So, as the title suggests, this is a placeholder thread for people who are experiencing mild, but annoying graphical hiccups, lag.. Severe lag. And some very unusual issues, game breaking crashes and Load/Save corruption problems.
I've done some digging, and these are the most common annoyances that most people are reporting. Let's add more as we play, it's up to us to suss out and get the Tech people to quash those bugs for good!
I've done some digging, and these are the most common annoyances that most people are reporting. Let's add more as we play, it's up to us to suss out and get the Tech people to quash those bugs for good!
- Game lag hiccups during gameplay whilst pressing Fast Forward and speeding up.
- Missing or incorrect info on Menu icons, and HUD flickering or not responding, severe lag and delayed response.
- Lag for Selecting Drones/ Transport vehicles etc.
- Lag for Mining Metal and Rare Metal equivalents.
- Lag for trying to *press start* and hangs on Menu icon. Cannot save game for instance.
- Load / save file corruption
- Cannot load game, cannot access save files.
- Game refuses to even boot up past the Main Menu. Cannot bypass the Intro sequence.
- Random ctd (Crash to Dashboard) on Xbox one X. Might be tied to size of the colony, but happens consistently once my in dome factories report that they are no longer producing products as they are full. Could possibly be a bug related to performance issues and memory hogging!
- When charging the explorer and hitting right trigger+B to charge while still charging, the game will freeze everything but the camera controls. (via Jdogg88)
- Transport path-finding : Supply routes stop working if the supply depot is full even if there are more depots in the area.
- Drone collision : Drones will path-find around each other which is nice. but causes a weird effect when close to 200 drones are trying to enter same cargo rocket. (will eventually run out of juice). (via jonasrc86)
- Earth Supply Cargo Rockets: Drones attempt to unload cargo and get *Stuck* inside, rendering the Rocket unable to leave back for earth. And Drones in surrounding area stop working entirely. No matter if a Drone Hub is placed nearby.
- When building a Dome (mega) If a meteor struck very close to the edge of the dome, leaving a polymer chunk. The problem is that the rock has been placed on the yellow hexagon marking the edge of the dome (build view). So it is graphically outside the dome, but the drones try to harvest it from the inside and fail. Cannot harvest manually from outside either. Which lead to drones attempting to harvest it, get stuck for a while and then do something else, only to return a few seconds later. Creating a loop.
- While attempting to build an education dome, found that while you are able to set the options for the inhabitant filters in each dome, pressing "Apply" closes the window but it does not in fact apply the filters. Same as Workers bug.
- Colonists do not go to adjacent domes to fulfill their needs. As a result a colonist began to starve in a new dome, because there was no working food place in the dome. Just next to this new dome was the old dome with plenty possibilities to eat and relax. Did not go over there to eat, decided to die in dome with just living quarters and production.
This makes building small domes useless. You can't pack all necessities plus production plus living quarters in one small dome, so either the colonists don't work, or they die/become agitated and insane.
- The Scrubber can cause buildings within its effect range to become broken and drones will ignore all requests that you issue to come fix this building. There are 2 ways that I have seen this happen. The first is that a meteor hits and damages the building, the second is that you might not have the parts needed to maintain the building, either way causes the building to have a 'need repair' icon overtop of the building, to which drones will ignore due to the fact that the scrubber, has lowered the maintenance needed bar.
- The only way I have found to actually fix the building is to salvage it, and then rebuild it, which totally sucks when it is an expensive building
- ^^ (via Cire360 page 2)
- Perhaps due to an increase of X amount of Drones, this might cause gameplay degradation, maybe tweaking the max number of drones to 50 or thereabouts could solve some lag? Or only have them path-find around 'buildable' structures/commanders. (via jonasrc86)
- Features I'd like: Box selection of drones, able to queue orders for drones (mainly explorers and transporters), addition of short (5-10 hexes) tunnels to connect domes so colonists can live in one and work in others), slider to change time acceleration (to increase difficulty).
- Would be awesome to have the following.
- A: selecting multiple drones to control.
- B: Drones able to automatically change controllers to gather resource. For example; what if we could setup auto resource routes with auto loading / unloading of resources from transport Drones? One of my biggest struggles so far is resource allocation. Transport drones are great, but can’t seem to unload. Perhaps come up with more efficient way of transporting resources? There are Shuttles. However they don't always bring the Required Materials, and concentrate more on Passengers.
- Route-mapping faults and fails. I suggest that they implement new specified routing protocols to be redistributed into the target routing process. For example, protocol for 'route to specified location' and send Hault and return protocol, if Drone exceeds certain threshold parameters. I.e Drone should Not enter dome and get stuck in a corner whilst trying to reach a specified target location outside Dome parameters.
Last edited:
Upvote
0