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Really excited for this, but do have a few worries too.

Why no dev diaries? Even when there was a thread asking for them, back in March/April time - with only a week to go... Will there be at least one?

Beta testing - appreciate that the new devs wouldn't necessarily do things exactly like before, but as someone who was part of the Green Planet beta testing contingent, I'd hope there was at least a few people who tested that the additions to the game don't throw everything out too much (and what about modders?)

The short release window in general - how does that make sense (from a marketing perspective, if nothing else), when the outline was known back at the time of PDXCon? I hope that lots of people buy into the new content, but at the moment even I remain to be convinced, simply by lack of comms if nothing else (and I have like 1500+ hrs in the game, 96% of achievements, etc - so I'm probably more invested than the average fan, if not perhaps the average visitor of these esteemed forums...)

Hope my worries are misplaced and it's an awesome addition to the game - certainly looks promising, and the potential is great (especially if there was a way to start the colony underground, as the latest science suggests would probably have to be the case if we ever did colonise Mars irl)

I believe some other DLC - maybe for Surviving Mars, maybe for Cities Skylines, I can't remember - also had very short release windows, and we got DD's every weekday.

Whether we'll get that, I don't know... but I hope so!
 
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Now, I'm curious - is this going to be part of the First Colony Edition (i.e., free for those who have it), or will this be the potential start of a "Second Colony" bundle?
First Colony comes with the Season Pass, which is defined as providing:
The Season Pass will add two full expansions and three content packs to Surviving Mars.
All that content has been delivered already, so I am sure this new content will be standalone at first. My guess would be any future bundles, say a putative Season Pass 2, will depend on whether this one sells well enough to justify more content after it.
 
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Beta testing - appreciate that the new devs wouldn't necessarily do things exactly like before, but as someone who was part of the Green Planet beta testing contingent, I'd hope there was at least a few people who tested that the additions to the game don't throw everything out too much (and what about modders?)
There's a beta test ongoing
 
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I'm genuienly and pleasantly suprised :)
 
Really excited for this, but do have a few worries too.

Why no dev diaries? Even when there was a thread asking for them, back in March/April time - with only a week to go... Will there be at least one?

Beta testing - appreciate that the new devs wouldn't necessarily do things exactly like before, but as someone who was part of the Green Planet beta testing contingent, I'd hope there was at least a few people who tested that the additions to the game don't throw everything out too much (and what about modders?)

The short release window in general - how does that make sense (from a marketing perspective, if nothing else), when the outline was known back at the time of PDXCon? I hope that lots of people buy into the new content, but at the moment even I remain to be convinced, simply by lack of comms if nothing else (and I have like 1500+ hrs in the game, 96% of achievements, etc - so I'm probably more invested than the average fan, if not perhaps the average visitor of these esteemed forums...)

Hope my worries are misplaced and it's an awesome addition to the game - certainly looks promising, and the potential is great (especially if there was a way to start the colony underground, as the latest science suggests would probably have to be the case if we ever did colonise Mars irl)
Dev Diary hot off the press! https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-1-asteroids.1489333/
 
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The key issue with Green Planet was that as soon as you terraformed once, that was it, you had experiences it. There was no content for doing something like adding water super fast to down other colonies or heating the world up super fast and getting some change to the gameplay loop or terraforming being part of a tourism-only run. It had no replayability, and this game revolves around playing again and again and doing different paths. I hope this expansion understands that and if possible, that you can fix green planet because it was great on a technical level and could be fixed gameplay wise.

I really want this to change as much as possible in the main game, rather than feel like it's on top of the main game. That's how a game like this really shines because you can't imagine playing without the new content. Like with stellaris.
 
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if i was to make a guess, asteroids are the kind of thing you build up resources late game, to then spend it onto underground, but i gotta see what underground colonization does, or what those exotic materials can be used for

still, looking all good, just hopping the price isnt too outrageous
 
Question, I've seen the Steam page for the Surviving Mars: Mars Lifestyle Radio and seen the images mentioning the four artists and sixteen songs. Please tell me that these are going to be similar to the music found on The Free Earth Channel! I really, really enjoyed those tunes.