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unmerged(9)

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Jan 3, 2000
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Actually these are bugs in your patch :).


These are probably all known but since i only started testing it yesterday.

Ragusa has a unknown string in the place where the city should be.

Some of the new nations still has their old nation names.

I would also add that the new situaton in the Middle East makes it even more difficult for Ottoman Empire to cope with Mameluks. Now it seems virtually impossible for the Turks to expand anywhere down south.

How about crippling the Mameluk force? And btw how were they in real history? Did they have a force to be reconned with?

Marcus
 
Originally posted by marcusjm
Actually these are bugs in your patch :).


I would also add that the new situaton in the Middle East makes it even more difficult for Ottoman Empire to cope with Mameluks. Now it seems virtually impossible for the Turks to expand anywhere down south.


Marcus

In my current game Mameluk were defeated by a Nubia-turk coalition; In 1570, mameluks keep 2 provinces only.

I'm more concerned with the fact Turkish empire is totally passive in Europe and against Persia. But it doesn't belong to the IGC.
 
The 'unknown string' and the wrong names are because You forgot to edit the text.csv. It´s explained in the readme. :)

I tested the middle east situation throughly and found that in most games the Turks prevail ...


Hartmann
 
Yesterday I had a real cool 'hands off' IGC game, where Turkey annexed Mamelukes and crushed Hungary quite early. Also Russia actually managed to get to the Pacific at 1700 (crushing the Uzbeks on the way). The French had their border all along the Rhine river, too. And to top that, the USA emerged in 1726 with 8 provinces beating the crap out of England ... :)
The only downside is, that Poland isn´t under any pressure anymore, but that´s not an IGC problem...

Hartmann