Well, I am rather new to the CORE mod, but nticed that the buildtimes for the naval units seems to be, well, big.
Granted I was in the 36 scenarion with GB and thought it was related to peace time, but as soon as the war was declared still had most fleet carriers with a build time of over a thousand days, and destroyers with 300 or so (given that they no longer are flotillas, this is really damaging, as the RN doesn't have any screens to capital ratios on her fleets). quite sure that by 41 GB had about 60 DDs in the atlantic theater.
While I agree build time in vanilla might be a bit on the low side, during wartime with 24/7 production going on I'd expected to see the times if not halved, at 2/3ds the peace time.
Am I missing an event? or was it designed in such a way
I was thinking manipulating a bit the values but given the number of time saving techs for all branches (plus the industrial efficiency ones) was a bit wary to experiment, afraid I'd end up with a negative build time for latter units (basic idea would be to have a curve, with pre war and early war designs being somewhat cheap, but the latter ones, and specially the semi modern ones considerably expensive)
Granted I was in the 36 scenarion with GB and thought it was related to peace time, but as soon as the war was declared still had most fleet carriers with a build time of over a thousand days, and destroyers with 300 or so (given that they no longer are flotillas, this is really damaging, as the RN doesn't have any screens to capital ratios on her fleets). quite sure that by 41 GB had about 60 DDs in the atlantic theater.
While I agree build time in vanilla might be a bit on the low side, during wartime with 24/7 production going on I'd expected to see the times if not halved, at 2/3ds the peace time.
Am I missing an event? or was it designed in such a way
I was thinking manipulating a bit the values but given the number of time saving techs for all branches (plus the industrial efficiency ones) was a bit wary to experiment, afraid I'd end up with a negative build time for latter units (basic idea would be to have a curve, with pre war and early war designs being somewhat cheap, but the latter ones, and specially the semi modern ones considerably expensive)