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unmerged(429491)

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Dec 30, 2011
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  • Hearts of Iron III
Things I've noticed:
- Air units on a strike mission will fly to a random location if the target disappears before they reach it.
- Anti ship missiles on the way to a target will disappear if the target is lost before they reach it.
- Air units will at times appear stationary for long periods of time on the tactical map.
- Air units attacking subs will at times launch one torpedo, turn around and fly away, seemingly until they run out of fuel.
- Subs on the surface are almost invulnerable.
- Subs can appear inside the terrain.
- Game starts freezing for several seconds after playing for a while.
- When I told a group of 3 aircraft to return to base, only 1 got the correct order. Two got new destinations along their current heading.
- Air units set on auto-engage will usually not engage hostiles unless they are very close.
- Air units are too passive when told to engage. They usually launch one missile and turn away even when they are not threatened. I shouldn't have to baby sit each aircraft.

It's disappointing to see that bugs and glitches that show up after only a couple of hours of regular play haven't been found or have been ignored. Pretty sloppy work imo.
 
Upvote 0
Things I've noticed:
- Air units on a strike mission will fly to a random location if the target disappears before they reach it.
- Anti ship missiles on the way to a target will disappear if the target is lost before they reach it.
- Air units will at times appear stationary for long periods of time on the tactical map.
- Air units attacking subs will at times launch one torpedo, turn around and fly away, seemingly until they run out of fuel.
- Subs on the surface are almost invulnerable.
- Subs can appear inside the terrain.
- Game starts freezing for several seconds after playing for a while.
- When I told a group of 3 aircraft to return to base, only 1 got the correct order. Two got new destinations along their current heading.
- Air units set on auto-engage will usually not engage hostiles unless they are very close.
- Air units are too passive when told to engage. They usually launch one missile and turn away even when they are not threatened. I shouldn't have to baby sit each aircraft.

It's disappointing to see that bugs and glitches that show up after only a couple of hours of regular play haven't been found or have been ignored. Pretty sloppy work imo.

All games have bugs, chill ... it's nothing that 1 or 2 patches can't fix :) more importantly the game is nice and has good gameplay the little problems will be ironed out in time.
 
This is not the simplest game in the world and it takes some time understanding its inner quirks. Most of the things you mention aren't bugs. For instance if you want you fighters to be more aggressive click the engage all targets in the weapons menu. If you want to launch more missiles click the weapons menu select the overkill option and click each target a couple of times. For attacking subs do the same.

the freezing is a known memory leakage.

The lost targets I assume you mean destroyed? The I think it depends on the missile if it can re target or not.
 
I agree with Gorduz, this is a complicated game to manage on various levels, I think the developers did a great job to offer a great off the shelve experience.

Now the community must step in and help them with the little details and everything will come together, this game has great potential from my point of view and I am very happy that somebody put the effort to model such an complex gameplay scenario.

In our days everybody is doing shooters and RPG's(90% of them sub par) because they sell, it much more difficult to create a game like this one with so many factors and so much variation.