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I just noticed another one:
There four Techs in the game which are abbreviated as 'Mass. Prod.', which are: Air Force Mass Production, Army Mass Production, Navy Mass Production and Mass Production.
Since it is ingame rather hard to tell them apart it would be nice if you could find other names or other abbreviations.
Also:
Merge the two tiny weeny provinces near Edinburgh into one. It is nigh impossible to click these if there are armies in them or see which kind of army (size) are in them and there seems to be no important reason for them.

Mass Production is Mass. Prod.
The others : Air.Mass.Prod ....

We will check the province
 
Okay just had Oil Event pop up with Romania and it was funny to see non English text for this come out. This is the first such event I have seen not come out in English text. I am no language major nor will I ever be, but I think it is Spanish. Take a look at the picture. No issue for me to make decision because that was in English and I kind of know what this means anyways.

If this was fixed by the hotfix the devs put out today please ignore, otherwise when you have time, put it on the "honey do list". :D

View attachment 28716
 
Here is a really annoying bug. Playing Germany, I am invaded by France shortly after Germany declares war on Poland. The unusual thing is French troops are moving directly from Strasburg to Stutgart...guess those wiley French have a tech tree branch called worm hole physics.
 
Okay just had Oil Event pop up with Romania and it was funny to see non English text for this come out. This is the first such event I have seen not come out in English text. I am no language major nor will I ever be, but I think it is Spanish. Take a look at the picture. No issue for me to make decision because that was in English and I kind of know what this means anyways.

If this was fixed by the hotfix the devs put out today please ignore, otherwise when you have time, put it on the "honey do list". :D

View attachment 28716

Hi :)
This is a text line not translated, I'll go into it right now
Thank you for letting us know about it
 
Here is a really annoying bug. Playing Germany, I am invaded by France shortly after Germany declares war on Poland. The unusual thing is French troops are moving directly from Strasburg to Stutgart...guess those wiley French have a tech tree branch called worm hole physics.

I triple check it and it is impossible. You must be wrong.
 
Playing as Soviets 1934 norm/norm in July of 1936 an event fired (not Spanish Civil War) result was Excellent but it I couldn't click on it. Then i got a box with Abort Retry Ignore, stating missing event. When i could finally click ignore, it had already crashed. View attachment 28675 Save game attached

There's an event firing at 16 July 1936 as SU which crashes always my game. What can I do? I want to finish my china invasion...

Bump
 
I´ve played until 1946.
And I found three more things.
1. The events that build up the coastal defence in Norway and France also add synthetic oil plants. I´m not sure if this is wanted. :)
2. The tech "Centrally Managed Logistics" has an unknown specialty. I looked it up and there is only a R missing in its description "decentralized_execution"
component = { # Diversificación de ordenes
id = 1583
Name = CMP_TECH_INFANTRY_58_3_NAME
type = decentalized_execution
difficulty = 12
}
3. And there were two more Retirementevents for the UK, that slept two more German leaders.

AoD-Version. ;)
 
I triple check it and it is impossible. You must be wrong.

Yeah...why beleive my lying eyes? You must be right. The fact is, it happened...check it a thousand times, say you couldn't recreate it, but don't tell me I can't see the plain truth in front of me. I even saved the game. Started it back up playing France, and I could move any troops unfettered by German lines into Stutgart.
 
Yeah...why beleive my lying eyes? You must be right. The fact is, it happened...check it a thousand times, say you couldn't recreate it, but don't tell me I can't see the plain truth in front of me. I even saved the game. Started it back up playing France, and I could move any troops unfettered by German lines into Stutgart.
send me that save, please
 
Mass Production is Mass. Prod.
The others : Air.Mass.Prod ....

We will check the province

I think it was Newcastle and Sunderland.
Same goes for Portsmouth and... i think Reading. NBewport is also so fucking small that i could only attack buy manually selecting it after giving an attack order of the unit menu (where you can select Attack, Support Attack, Support Defence, etc.).

@Mass Production
For Air it is a non issue. There doesn't seem to be one tech that requires it.
My Problem is with 88/380mm, the heaviest cannon for Armor/artillery. The orange arrow indicate that it needs some kind of Mass production (which it doesn't) and the mass production there is not qualified as either Army or normal Mass Production, which both could be logical possibilities.
There is also a substantial mistake in this. The orange arrow points to 10 techs or so, but only 7 seem to really require Mass Production while the rest only requires Advanced Parts (88/380 mm, 112 mm(SP, i think), 90 mm (light artillery)).
 
I've already uninstalled everything and deleted any saves. I'll come back after the 3rd patch and try it again. I feel for you developers that obviously had a game pushed into distribution without being ready, but this has been a thoroughly aggravating purchase.

It must be in your recycle bin, maybe? or have you also emptied?
 
i have played 3 games since Friday morning. In the last one with AOD with patch 1.04 and Iron Cross installed over that, then installed the "mod.rar" and the "aod_100_1.zip", I get the following weird things I'm wanting to call bugs.

Starting a new 33 game playing as Germany, I'm finding that the sliders when i only need 0.something, I'll transfer 0.2 more than is needed. The amount will stay there for 24 hours then it goes back to where i transferred it from. why is that?

Also under "trades" I'll open up the auto control section and tell it to NOT export any money or oil or supplies, but it does whatever it wants to do.

Also, I've looked once again at the "text files in the Iron Cross folder and the text documents are all still in Spanish. I believe there was some indicator that asked me what language i wanted the game to be installed in and i told it to use English.

Thanks, awesome game even with these little things.
 
There is also the fact that you can put the consumer goods slider in the red and still have -0,01 dissent and positive money.
 
I just witnessed an unkillable partisan in Austria that made the game crash as soon as Annexion came up.
Sweet.
 
Do I need new glasses or is there something really wrong here?

When I wanted to start building INF-IV divisions from the build que I get these values:
View attachment 28782

Now I thought something was off because my divisions that got upgraded and are built and deployed have higher values then if I was to build the unit from scratch. Here look:

View attachment 28783

I had built around 25 INF-III divisions with Art-I then upgraded most of them to INF-IV with Art-II and when I wanted to build new units as seen in the screen capture above, the values are off. I am going to assume there is something wrong with the game not my eyes or the production que is not showing the correct values before being built. I will test it and build 1 INF-IV with Art-II brigade and deploy it if the values are same as the ones I built prior and had upgraded then I know the production que is off.

Anyone else experience this issue?