.
In the meantime, is there a way to assign these counties to a character myself?
Most recent download, getting the "omelette" narrative over and over and over...
Which is a shame, because it was really a shining moment in the game the first time it popped up. I have also noticed that 4/5 times it has started with the raid on the camp and skip the whole starting off in the village part.
It seemed that non-landed characters might have been getting as well. My ruler got it as a child, but he was like 14 at the time, so it sort of made some sense. I had a son get the modifier at like age 6, which might be a bit too young to be chasing down bandits.Good lord, these event chains still aren't finished giving me a headache... apparently we thought after some testing that problem was solved this update, but guess not.
Anyhow thanks for mentioning that it appears to start halfway through most of the time, that does sound like something very important.
It seemed that non-landed characters might have been getting as well. My ruler got it as a child, but he was like 14 at the time, so it sort of made some sense. I had a son get the modifier at like age 6, which might be a bit too young to be chasing down bandits.
In West Africa, the "mande" and "sosso" cultures are rendered in lower case on the character screen. The West African provinces themselves are all "noculture".
Screenshot: http://imgur.com/yTJzuIY
Version text file: Historical Immersion Project (2014-03-14)
Enabled modules:
ARKO Armoiries (2014-02-15)
ARKO Interface (2014-02-15)
Project Balance (v3.5.0 - 2014-03-14)
NBRT+ (v2.1 - 2014-03-14)
VIET Events (v1.5.5 - 2014-03-14)
VIET Immersion (v1.5.5 - 2014-03-14)
It should have been the update on the 22nd. And this was a brand new game from the 867 start as a custom Count of Arlon/Luxemburg. When I get home from work I can PM you some screenshots.Hmm... That is really strange. I've triple checked the code and nothing suggests it should be happening for unlanded characters or children... Not to mention with the most recent update I forced the event to only trigger once the entire game, and to only trigger a non-AI. It's like as if the thing is somehow ignoring all my code...
Just to make sure, when you say the most recent update, you mean the one that was released this Saturday/a couple days ago, right? And, additionally, are you getting the omelette event chain on a savegame that started before the most recent update (i.e. the one from this Saturday)? If so it might be possible since it was an old save some remnants of the old bugs still remained (though even then I would imagine it would only fire once after the new update and then never fire again, for anyone)
It should have been the update on the 22nd. And this was a brand new game from the 867 start as a custom Count of Arlon/Luxemburg. When I get home from work I can PM you some screenshots.
I am also noticing a high number of people with the gluttonous trait, I wonder if it is related.
What modules are you using?using HIP,roi philipe of france just gained the "master in jungle" combat trait.I mean cmon,,,
What modules are you using?
Strange, since jungle terrain shouldn't even exist as a potential terrain type in NBRT+SWMH, while the event giving the trait requires jungle terrain.all except Immersion of course