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Legoman62

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Apr 20, 2021
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It happened few times that consequent batche of incoming prisoners (more than 5 prisoners) arriving to the prison have the exact same reputation. Few times i had legendary skills prisoners, but with just asking for medium prisoners (and without mutator); and without the label "legendary".
I screened my last batche of minimum sec prisoners : All identity thiefs.
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Don't play with Dynamic Reputations and Gang Special Reputations enabled together. Gang members are scripted to cause trouble more often which will make the chance that people gain new reps from all the events taking place goes up exponentially. Having special reputations makes them a tiny bit worse. You'll have extremely deadly legendaries and will have to keep most your prisoners locked up in solitary.
 
What settings are you running with for reputations? Also, do you have any mods? If you could upload a save file I could take a look. Thanks
No dynamic reputation, no reputation modification, no gang special trait. I hqve mods, but only affecting objects and contraband and time speed. And one to fix issues from Kite update.
 

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No dynamic reputation, no reputation modification, no gang special trait. I hqve mods, but only affecting objects and contraband and time speed. And one to fix issues from Kite update.
So even though none of those mods deal with reputations, one of your mods is likely the culprit as I ran your save for several days with no mods on and none of your prisoners gained reputations.
 
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The save file says you're using < Crimes Upgraded >, traits given are based on convicted crimes so maybe this mod might be adding new crimes +more traits. It might just be that you got two prisoners with similar crimes issued so the same traits applied and that mod is adding a lot of traits to new crimes or higher chances to get them. You can look around and change the generation chances for each crime in the Biographies.txt file in the mod folder.
 
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