So I've been watching the streams and noticing a few things. A Scorpion tank in an early mission showed a maximum of 120 Armor with some of it already removed due to "Poor Maintenance" I presume (the debuffs are not being moused over). Later on a Scorpion tank moused over has 180 Armor, though Structure remains the same. Similarly, a "Medium Military Building" is showing 100 Structure early on, but after a point in a 2-Rank mission a "Medium Military Building" is showing 150 Structure; this is not the only time a variance has been noted.
The buildings have me wondering if those are semi-randomized or are set values for each map biome, or does ranking of the mission (or advancement through the game) start changing these values?
A secondary thing is how the Structure for 'Mechs is set for each weight level (all 55 tonners have the same Structure) but vehicles seems wildly varying:
A Scorpion shows 75 Structure and is 25 tons.
A Galleon shows 75 Structure and is 30 tons.
A Striker shows 20 Structure and is 35 tons.
The buildings have me wondering if those are semi-randomized or are set values for each map biome, or does ranking of the mission (or advancement through the game) start changing these values?
A secondary thing is how the Structure for 'Mechs is set for each weight level (all 55 tonners have the same Structure) but vehicles seems wildly varying:
A Scorpion shows 75 Structure and is 25 tons.
A Galleon shows 75 Structure and is 30 tons.
A Striker shows 20 Structure and is 35 tons.
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