Hi All,
I cannot work out whether this is an issue with my model or cities skylines is doing this.
I created a building; I followed two different tutorials on creating buildings so I am still pretty new to this, however my building looks great, so when I load my model into cities skylines asset creator to import, the windows texture I created shows a wooden floor in the glass.
This isn't an issue for the bottom floor windows, but the 2nd floor windows puts this imaginary floor a quarter way up the window, so it looks stupid
I have:
Checked texture map, nothing there to indicate a floor texture or even it been a floor imported texture.
My model has no 2nd floor inside the model.
The window is not transparent otherwise it would show the wall.
I tried re-scaling the window hoping the image would move the floor down when I import the model.
Is this something that Cities Skylines has done to put depth into the window?
Thanks
I cannot work out whether this is an issue with my model or cities skylines is doing this.
I created a building; I followed two different tutorials on creating buildings so I am still pretty new to this, however my building looks great, so when I load my model into cities skylines asset creator to import, the windows texture I created shows a wooden floor in the glass.
This isn't an issue for the bottom floor windows, but the 2nd floor windows puts this imaginary floor a quarter way up the window, so it looks stupid

I have:
Checked texture map, nothing there to indicate a floor texture or even it been a floor imported texture.
My model has no 2nd floor inside the model.
The window is not transparent otherwise it would show the wall.
I tried re-scaling the window hoping the image would move the floor down when I import the model.
Is this something that Cities Skylines has done to put depth into the window?
Thanks