Highlights
Settings (Full List)
Notes
In addition to the above the following things are addressed by json overrides:
Please excuse the formatting, it's markdown and i really don't have the patience to fiddle around with this post editor, sorry.
-> Google "github battletech mad2342 littlethings" or "nexusmods battletech mad234269 littlethings"
Best regards, mad
- Fix "Exit/Re-Enter Combat" bug for escort missions (Interleaved Dropouts)
- Fix/Expand Stat Tooltip for Firepower
- Shows correct values for stability damage now
- Respects special gear such as Optimized Capacitors and Ballistic Siege Compensators
- Shows breakdown of damage depending on weapon type (Energy, Ballistic, Missile, Support)
- Replace hardcoded(!) tooltip descriptions for morale levels
- Now the values are read from "BaselineAddFromSimGameValues" in CombatGameConstants.json
- Dead or incapacitated actors won't get inspired anymore
- Fixes some annoyances with Coil damage preview
- DFA attacks remove entrenched state from enemy Mechs because it just makes sense
- Disable all additional tutorial slides in "Three years later"
- And the one for Urban Warfare (Raven introduction)
- And the one for the added Starmap features
- Suppress Mechwarrior training notification if number of trainable pilots is below a certain limit
- Vanilla: 2
- LittleThings: Configurable in settings (default: 4)
- Randomize the 'Mechs fielded for missions "Training Day" and "B-Team"
- Especially helpful under circumstances where these missions spawn with a very high difficulty
- At least one Urbie is preserved of course
- Shrink the combat floaties for Structure/Armor-Damage
Settings (Full List)
Markdown (GitHub flavored):
| Setting | Default | Description |
|---------------------------------------|---------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| MoraleFixes | true | Fixes wrong getters for Resolve/Turn (obsolete with BTG 1.9.0) <br>Replaces hardcoded(!) tooltip descriptions for morale levels <br>The values are now read from "BaselineAddFromSimGameValues" in CombatGameConstants.json |
| InjuryFixes | false | Pilots health is now correctly displayed in Barracks and Hiring Halls (obsolete with BTG 1.8.1) |
| - | - | - |
| FixUIInventoryItems | true | Expands bonusText fields |
| FixUIHeraldryScreen | true | Fixes position of Heraldry Screen Title |
| FixUIEquipmentTooltips | true | Adds a missing comma to bonuses display of equipment |
| FixUIMainNavigation | true | Prevents collapsing of submenu due to the 1px gap @1920 screen width |
| - | - | - |
| FixInterleavedDropouts | true | Works around the "Exit/Re-Enter Combat" bug for escort missions |
| FixInspire | true | Dead or incapacitated actors won't get inspired anymore |
| FixIconOverlayAAR | false | Disables the "StockIcon" overlay in After Action Report (obsolete with BTG 1.9.0) |
| FixCombatHUDPortraitRightClick | true | Right-Click on MWTray Portraits will always work |
| FixCoilPreviews | true | Fixes some annoyances with Coil damage preview during melee |
| FixRepairNotification | true | Suppresses repair notifications when more than four fieldable Mechs are ready |
| FixTaurianReputationPostCampaign | true | Applies a reputation fix for the Taurian Concordat after campaign is concluded |
| FixStatTooltipFirepower | true | Firepower Tooltip now shows correct values for stability damage <br><br>Firepower Tooltip now respects special gear such as Optimized Capacitors and Ballistic Siege Compensators <br>Firepower Tooltip now shows a breakdown of damage depending on weapon type (Energy, Ballistic, Missile, Support) |
| FixStatTooltipDurability | true | Durability Tooltip now respects special gear such as Ballistic Siege Compensators |
| FixInitiativeFloatieForDeadActors | true | Disables the useless "-1 INITIATIVE" floatie for dead actors |
| - | - | - |
| DisableTutorials | true | Disables all additional tutorial slides in "Three years later" <br>Disables the tutorial slide for Urban Warfare (Raven introduction) <br>Disables the tutorial slide for the added Starmap features |
| DisableSimGameCharHighlights | true | Disables highlights of some interactables in Argo's rooms |
| DisableCareerModeScoring | true | Disables Countdown and Score Breakdown for Career Mode |
| DisableHeavyMetalLootPopup | true | No cheating anymore |
| - | - | - |
| EnableEnemyInjuryFloaties | true | Shows number of injuries for targets when injured (!health, because you can't know it) |
| EnableSmallCombatFloaties | true | Shrinks the combat floaties for Structure/Armor-Damage |
| EnableAbilityTooltips | true | Mechwarrior skills now show trait descriptions |
| EnableStockMechReferenceViaModel | true | Opens up the possibility of using "MechDef.Description.Model" to reference the base mech (aka stock) <br>Useful for custom MechDefs with broken/changed inventory/locations to properly show the stock loadout in MechLab |
| EnableChassisHeatsinks | false | Respect "Heatsinks" in ChassisDefs (obsolete with BTG 1.9.0) <br>Requires Tag "chassis_heatsinks" on ChassisDef |
| EnableSpawnProtection | false | Mechs are now guarded when entering combat |
| EnableLanceConfigurationByTags | true | Opens up unit-selection by tags in contract.jsons (can be used for all contracts as a modders resource) |
| EnableContractsTakeTime | false | Taking contracts will pass one day |
| EnableDFAsRemoveEntrenched | true | DFA attacks remove entrenched state from Target Mechs because it just makes sense |
| EnableRepeatableHeavyMetalCampaign | false | Makes the Heavy Metal Campaign potentially repeatable |
| - | - | - |
| EnableAIReserve | false | Enables Reserving for AI <br>NO behaviour variables tweaked (You may want "BetterAI") |
| EnableAIReserveBasePercentage | 25 | Base Chance for the AI to reserve |
| - | - | - |
| EnableAdjustedMechPartCost | true | The cost for MechParts in Shops is now calculated depending on corresponding difficulty setting |
| EnableAdjustedMechPartCostMultiplier | 0.8 | Adjustable discount for MechParts to make them still worthwhile |
| - | - | - |
| EnableTrainingNotification | true | Suppresses Mechwarrior training notification if number of trainable pilots is below a certain limit |
| EnableTrainingNotificationLimit | 4 | The limit described above (Vanilla: 2) |
| - | - | - |
| EnableAllianceFlashpoints | true | Unlocks Alliance FPs at configurable reputation level without the need to actually be allied with the Faction |
| EnableAllianceFlashpointsAtReputation | 100 | The required reputation to have with a faction to unlock their alliance FP |
Notes
In addition to the above the following things are addressed by json overrides:
- Sanitize some trait descriptions
- Workaround an empty contract list after priority mission on Artru
- Randomize the 'Mechs fielded for missions "Training Day" and "B-Team"
- Especially helpful under circumstances where these missions spawn with a very high difficulty
- At least one Urbie is preserved of course
Please excuse the formatting, it's markdown and i really don't have the patience to fiddle around with this post editor, sorry.
- {Mod edit: no unapproved links}
-> Google "github battletech mad2342 littlethings" or "nexusmods battletech mad234269 littlethings"
Best regards, mad
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