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Also, I would increase the MTTH on some events, especially the more flavour ones, otherwise the player will be spammed by these events.

For example, an event about the prominent philosopher coming into conflict with the church dogma has MTTH 360 (and this can be further reduced by advances) and essentially fires all the time for Byzantine rulers (since the conditions are met by basically every Byzantine Emperor) meaning that the player is spammed only with this event every 3 years or more often - which can prove tedious. :)
 
Martinus said:
Btw, about the button texts - you need also to provide event titles in the same format, not just button texts - otherwise the events will be untitled.

You can have the name = "..." directly in events, that will provide names for them. It only doesn't work for actions.

Thanks for the other feedback. I'll fiddle with these events some more once 1.05 comes out officially. :)
 
Solmyr said:
You can have the name = "..." directly in events, that will provide names for them. It only doesn't work for actions.

Thanks for the other feedback. I'll fiddle with these events some more once 1.05 comes out officially. :)
Didn't know about it - sounds cool. :)

I will have a closer look at the events (I suck at writing them but I am good at spotting glitches ;)). One thing I also noticed, about some economical events - I think the "prosperity" effect in some of them won't work, as they are character events. You need to trigger an additional event there for a random province held by the target, to have the prosperity adjusted.

Also, I am not sure about it, but the "gold scale" effects would actually remove your gold, if your income is negative (but as I said I am not sure). This means that events that are to give you gold in case of bankruptcy should rather operate on absolute values, than scales, since they may end up having you lose gold because you may have a negative income in the first place. :)
 
Martinus said:
Didn't know about it - sounds cool. :)

I will have a closer look at the events (I suck at writing them but I am good at spotting glitches ;)). One thing I also noticed, about some economical events - I think the "prosperity" effect in some of them won't work, as they are character events. You need to trigger an additional event there for a random province held by the target, to have the prosperity adjusted.

Also, I am not sure about it, but the "gold scale" effects would actually remove your gold, if your income is negative (but as I said I am not sure). This means that events that are to give you gold in case of bankruptcy should rather operate on absolute values, than scales, since they may end up having you lose gold because you may have a negative income in the first place. :)

I actually made some fixes to these events that didn't make it to the forums but are in SECK package. DL that and check the events there. ;)

Not sure about the scale, but it's based on last year's entire income, not just the current one. Might need testing.
 
Here are my comments as I go down:

Event 20064 "Your son is deformed and unfit to rule the Empire"
- This should imo fire off only when the law is not elective - otherwise why would anyone bother? :p
- The event should certainly not fire off for sons that are bastards
- The event has MTTH 12 months. This means that a ruler with a deformed son will be getting this event once a year if he chooses not to disinherit his son (well, actually currently the event fires off even for bastards - see above - so this would fire off even if he actually disinherited his son ;)). Is this intended? Perhaps MTTH should be set to 120 months instead?
 
Rise of the landed aristocracy - 20066

The "try to keep them down" should possibly remove the "divine_rights" advance, to prevent the event from firing again. Also, there should be some condition (not sure if nobles power can be used as condition - if so, a certain max, say 60%, should be used above which the event doesn't fire off) so that it stops firing off after certain level - otherwise it is a quick way for the Byzantine emperor to lose all prestige.
 
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Same with 20067 - Sale of offices to local aristocrats.

Actually, a good rule of thumb would be increasing all events' MTTH by at least 5 (600 months is a standard with events, normally). Of course some (like the deformed son) should be increased even more.
 
Martinus said:
Here are my comments as I go down:

Event 20064 "Your son is deformed and unfit to rule the Empire"
- This should imo fire off only when the law is not elective - otherwise why would anyone bother? :p
- The event should certainly not fire off for sons that are bastards
- The event has MTTH 12 months. This means that a ruler with a deformed son will be getting this event once a year if he chooses not to disinherit his son (well, actually currently the event fires off even for bastards - see above - so this would fire off even if he actually disinherited his son ;)). Is this intended? Perhaps MTTH should be set to 120 months instead?

First two points are good. :) The MTTH is low because basically an Emperor could not be deformed - hence the cutting off of noses, blinding, etc, as a way to get rid of potential rivals for the throne. So if an Emperor is determined to have his deformed son inherit, it should cost him major prestige.
 
Church events

- general comment about Piety losses/gains - these are usually much lower than Prestige and Gold per year, so the scale should possibly be higher (or you can use absolute values, since you know it's always the Emperor that is a recipient anyway). As it is now, confiscate events, for example, could be not much of a choice, since loss of -0.5 scale piety may mean loss of 5 points, while gain of 0.5 scale gold may mean several hundreds. :)

- "add_province_effect" (e.g. ecumenical council event 20068) does not work in character events - you need a special syntax, which targets a random province (I am not sure how it is done or indeed if it can be done, but it
would need csc triggers I think)

- same with "add_next_advance_value" I think - you need to target a province,

- increase MTTH of all events to at least 600-1200 months - having to solve a theological dispute may be fun the first 20 times, but after that it is just tedious ;)