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Hanekem

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Aug 8, 2009
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Well, I am rather new to the CORE mod, but nticed that the buildtimes for the naval units seems to be, well, big.
Granted I was in the 36 scenarion with GB and thought it was related to peace time, but as soon as the war was declared still had most fleet carriers with a build time of over a thousand days, and destroyers with 300 or so (given that they no longer are flotillas, this is really damaging, as the RN doesn't have any screens to capital ratios on her fleets). quite sure that by 41 GB had about 60 DDs in the atlantic theater.
While I agree build time in vanilla might be a bit on the low side, during wartime with 24/7 production going on I'd expected to see the times if not halved, at 2/3ds the peace time.

Am I missing an event? or was it designed in such a way

I was thinking manipulating a bit the values but given the number of time saving techs for all branches (plus the industrial efficiency ones) was a bit wary to experiment, afraid I'd end up with a negative build time for latter units (basic idea would be to have a curve, with pre war and early war designs being somewhat cheap, but the latter ones, and specially the semi modern ones considerably expensive)
 
The build times reflect reality - remember, if you are the UK, you should be going to as close as you can to Free Market (which reduces time & cost) as well as full Hawk (also reducing time). Plus there are the shipbuilding techs in the Industry tree.

Tim
 
I tend to forget about the social engineering aspect and had been concentrating on the shipbuilding techs and industrial techs.
Perhaps a bit too much, I'd say.
Still, shouldn't there be a difference between wartime and peacetime? (I understand this might not be modable into the game, and even if it where I know you guys will be going after HOI3, which let me tell you guys it needs lotsa work, feels like we got a beta version instead of the 1.1 release)
 
Going to war will undoubtedly kick your Hawk slider further over, and that is pretty much the main "time saver" once you are at war. To be honest, construction times based upon commissioning dates are in themselves quite generous - the "working up" period for a ship after it has been commissioned could be up to a year in real life for something like a battleship, before it was really a fully capable combat vessel.

Tim
 
Too true, fitting up a ship is time consuming work, and then there is the so called shakedown cruise.
And the ship repair and addition/upgrade of attachments is quite less ah, complex than it was in real life (and no drydock time to boot)

On the other hand he Allies managed to build an impressive ammount of Destroyers and Destroyer escorts, and then we had the rtully staggering buildtimes for the Liberty and Victory ships.
 
By the time you get to 1945, if you've gone full Free Market, researched all the TP techs in the Naval Doctrine screen and all teh Shipbuilding techs in the Industry screen, some of the TPs are only a couple of months. Quite impressive.