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guardianru

Corporal
6 Badges
Jun 1, 2014
29
0
  • Warlock 2: The Exiled
  • BATTLETECH
  • Age of Wonders III
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall - Revelations
First of all bugs:

1. I can't add resouse or spells in diplomacy when asking for peace
AI makes that.
2. Look for the monster race, high wervolfs. I am notshure but, i resently saw, that when i new unit building availiable to my (2nd stage wervolfs) - the icon of the message shows 1ststage wervolfs (thatwho without hats)
3. Elfen archers cost 150, has 15 range dmg, fast and ets, svart destroer cost 600, has 15 att withoutrange and slow. Unbalanced?

About AI
1. They doesn't defend their settlers (they go in suicidic places, often to long from their settled territory and to monster hands - may be because AI has capture holly groundsstrategy but notin all times andfaravay from portals)
2. They doesn't remember about sea and other monsters threat (saw like 5 settlers constantly died from sea worm attack moving by the same path)
3. They attack others even when has less 20% hp (low red) the health enemyes and throw them avay, putting to the (even seen) place close to enemy attack. Settlers do that with their best-)
Theyattak some times with fury of kamicadze. ith no sense.
Like this, attack with settlers? to minotaurus? wow...
4. They doesn't look for ability to atteck newly becomed monster city even if has forces near and power - more than needed. Seems they doesn't check that (even if there war their city - they halt for some time going for another aims).
5. AI seem not using fortify and set some units to defend their cities at all.
6. AI seem to attack water monsters at ships... poor idiots - even heroes die like so or make water assault wothout killing them.
7. As i understand logic of settler building is simple - it is only what is buildable, or there are more than needed army units.

Asks
Could you please tell me where to make that or add as a feature to modded map - i need to reset or make random loot in lairs in the next new game.
thanks.

Proposals for the New theme or #3 rd game evolution
Prereq.
Your majesty, in taverns you heroes could gather into parties!
2nd thought.
The map structure makes long path calulating very hard due large mob (5 or more) units moving for the one target in the group. They stop each other and becauce they doesn't remember or wait when in next turn the place will be free. they hang around and stop each other

The main idea is simple, but may be not simple to complete, but who knows. Devs?
"New time has began, new time to remember the past. When the hill seems higher, lakes deeper and the wind more mystic playing in the house holes.
May be it would be best to have some rest, your majesty and make a look at how problems with that monsters and other things was solved in our allied to Ardania world of Master of Magic? Everthing new is just forgotten past, you majesty"

I think it would be a good rework if the new feature would be emplemented: goups. So one unit in one hex counted as a group (to 6-8 units).
For that we need to make a new layer of goup fights.
Rnd fights calculation
Fights in monster|neutral turn
Fights in the sea
Retreat analize
Group tech (numbers in group lvlupor without)
Group damage from attacking spells (personal - one firebolt - one aim in group or overal - to all group, or global to theat spells in some hexes
rework the spread damage system (so the damage to not one hex would stay but become less damagable, so the city defences too - they must be reworked - city attack make a level attack to a city with the group, but if the gorup is marcking near - it could overally stay as is
Retreat from attack - counts damage to structures too

well its first look and not a idea to solve a pathfinding problems, but i wished to write it.
sorry for english. not main language-)
 
and animation bug of svart women that are with axes (both levels) - axes sometimes are shown near them unconnected
ai cast tundra spell(that change terrain into tundra) on strange prereq - enemy city title, under his own unit

ai preoritesation bug - it attack water kraken when standing underthe neutral city walls and near enemy units that could andwould attack it

if you alt-tab thegame when ai move - all new turn news disapear. sometimes they shows again when your turn starts but only that need to be unswered orsome else - newlairs if shown - doesn'tshow text.

dauros gift doesn't heal, gold dragons as i see

elf archers using elf speed in town with not full hp - heal town too
 
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