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For cities:

Foundry, great temple, great theater are all really good but you can only build one of those each and they are locked by tech. After that generally choose what pop type/types you want to increase in the city and build those buildings i usually go academy to increase my nobles for research and traderoutes, after that i mostly spam aqueducts. May build aqueducts earlier if i want to get up to 80 pops for metropolis earlier.

The idea is that by centrializing my pops in cities/metropolies with a bunch of +% output modifiers (the capital has +30% output as a baseline for example) they will be of more use than some settlement somewhere. having 200 pops in my capital would be better than having 200 pops in the country side. It would also be cheaper. Let's say i have a city of 60 pops or 2 cities of 30 pops each. Building a building in the 60 pop city would give that modifier to 60 pops while i would have to build 2 buildings to get the same value in the 30 pop cities.

Once you have enough population in a city (lets say 60+ but ideally a metropolis, if you go wide i get not wanting to spend 100 PI on a single territory though) then you can build buildings that fit whatever pop type you chose to increase in the city.

For settlements farming estates and mines are good IF those -5 slaves needed for surplus actually end up mattering, no need to build a mine in a 3 pop province.
 
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