I didn't enjoy the build system of Master of Orion 2. There you had to specify manually for each planet what to build. The build queue was limited to 10(?) items you constantly had to check if them.
Also as new technology became unlocked you had to check every colony you again to build the new stuff.
This system works up to about a dozen of colonies. But while you expand it quickly becomes a nuisance to do the same stuff over and over again.
That's why I want building templates and building automation.
I propose a system where you select a build order template for each colony if you want. There can be multiple custom templates (i. e. one for production colonies, one for food stuff, one for ocean planets, etc.). When a template is selected the colony tries to build everything specified in the template.
That's nothing new, other games already have that.
A new thing would be to edit the templates as new technology gets unlocked. Let's assume I just researched a ground-based defense building. I now edit a template to add the building to the build order. After I safe the change all colonies which have that template assigned will now automatically build that defense building.
I believe this will help to reduce micromanaging especially when the empire grows large.
I would also like to have a function to export and import the templates so I don't have to re-create them when starting a new game.
What do you think about that?
Also as new technology became unlocked you had to check every colony you again to build the new stuff.
This system works up to about a dozen of colonies. But while you expand it quickly becomes a nuisance to do the same stuff over and over again.
That's why I want building templates and building automation.
I propose a system where you select a build order template for each colony if you want. There can be multiple custom templates (i. e. one for production colonies, one for food stuff, one for ocean planets, etc.). When a template is selected the colony tries to build everything specified in the template.
That's nothing new, other games already have that.
A new thing would be to edit the templates as new technology gets unlocked. Let's assume I just researched a ground-based defense building. I now edit a template to add the building to the build order. After I safe the change all colonies which have that template assigned will now automatically build that defense building.
I believe this will help to reduce micromanaging especially when the empire grows large.
I would also like to have a function to export and import the templates so I don't have to re-create them when starting a new game.
What do you think about that?