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Aug 1, 2009
11
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Patch 1.01 applied, downloaded from Stardock :mad:

Description of bug: Ship enters and tries to leave the port over and over.

Steps to recreate the bug.

Select Cutter the first ship granted in campaign after you start building a ship, send it on a long voyage so that it will need to stop and get food/water along the way. Double click the ship so the camera is following it. Set time to 4.

When the ship pulls into a port to restock the camera will jerk as the ship enters and tries to leave over and over. I've sat and watched it do this for 2 months so far. As soon as you click the speed down to 2 the ship continues on it's voyage.

My fleet with the initial cutter from the grand campaign is doing it on every port I've tried so far, experimenting with other fleets to see if it's just that one or all.
 
I experienced the looping also. Patched to 101. Only happens in 4x timescale and only when zoomed out the farthes on the map. If I zoom in it doesn't seem to happen.

Even when zoomed all the way out, it does not happen all the time...but it is still a bit frustrating when it does and you are trying to meet some deadline mission.

Hope it can be fixed...love the game though. Having fun with it.
 
Hello all,

We think that this problem only occurs with computers near minimum requirements. We are currently working on a workaround for this.

If the people who have this problem could send me their machine specs (or even better: Dxdiag info), it might be helpful, thank you.

( Either a PM here or email to markku@nitrogames.com )
 
Stuck ships in port

Mine did the exact same thing too!

my laptop spec:

Acer Aspire 5735
Intel Core 2 Duo T6400 @2.00GHz
4 GB RAM
32-bit Operating System

I also have 59 GB of 111GB free Space on the hard drive.

So ample amounts to run this program.

I also have an intermitent graphics issue with the sea and sky . . . .