I have been playing HOI2 lots recently and I notice several things which seem buggy to me. I love the game other than these peeves. Perhaps some of it is me, but I think a lot of this is the program
1) The convoy manager is an idiot. Often there are several convoys which will have >600% of the required transports, while leaving crucial convoys unfilled. It is irritating to have to go in and manually reset them, and then worse to have the computer override those choices a month later. As the Japanese, I consistently have the computer assigning almost 25% of available transports to supplying one infantry unit in Cyprus.
2) The restriction on air units being a max of 4 means that the air general ratings are useless, as there is only one level of general that cannot support the max. Yet there is no way that I can find to tell the computer not to bother promoting air generals without having it also quit promoting the land and naval commanders (which is quite useful).
3) I just recently played the Japanese in the 1936 scenario and in 1945 decided to learn air assault. With all bomber air doctrines known, improved transports and basic airborne, there was no option for the transports to paradrop the airborne units. There was an option to load them, but the mission tab in the transports only had the options none and air supply.
4) This is probably not a bug, but an irritation at least. In a land combat, the most units that can be used in an assault without the stacking penalty is 12, yet I consistently see pc units with stacking limits of 60 or more!
5) The German naval AI needs to be tweaked. Playing the Japanese, I loaded up the Germans in 1943, to find that they had wasted a ton of IC on building 14 WWI era aircraft carriers! Why would they do something stupid like that? They were at peace with the USSR still, so a navy might make sense, but then why not research the tech before spending so much resources on it.
6) Another naval AI issue. Even when there are plenty of unit commanders available, the AI assigns way over the amount of units that the commander can handle. I see naval units with 60 or 70 units often. Why do that and suffer the stacking penalty?
1) The convoy manager is an idiot. Often there are several convoys which will have >600% of the required transports, while leaving crucial convoys unfilled. It is irritating to have to go in and manually reset them, and then worse to have the computer override those choices a month later. As the Japanese, I consistently have the computer assigning almost 25% of available transports to supplying one infantry unit in Cyprus.
2) The restriction on air units being a max of 4 means that the air general ratings are useless, as there is only one level of general that cannot support the max. Yet there is no way that I can find to tell the computer not to bother promoting air generals without having it also quit promoting the land and naval commanders (which is quite useful).
3) I just recently played the Japanese in the 1936 scenario and in 1945 decided to learn air assault. With all bomber air doctrines known, improved transports and basic airborne, there was no option for the transports to paradrop the airborne units. There was an option to load them, but the mission tab in the transports only had the options none and air supply.
4) This is probably not a bug, but an irritation at least. In a land combat, the most units that can be used in an assault without the stacking penalty is 12, yet I consistently see pc units with stacking limits of 60 or more!
5) The German naval AI needs to be tweaked. Playing the Japanese, I loaded up the Germans in 1943, to find that they had wasted a ton of IC on building 14 WWI era aircraft carriers! Why would they do something stupid like that? They were at peace with the USSR still, so a navy might make sense, but then why not research the tech before spending so much resources on it.
6) Another naval AI issue. Even when there are plenty of unit commanders available, the AI assigns way over the amount of units that the commander can handle. I see naval units with 60 or 70 units often. Why do that and suffer the stacking penalty?