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I'm playing the most recent version of HIP, without the VIET module and in the bookmark index Stamford Bridge scenario is placed before The Old Gods, despite the latter preceding the former by at least two centuries. I think this bug was there by a very long time, I remember it being in SWMH.
 
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Playing with 2.1.2.1 and PB+VIET Events+ARKO+NBRT. The Iranian culture group special retinue, which is supposed to be 130 horse archers and 120 light cav, is instead 120 light cav and 130 "Special Troops" with no stats and which all die instantly on entering combat.

In the 00_retinue_subunits.txt file, the line "special_troops = horse_archers" is missing from the entry for the Iranian retinue (as well as the Cuman/Pecheneg and Turkish retinues). Adding this back in seems to fix the issue.
 
Playing with 2.1.2.1 and PB+VIET Events+ARKO+NBRT. The Iranian culture group special retinue, which is supposed to be 130 horse archers and 120 light cav, is instead 120 light cav and 130 "Special Troops" with no stats and which all die instantly on entering combat.

In the 00_retinue_subunits.txt file, the line "special_troops = horse_archers" is missing from the entry for the Iranian retinue (as well as the Cuman/Pecheneg and Turkish retinues). Adding this back in seems to fix the issue.
Being fixed next version.
 
Playing with HIP 2.1/ROI full installation.Listed the following possible bugs.

1157 kingdom of Jerusalem, all of the Counts fall out of the kingdom and you must offer vazzalisation to get them back.

Emirate of Dumiyat have sheikdom of c_butanya who have no holdings.

House banu Fatimiyyun receives a new random dynasty shield at each restart from a saved game.
 
I'm having creating the Empire of Romania as King of Italia, I know that I could not create it but as you not permit me to call "Emperor" it seemed legitimate to create an Empire, so I've edited the decision to have the possibility to create it... I've simply commented the line " NOT = { tier = emperor }"...

But when I click the decision nothing happens, Romania is not created and I could take the decision forever too :eek:o

Part of the problem seems to be in the line
"custom_tooltip = controls_constantinople_kaliopolis_thrake" at least removing it I can see the conditions to form it and the fact that the event is in a file with two conflicting namespaces (IMHO it is not allowed) by the way changing this things finally permits the creation of Latin Empire but it is not useful as if I take it as primary are laws are resetted to default (for example my vassals not pay taxes anymore!)

Before creation of Latin Empire:


After the creation of Latin Empire:


Here you can see why I get less moneys: nobles are not paying taxes anymore!



I'm using version "HIP - 2014-03-08", thanks for your support and let me know if other information are needed.

P.S. I've tried the latest version too (the Pre-Roi one obviously) but strangely the save game is already incompatible so I could not test if the problem is solved but I suspect is not!
This my version.txt file:

Code:
Historical Immersion Project (2014-03-08)
Enabled modules:
ARKO Armoiries (2014-02-15)
ARKO Interface (2014-02-15)
Project Balance (v3.4.6 - 2014-03-08)
NBRT+ (v2.0 - 2014-03-08)
VIET Events (v1.5.4 - 2014-03-08)
VIET Immersion (v1.5.4 - 2014-03-08)
 
Not sure if this is WAD. While playing a Sunni ruler, I have been unable to declare war on Ibadi rulers. It says I have no casus belli at all, while I normally should at least be able to declare a Holy War or simply a (muslim) county conquest war. This has been the case for the whole campaign already.

Some screenshots:

160oneh.png

2qly2yu.png



2e164k5.png

16ao32t.png
 
Not sure if this is WAD. While playing a Sunni ruler, I have been unable to declare war on Ibadi rulers. It says I have no casus belli at all, while I normally should at least be able to declare a Holy War or simply a (muslim) county conquest war. This has been the case for the whole campaign already.

Some screenshots:

160oneh.png

2qly2yu.png



2e164k5.png

16ao32t.png
He's in the Sahara; they're excepted from nearly all CBs as conquering nomadic tribes... doesn't really work :p
I think there maybe a bug with the `reward for converting a province` when set as an ambition. I always without fail, seem to get the `chaste` trait as the reward.
I mostly get piety. It might be bad luck?
 
Not sure where to post this, as it's not really a bug. It is however bugging me.

I find a lot of dynasties in game have a broken family tree, usually because one character does not have a father scripted. I have fixed a few as I encountered them, but more keep popping up. E.g. the tribes in Finland.

Also, I do have RoI installed, but the Indian subcontinent is not showing up in game. The traits are selectable in Ruler Designer, though. I have all modules installed except for one, which it said was incompatible during installation.
 
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Ah, then that must be it. I think it said during the installation that it was incompatible though, and that I didn't install that module. The map does now look very different, so it must have been installed anyway.

Thanks!
 
I've partially resolved the problem I changed the event from this:

Code:
# The Latin Empire from jordarjkelf
narrative_event = {
	id = latine.1
	title = EVTNAMElatine.1
	desc =Â*EVTDESClatine.1
	
	picture = GFX_evt_crusaders
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAlatine.1
		e_latin_empire = {
			grant_title = FROM # "FROM" is Romania, right?
			copy_title_laws = FROM # ... and this is Romania too! Bad not exists so no laws :(
		}
		hidden_tooltip = {
			any_playable_ruler = {
				limit = {
					NOT = { has_landed_title = FROM }
					ai = no
				}
				narrative_event = { id = latine.2 }
			}
		}
	}	
}

To this:

Code:
# The Latin Empire from jordarjkelf
narrative_event = {
	id = latine.1
	title = EVTNAMElatine.1
	desc =*EVTDESClatine.1
	
	picture = GFX_evt_crusaders
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAlatine.1
		e_latin_empire = {
			grant_title = FROM
			if = {
				limit = {
					ROOT = { has_landed_title = e_italy }
				}
				copy_title_laws = e_italy # Now I have laws to copy
				copy_title_history = e_italy # I liked to copied the history, too. Optional...
			}
		}
		hidden_tooltip = {
			e_italy = {
                                # Here I destroy Italia to balance the fact that I've created an Empire having
                                # created Romania not having the right ;)
				if = {
					limit = { ROOT = { has_landed_title = PREV } }
					any_direct_de_jure_vassal_title = {
						de_jure_liege = e_latin_empire
					}
					destroy_landed_title = THIS
					activate_title = { title = e_italy status = no }
				}
			}

			any_playable_ruler = {
				limit = {
					NOT = { has_landed_title = FROM }
					ai = no
				}
				narrative_event = { id = latine.2 }
			}
		}
	}
}

This is a KLUDGE, obviously the scope of that "copy_title_laws" should be the primary title of the ruler itself whatever it was (in my case Empire / Kingdom of Italia)... but I don't know if exists a way to find it :confused:

In CK2+ (from which I copied my "solution") I see that the decision to reform the Roman Empire (not Romania / Latin Empire) is locked to only these nations:

  1. Byzantium (pretty obvious)
  2. Latine Empire
  3. Italia
  4. Holy Roman Empire (why not? If all fails the pretenders could declare themselves the Roman Empire)

and indeed the called event has a code similar to the posted one repeated for any nation that could form it...

To note that the line "custom_tooltip = controls_constantinople_kaliopolis_thrake" should be commented for the decision to trigger... I cannot see nothing here, too!
The text of the event is empty in any case :eek:

What do you think?
 
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I was just happily playing along in Shattered Balance, had taken over Thessalonika... and then for some reason subjugating the Ecumenical Patriarch caused me to gain his title. This... obviously messed things up. >_>;

Should probably not be able to subjugate theocracies like that. :laugh:

Probably PB, now that I think about it. >_>;

Historical Immersion Project (2014-03-22)
Enabled modules:
ARKO Armoiries (2014-03-28)
ARKO Interface (2014-03-28)
Project Balance (v3.5.2 - 2014-03-28)
NBRT+ (v2.1 - 2014-03-28)
VIET Events (v1.5.5 - 2014-03-28)
 
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