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Updated with the following fixes:

- Fix/Expand Stat Tooltip for Firepower
- Shows correct values for stability damage now
- Respects special gear such as Optimized Capacitors and Ballistic Siege Compensators
- Shows breakdown of damage depending on weapon type (Energy, Ballistic, Missile, Support)

- Suppress Mechwarrior training notification if number of trainable pilots is below a certain limit
- Vanilla: 2
- LittleThings: Configurable in settings (default: 4)

Best regards, Mad
 
After adding the latest Little Things (1.9.1-001R) I get an infinite loop but no error message.
Removing it works well.
Any ideas?

Modtek 7.7.2
 

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I:\Games\BATTLETECH\Mods\LittleThings\StreamingAssets\data\simGameConstants\SimGameConstants.json
this file shouldn't be there. you have errors from other mods in there but not littlethings...
try deleting whole folder and cleanly put new version in /Mods/
 
That is what i do... and killed .modtek also before running a game with your mod. I don't have used it before.
I get the file from github.com/mad2342/LittleThings/releases
is released 5 days ago.
And that file is inside the zip file.
 
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That is what i do... and killed .modtek also before running a game with your mod. I don't have used it before.
I get the file from github.com/mad2342/LittleThings/releases
is released 5 days ago.
And that file is inside the zip file.
That's a weird one, that i now tracked down to a bug in the commandline version of 7zip(!).
(i have a fairly automated process of zipping my releases, which obviously is bugged)
thanks for pointing it out!
did you try deleting that file manually? meanwhile i'll fix my automation and upload new version asap
 
Updated to 1.9.1-002R:
  • add option to force small combat floaties
  • fix main nav
  • sanitize trainingday and bteam missions at high difficulty
  • suppress training notif
Google "littlethings battletech github" (I will probably release on Nexus too)
 
Can you take a look it, and possibly fix player's mechs that move through each other (it looks little a bit silly)?

In patch 1.9 there's a note: Escort vehicles can now move through the player’s ‘Mechs and each other". Not sure, if this means player's mechs too.

Thanks.
 

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Can you take a look it, and possibly fix player's mechs that move through each other (it looks little a bit silly)?

In patch 1.9 there's a note: Escort vehicles can now move through the player’s ‘Mechs and each other". Not sure, if this means player's mechs too.

Thanks.

Hi bzzzzt,
I think this is intended behaviour and helps pathfinding... looks weird at times but better than stuck convoys.
Any changes there would possibly hurt more than help...
Best regards
 
Updated to 1.9.1-006R with the following additions:

  • Unlock Alliance FPs at configurable reputation level
  • Make Heavy Metal Campaign potentially repeatable
  • Disable the useless "-1 INITIATIVE" floatie for dead actors

{Mod edit: no unapproved links}

Best regards, Mad
 
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Updated to 1.9.1-007R with the following new options:

  • Disable Career Mode Scoring
  • Disable Heavy Metal Loot Popup

{Mod edit: no unapproved links}

Best regards, Mad
 
Last edited by a moderator:
Updated to 1.9.1-010R:


  • Added a small fix for the MechPopup-Header: Will read "New Mech *acquired*" when not called from purchasing a Mech from Store.
  • Refactor settings
 
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