• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I used Any Time Any Place and went back to 421 AD. On a subsequent reload of the game, you don't have to load ATAP again, which is nice because it inflates merc amounts while active. I figured that was the case for the College, thanks for confirming its not a bug. As a modder, I know the log can flurry out some things but is usually correct. On peasants, its after their war is won. I assumed they reverted after the war to whatever the title had with the previous holder, and was surprised when I went to switch characters that it was elective with no "votes" being given.

Thanks for fixing bugs, and reading my reports! :)
 
As a Yazidi tribal count, I could upgrade my tribe into a castle holding, but now I suffer from -50% due to wrong government type for my castle. Should this be blocked? I had completed the stone fort building series (also, that series seems woefully short in advancements for how long it takes to build).

As same char, I switched to elective gavelkind from my peasant rebellion made agnatic elective, and each member of my court, even a newborn, can vote for the elector. should this be restricted to adults?
 
Playing as Erik the Heathen in 1066: King Stenkil of Sweden died. Started faction to install Prince Erik as King of Sweden.

Used a favor to force Tove of Finnveden to join faction. He immediately left the faction the next day - that's not supposed to happen right? They're supposed to be locked in for some amount of time?

In the intrigue menu, the events or buttons for Call to Arms and then Demand installation of claimant don't seem to do much. After I click call to arms I've waited a few days or the full 60, then clicked demand installation of claimant. Nothing happens. No war, nothing. After a few days Call to Arms becomes available again. But still does nothing. I'm thinking the ultimatum message to the liege might be broken?
 
Last edited:
Some laws are sticking, when I enact say a new status of women law it shows the old one being "selected" too.

This while playing as chalcedonian, yazidi and sahelian.

EDIT: I will add that even with game rule set as interfaith marriages not allowed, I see French rulers marrying Tuareg religion females.
 
Last edited:
  • 1
Reactions:
Once again, thanks for all the reports!

As a Yazidi tribal count, I could upgrade my tribe into a castle holding, but now I suffer from -50% due to wrong government type for my castle. Should this be blocked? I had completed the stone fort building series (also, that series seems woefully short in advancements for how long it takes to build).

Yes, that seems unintended to me. Fixed!

As same char, I switched to elective gavelkind from my peasant rebellion made agnatic elective, and each member of my court, even a newborn, can vote for the elector. should this be restricted to adults?

The dangers of carelessly written trigger_if-clauses... Fixed!

Some laws are sticking, when I enact say a new status of women law it shows the old one being "selected" too.

This while playing as chalcedonian, yazidi and sahelian.

I've seen this happen intermittently over the past year, but can't consistently reproduce it, unfortunately. Not sure what's going on here.

EDIT: I will add that even with game rule set as interfaith marriages not allowed, I see French rulers marrying Tuareg religion females.

The game rule is hardcoded and not referenced anywhere in script. Plus has expanded intermarriage between various religions, mostly onesided (from Pagans to Christians, for example), which must be responsible for this. I suspect pagans are proposing these marriages and betrothals, not the other way around. Since this functionality can't be modded more flexibly, we'll have to think about what to do with this. Thanks, in any case!

When i form PLC or Wendish Empire they fall apart due to not having enough land despite Having more than enough land

Empire creation was missing a size requirement, which I've restored.

Playing as Erik the Heathen in 1066: King Stenkil of Sweden died. Started faction to install Prince Erik as King of Sweden.

Used a favor to force Tove of Finnveden to join faction. He immediately left the faction the next day - that's not supposed to happen right? They're supposed to be locked in for some amount of time?

In the intrigue menu, the events or buttons for Call to Arms and then Demand installation of claimant don't seem to do much. After I click call to arms I've waited a few days or the full 60, then clicked demand installation of claimant. Nothing happens. No war, nothing. After a few days Call to Arms becomes available again. But still does nothing. I'm thinking the ultimatum message to the liege might be broken?

I retraced your steps, with some aid from console commands to speed things along, to confirm what you described. Tove did indeed leave the faction almost immediately. After some adjustments, I managed to make him stay for about two years before he left again. My understanding is that he should stay in the faction until the opinion modifier applied as a result of forcing him into the faction expires, which is ten years, but I would have to verify that by testing in vanilla for a bit.

I'll look into the decisions as part of a larger overhaul of factions later this week.
 
  • 1
  • 1Like
  • 1Love
Reactions:
Once again, thanks for all the reports!



Yes, that seems unintended to me. Fixed!



The dangers of carelessly written trigger_if-clauses... Fixed!



I've seen this happen intermittently over the past year, but can't consistently reproduce it, unfortunately. Not sure what's going on here.



The game rule is hardcoded and not referenced anywhere in script. Plus has expanded intermarriage between various religions, mostly onesided (from Pagans to Christians, for example), which must be responsible for this. I suspect pagans are proposing these marriages and betrothals, not the other way around. Since this functionality can't be modded more flexibly, we'll have to think about what to do with this. Thanks, in any case!



Empire creation was missing a size requirement, which I've restored.



I retraced your steps, with some aid from console commands to speed things along, to confirm what you described. Tove did indeed leave the faction almost immediately. After some adjustments, I managed to make him stay for about two years before he left again. My understanding is that he should stay in the faction until the opinion modifier applied as a result of forcing him into the faction expires, which is ten years, but I would have to verify that by testing in vanilla for a bit.

I'll look into the decisions as part of a larger overhaul of factions later this week.
THX for the Fast Fix, Loving the mod these days, while there may be bugs (which you are regularly fixing) the mod seems to be much faster than the old days, to me at least :):):)
 
Thanks for responding to my reports!

I have 2 others. One is temple holdings for Sahelian (and maybe more) are graphically looking like castles. This appears to be an African thing, European temples look okay. (The wrong holder type is because I hadn't given it to a priest yet)

Second is combat tactics (probably for ck2+) reference old tech names, not the newer ones.

20210714190046_1.jpg
 
Double post, but wanted to make sure you saw these:

Duke of Cumbria formed England but did not have hardly any counties? They formed it naturally, ie, not through an uprising.

2 screens show a weird peasant takeover that happens mostly to Tibet and Steppe chars. basically, peasant leader takes over but there is no war. (edit: this appears to be the exclave game rule. I just hate how it makes it a peasant ruler, oh well)

As a African ruler, I could blind my prisoner. This could be due to the fact I started this game originally as a Byzantine/Greek ruler, and then moved on through the console to play as others.

During the african "rite to adulthood" event chain, this final event appeared with dummy trait icons.

20210715130559_1.jpg20210715131540_1.jpg20210715133010_1.jpg20210715142205_1.jpg20210715144351_1.jpg
 
Last edited:
I have a faction to dethrone the current King/Chief, and am the leader of it. I use the action to call to arms, wait a few days for other to join my faction, and then press my demands. Yet nothing happens and it goes straight back to as if I hadn't used Call to Arms.

Steam version of the mod, clean slate is my only other mod.
 

Attachments

  • Chief.jpg
    Chief.jpg
    707,7 KB · Views: 0
  • Faction Strength.jpg
    Faction Strength.jpg
    711,5 KB · Views: 0
  • Call to Arms.jpg
    Call to Arms.jpg
    709,3 KB · Views: 0
  • Demanding.jpg
    Demanding.jpg
    731,2 KB · Views: 0
  • Back to Call to arms.jpg
    Back to Call to arms.jpg
    730,5 KB · Views: 0
Thanks for responding to my reports!

I have 2 others. One is temple holdings for Sahelian (and maybe more) are graphically looking like castles. This appears to be an African thing, European temples look okay. (The wrong holder type is because I hadn't given it to a priest yet)

Second is combat tactics (probably for ck2+) reference old tech names, not the newer ones.

I looked into the holdings graphics, but that's outside my expertise and I couldn't find the cause.
We'll probably revert to vanilla tech for a while. I can say the combat tactics will be fully revamped after Plus is stable again.

Duke of Cumbria formed England but did not have hardly any counties? They formed it naturally, ie, not through an uprising.

Found the cause. Some trigger in AI-only decisions isn't working correctly. Should be fixed in the next release.

As a African ruler, I could blind my prisoner. This could be due to the fact I started this game originally as a Byzantine/Greek ruler, and then moved on through the console to play as others.

I think Plus has had looser culture requirements, if any, for many years now, for blinding and perhaps a few other related decisions.

During the african "rite to adulthood" event chain, this final event appeared with dummy trait icons.

I may know the cause. I'll test to make sure and then fix it.

I have a faction to dethrone the current King/Chief, and am the leader of it. I use the action to call to arms, wait a few days for other to join my faction, and then press my demands. Yet nothing happens and it goes straight back to as if I hadn't used Call to Arms.

Steam version of the mod, clean slate is my only other mod.

This is already fixed in the next release, but thanks for reporting.
 
  • 1
Reactions:
My game is crashing year after start. I'm using only Clean Slate and CK2+, Latin Empire bookmark playing as Nicean Empire. Attached my savegame if it helps.

EDIT: I'm using non-workshop version (although it crashed as well) and checked game integrity.
 

Attachments

  • autosave.ck2
    30,6 MB · Views: 0
My game is crashing year after start. I'm using only Clean Slate and CK2+, Latin Empire bookmark playing as Nicean Empire. Attached my savegame if it helps.

EDIT: I'm using non-workshop version (although it crashed as well) and checked game integrity.
What is your Checksum?
 
SOHY
EDIT: Sorry, that's for vanilla. With mods it's NPSX.

EDIT2: It has to be something related to this particular bookmark. I've played couple decades starting with Alexiad and no crashes.
I've added it to our bug tracking, thank you
And guy below shows as landless despite being a king... Somehow.


View attachment 743916
Should be fixed in dev. I'll investigate that specific character later to double check.
 
  • 1Like
Reactions:
I saw it mentioned before either here or on the steam page, but there's a weird prestige issue with the Imperial government form. Along with that, it also bugs out Merchant Republics; whenever a house gets created, it's created as Imperial gov rather than Merchant Republic, so a day later they get removed as a patrician. This can get out of hand with courtier numbers (one of the MRs I had was over 1000 court members, which is werid, cause they are the only ones I didn't get a notification about a new house rising up for them) and seems to always get out of hand money wise (every MR under me and/or the Byzantine was at least 50k gold, highest was Pisa I think with like 120k).

I think this is where the prestige issue comes in too, because there have been times where I get hit with an absurd negative prestige amount out of nowhere. Like, maybe when the Imperial government form trickles down to your vassals and your vassals vassals, you are paying prestige? Cause I got hit once with over -250k (give or take) prestige once, probably from the MR bug. And even outside of that, I remember on the steam page or something, someone said the Byzantines/Imperial gov. get hit with a random -4000 prestige, which iirc is the cost of the Imperial law change. IDK tho.

//
Oh yeah, I know someone mentioned the laws "sticking". I don't know for sure or anything, but maybe it could be something to do with the Primary title's application of laws to others? Like, my primary title (Empire) has Free Inheritance. I made a secondary title (Kingdom) have Regulated Inheritance. I'm pretty sure at the time of doing it it didn't stick (so the latter only had Regulated), but either 'automatically' at some point in that session (like how passing the Imperial law at the bottom will automatically change your government type after a few days) or when I loaded up the save again, the secondary title had Free and Regulated.
 
Last edited:
I saw it mentioned before either here or on the steam page, but there's a weird prestige issue with the Imperial government form. Along with that, it also bugs out Merchant Republics; whenever a house gets created, it's created as Imperial gov rather than Merchant Republic, so a day later they get removed as a patrician. This can get out of hand with courtier numbers (one of the MRs I had was over 1000 court members, which is werid, cause they are the only ones I didn't get a notification about a new house rising up for them) and seems to always get out of hand money wise (every MR under me and/or the Byzantine was at least 50k gold, highest was Pisa I think with like 120k).

I think this is where the prestige issue comes in too, because there have been times where I get hit with an absurd negative prestige amount out of nowhere. Like, maybe when the Imperial government form trickles down to your vassals and your vassals vassals, you are paying prestige? Cause I got hit once with over -250k (give or take) prestige once, probably from the MR bug. And even outside of that, I remember on the steam page or something, someone said the Byzantines/Imperial gov. get hit with a random -4000 prestige, which iirc is the cost of the Imperial law change. IDK tho.

//
Oh yeah, I know someone mentioned the laws "sticking". I don't know for sure or anything, but maybe it could be something to do with the Primary title's application of laws to others? Like, my primary title (Empire) has Free Inheritance. I made a secondary title (Kingdom) have Regulated Inheritance. I'm pretty sure at the time of doing it it didn't stick (so the latter only had Regulated), but either 'automatically' at some point in that session (like how passing the Imperial law at the bottom will automatically change your government type after a few days) or when I loaded up the save again, the secondary title had Free and Regulated.
When did you last experience these? Other than the prestige bug these should all have been fixed.